PS3 Killzone (PS3) - NUR Killzone!

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8-)
 
Es ging nur darum den Leuten mal aufzuzeigen was Sie hier so erzählen.
Video abwarten .. IGN fand ja schon den richtigen Vergleich
Und was erzählen sie, die einen meinen es hat schwache texturen, die anderen finden es für eine pre-alpha in ordnung und schon bist du da und vergleichst Pre-alpha-games mit fertigen spielen, ohje suntiago was hat dir sony nur getan dass du sie so hasst, sind doch alles nur spiele junge.
 
Wir kennen das Video des gewissen anderen Spiels und bald hoffentlich auch von Killzone 2. Leider hat Sony noch keine Direct Feed Shots veröffentlicht, schade drum, aber kommen sicher noch.

Aber beeindruckt sind die Leute sicher nicht, weil es schlecht war ;)

Eben, ihr müsst euch das in Bewegung vorstellen, wenn die Action geht! Aber ihr werdets ja sowieso sehen, ein bischen später. :-D
 
Man sollte die Herrschaften auch mal daran erinnern dass das ganze wahrscheinlich in sehr hastiger Bewegunga auf dem Bildschirm aufgenommen wurde, weswegen ebenfalls eine Texturunschärfe resultieren könnte. Ich warte mit meinem Urteil bis ich das Video gesehen habe.
 
Killzone 2 Preview: Totally Worth the Wait

By Susan Arendt July 11, 2007 | 3:00:00 AMCategories: E3 2007
Sushi Roku is small, dark, and the type of swanky place you take your girlfriend for her birthday...if you really like her, that is. The servers deftly maneuver through the islands of game journalists, offering up tray after tray of delicately prepared fish and crab. The alcohol flows freely as the bartenders cheer each new guest's arrival.
This shindig was supposed to get underway at 9:30 and it's now past ten. The few last stragglers squeeze in to find their place in the darkness--Microsoft's press conference is finally over. By the time the first group is asked to shuffle next door into the viewing room, it's 10:30. I, and many of the people around me, have been up for more than 24 hours, running on little more than sheer will and whatever fuel remains from the afternoon stop at Starbuck's. All we can think is: this had better be worth it.


It is.
The Killzone 2 preview we see is an entire level of the single-player campaign. It follows the action as a player makes his way through a vast cityscape, picking off Helghast one by one. Though the demo has a few issues--it stops cold a few times as it saves, a problem the final version won't have--it is remarkably beautiful. The opening cinematic blends into the action seamlessly, dropping you right into the middle of an active war zone.
The detail is incredible, especially the faces of your comrades. The environment is massive and feels more open than it actually is. The progression through the level is really fairly linear, but because you can see so much, we don't get the sense that we're being corralled.
Most of the action we saw was basic run-and gun--working your way up and down, through the buildings of the city to reach various checkpoints. We saw a fight with a mini-boss that was relatively unremarkable, but it did at least end with a fairly satisfying "boom." The level culminated with the destruction of an arc weapon--basically an antenna that draws electricity from lightning and releases it to destroy troops.
The environment is as much your enemy as the Helghast are in Killzone 2, and as such, the sky we saw was practically a fully realized character in and of itself. Clouds boiled and rolled through the sky, swirling black masses broken up only by flashes of lightning. It was actually more intimidating than the Helghast soldiers that popped up, asking to be shot with either a machine gun or a rocket launcher, the two weapons we saw.
Killzone 2 is loud, dirty, and violently elegant. If you have a PS3, you're going to want this game. If you don't have a PS3...you might have to figure out how you're going to get one.
A new trailer for Killzone 2 will be available on the Playstation store starting at 3pm PST on July 11th.

:scan::scan::scan:
 
Killzone wird sicherlich gut aussehen, keine Frage, aber zu viel verspreche ich mir nicht davon.
Mal ganz abgesehen davon, dass mir Grafik ziemlich am Popo vorbeigeht.
 
Das Charakterdesign ist der Hammer. Die Texturen sind aber stellenweise wirklich noch sehr schwach. Wenn es aber eine Alpha Version sein soll (Quelle dafür?), dann kann das ja anoch was werden. Wann soll das Spiel denn kommen?
Man sollte auch nicht vergessen, dass UT3 und Bioshock bals auf der Matte stehen um GoW die Grafikkrone abzuknöpfen. Und Mitte 2008 werden diese Bilder hier nichtmal mehr halb so beeindruckend sein.
 
leute macht euch ned nass, die reviews sprechen ne deutliche sprache, grafik teils besser teils schlechter als gow aber die atmo soll einfach genial sein. UND JETZ DAS VIDEO
3zu1. :-D

Was die Texturen angeht, so muss man auch bedenken, das fast alles zerstörbar sein soll! Und dafür sind die Texturen nicht mal die schlechtesten! Wie gesagt, die Texturen sind einziger Kritikpunkt, ansonsten absolut auf Trailer-Niveau, so wie IGN sagt! :o
 
Wenn ihr UNBEDINGT Halo, GOW und Killzone vergleichen wollt ab mit euch in den War Thread.....:shakehead:
Hier freuen sich einfach die Killzonefans, zerstört nicht die Atmo.:sad::-P:-)


Kritik wird ja wohl noch erlaubt sein. :)

Moah, ich will den Trailer! Jungs, kann einer von euch das Teil ausm PSN Store aufnehmen und Online stellen? :)
 
Und leute die sich jetzt drüber lustig machen das es Gears in den arsch tritt oder Halo sollten mal auf die release daten der beiden spiele achten. Fair sollte man schon bleiben!

Da bin ich die falsche Adresse für. Ich hab mich nicht umsonst von CW ferngehalten bis die E3 mit Sony beginnt.

Die Previews sprechen eine deutliche Sprache. Das beeindruckenste Game der E3.
 
The game's look was the most stunning thing about it. Much like Resistance Fall of Man, it wasn't anyone thing that really stood out (though the lighting effects were just plain stunning) but rather the combination of everything you were seeing. There was so much detail, so much activity that it was hard for you to take it all in as it happened. Instead the game's intense action and detailed graphics helped to create what the developers called a violent theater of war.

OMG Killzowned^^
 
Man ey, Overhypte Previews, Bilder gehen so. WO SIND DIE TRAILER?
 
Ist das da oben ein echtes KZ2 Bild? Kraaaaaaass sieht das gut aus !! :o :o :o


und Leeeeutte! bleibt mal locker, das Spiel wird uns ownen!!

40mio? 150 Leute? 100%Sonysupport?

HYYYYYYYYPEEE!!
 
jeah das kotaku zitat wollte ich auch grad bringen... wow.ich will auch in einem sushitempel solche perlen gezeigt bekommen...


I just got back from Sony's private Killzone 2 party. It was held at a little sushi place on Ocean Avenue called Sushi Roku. The good news is that Killzone 2 was playable, the bad news is that the only ones allowed to play it were the developers.

The game presentation started with a very familiar cut scene that showed a group of men being flown in to take on the Helghast. The trailer's graphics were amazing. It's probably some of the best facial animation I've seen in a console game. I did find the mouth movements to be a bit uncanny, but otherwise it was some pretty impressive stuff.

After what we thought was a short trailer, the game dropped straight into actual, live gameplay. And I do mean live, the game was actually being played by one of the developers as we watched.

The developer proceeded to play through an entire level of the game as we looked on in stunned silence. There was a lot to take in during the lengthy gameplay session. First, the game appears to not feature a HUD, in fact the only time I saw anything on the screen that was hud like was when the developer fired or switched weapons.

The game's look was the most stunning thing about it. Much like Resistance Fall of Man, it wasn't anyone thing that really stood out (though the lighting effects were just plain stunning) but rather the combination of everything you were seeing. There was so much detail, so much activity that it was hard for you to take it all in as it happened. Instead the game's intense action and detailed graphics helped to create what the developers called a violent theater of war.

The little things I did notice about the game included destructible environments, enemies that not only reacted to being shot, but to where they were shot, impressive weather, fire, and lightning effects and a world that was abuzz with activity.

The game seemed to have some pretty significant muzzle drift when a weapon was fired and the AI looked fairly intelligent, though I couldn't tell just how clever they were being because the developer ran through it so quickly.

After the gameplay session the developers told us that that one single level (which was played on a Playstation 3) had taken up 2GB of data. They said the game, which takes place on the Helghast planet, will have you taking on enemies armed with weather-based weapons. The game itself will also require you to pay attention to weather.

The game will include multiplayer that will have "links to" home and Killzone 2.com, but the developers said they couldn't yet go more into that. Oh, they also made a big deal out of the fact that their trailer did feature in-game, real-time cut scenes. In fact, they ran through the beginning of it a second time, pausing in the middle to move the camera around and zoom in and out, just to prove there was nothing up their sleeves.

I think Killzone 2 is probably the most impressive game I've seen so far at E3. Granted it's early in the show, but I think the game has a good chance to retaining that title. But don't trust me. Starting at 3 p.m. Pacific time Wednesday, Sony will have the new Killzone 2 trailer up on the Playstation Store. Go check it out and report what you think of the trailer back here.
 
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