PS3 Killzone (PS3) - NUR Killzone!

  • Thread-Ersteller Thread-Ersteller Stike
  • Erstellungsdatum Erstellungsdatum
Phil Harrison has told Eurogamer that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.
"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told us following a presentation of the game in Santa Monica.


"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."
Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".
Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.
The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.
 
Scheinbar heisst es CoD4 zu schlagen. Ich habe CoD4 von der PK noch nicht gesehen, aber Bayek meinte, dass hat alles zerfetzt. Also dann bin ich mal auf Killzone (Ps3) gespannt.
 
Scheinbar heisst es CoD4 zu schlagen. Ich habe CoD4 von der PK noch nicht gesehen, aber Bayek meinte, dass hat alles zerfetzt. Also dann bin ich mal auf Killzone (Ps3) gespannt.

Definitiv!!!
Das game sah Bombe aus! Ohne Flax, die Animationen waren so übelst geil, der Burner!
Und ich hab das game in super mieser Quali in nem noch kleineren Fenster gesehen, aber es war übelst!

Das lässt definitiv hoffen für Killzone!
 
E3: Sony meant to set Killzone expectations high - Harrison

High bar set at E3 2005 "was not accidental", and Sony aims to clear it
Phil Harrison has told GamesIndustry.biz that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.
"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told gi.biz following a presentation of the game in Santa Monica.
"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."
Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".
Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.
The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.

http://www.gamesindustry.biz/content_page.php?aid=26600

bayek hau bitte alles über killzone hier rein , von der uni aus kann ich über dieses kack lahme w-lan unmöglich irgendeinen stream empfangen

aber klar doch :-)
 
Look at the lovely comments Harrison made after the Killzone event:

http://www.gamesindustry.biz/content_page.php?aid=26600

High bar set at E3 2005 "was not accidental", and Sony aims to clear it

Phil Harrison has told GamesIndustry.biz that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.

"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told gi.biz following a presentation of the game in Santa Monica.

"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."


Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".

Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.

The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.

OMG OMG OMG
 
Es sieht gut aus, aber nicht Hammer, außerdem ist das hier doch gar nicht das Thema.

schon klar, aber das gilt es auf jeden fall zu schlagen, halo ist im gegensatz zu cod4 ja das direkte konkurrenz franchise wollte ich damit sagen, und das hat nun mal technisch einen riesigen schritt gemacht.
war ja keine absichtliche anregung zu einer halo diskussion:cry:
 
The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"

OMG OMG OMG
 
Zurück
Top Bottom