Red
L20: Enlightened
- Seit
- 30 März 2002
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Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image.
Unlike other large-scale multiplayer shooters - the Battlefield series and Enemy Territory: Quake Wars spring to mind - MAG surprisingly eschews player-controlled vehicles beyond those APCs. "Vehicles, especially fast vehicles with long ranges, require a lot of space. What we wanted to do was make sure our maps were densely populated, were massive, but weren't of a scale where players were running a lot to get into combat, or shooting from a very large distance."
http://www.eurogamer.net/articles/mag-hands-onThese environments are drawn in remarkable detail, considering the immense technical demands of running a 256-player battler at a solid 30 frames per second. MAG isn't quite Call of Duty 4 or Killzone 2 in the beauty-pageant stakes, and it has an understated look. But it's sharp, the level of detail is convincing, and abundant use of light-scattering fog and smoke engenders an impressively gritty, war-zone feel. Zipper's coding achievement is quietly immense.
http://g4tv.com/thefeed/blog/post/695097/Hands-On-MAG-.htmlIve never been a super-hardcore realistic wargame player, so I didnt go into this preview of MAG with incredibly high expectations, but playing it completely changed my mind. If the final game lives up to the promise set by the preview when it releases commercially, PlayStation 3 owners will be very, very happy, and Ill be building my stats and working my way up the chain-of-command from release day on.
Mal zu Abwechslung ein deutsches Preview(Gamepro konnte MAG anspielen)
http://www.gamepro.de/preview/spiele/ps3/actionspiel/mag_angespielt/1960880/mag_angespielt.html
By bringing up a map of the battlefield, commanders can see key points, which their squads may attack as an objective. Commands are given to the entire squad with a click of a button, and they're off to the races. There's no need for voice communication in objectives, removing any concern about who has a headset and who does not.
As I ventured forth into the fray, I was immediately struck by two things. First, MAG is absolutely gorgeous. Everything from the battle-damaged structures to the character models and the incredible smoke effects are downright staggering in their beauty. The second observation I made is that I could see no lag whatsoever amongst any of my teammates as they pressed on ahead of me. Clearly, the full-scale games that Zipper has been testing since last year have returned some impressive results for their new proprietary engine and server architecture.
Their goal is at least 30 FPS of online data at all times under most high speed network connections and they have been hitting it. They have multiple server farms around the world with dedicated servers with help from Sony on the PlayStation Network. The secret to MAGs online mastery is that it is based on all server to client interaction with absolutely no peer to peer data that can cause bottle necks and lag from losers. This makes your online data frame rate based on your personal connection to the PlayStation Network. So if some dork in your squad wants to play MAG and his roommate is downloading Pr0n over Bittorrent on the same router it is not going to affect your game one bit. In fact it will help you since he will have a crappy laggy response while experience will be silky smooth.
When you fist start to play MAG you create your account. There are no fees to play the game beside the cost of the actual game on the disc. There is no MMORPG tax. You join one of the three armies and customize your armor and weapons. Fighting in battles will earn you Experience Points that you can use to get better equipment, skills and eventually go up in rank.
Choose wisely because once you do every action to take in MAG should be about the global success of their army. They plan on having news broadcasts and community sites carrying the real time news from "the Shadow War" to the gaming world.
You can customize your face, outfit (from the selection that matches your army), and game voice. There is no soldier class system but you can customize your load out and save three different load outs to choose from in each battle.
There is a themed interface to match your army, in game messages, friends online notification and pretty much all you need for "clan support" but it is not labeled "Clan support" because your butt is property of your Army not some clan.