PS3 Infamous

  • Thread-Ersteller Thread-Ersteller Darji
  • Erstellungsdatum Erstellungsdatum
IGN UK Review:

Closing Comments
But by the game’s conclusion – which is replete with a twist that’s both credible and shocking – Cole McGrath has established himself as the PlayStation 3’s most exciting new mascot. While not wholly original, the game's blend of open world ideals with superhero powers is done with a verve that’s unsurpassed, and the mesh of platforming and freeform combat is uniquely satisfying. The few quirks and quibbles will be no doubt be ironed out for the inevitable sequel, but for now we're more than happy with this, one of the best PlayStation 3 exclusives to date.

9.0 Presentation
The comic book art blends with the game world effortlessly, helping create a style that's one of the game's biggest triumphs.

8.0 Graphics
Cole's animations and powers impress, as does Empire City, but an inconsistent frame rate occasionally spoils the party.

8.0 Sound
The subsonic roar of an electricity bolt is excellent on the right set-up, and the score is fitting, if a little anonymous.

9.0 Gameplay
No game gives quite the sense of power that Infamous does, and its backed up by some supreme platforming.

8.0 Lasting Appeal
Once the story concludes, the city remains open for exploration - and there's enough diversions to keep players going beyond the campaign's liberal running time.

9/10

http://uk.ps3.ign.com/articles/981/981887p1.html
 
IGN US Review^^

Closing Comments
In December, I played Infamous for the first time and told you that it was awesome. Five months later, I'm standing by that statement and backing it up with about 30 hours of playtime. Cole's powers are cool, the graphic novel cutscenes are stunning, the story is intriguing, and the city is alive. I could go on and on about this game -- about my hunt for the final few Blast Shards, about the sick joy in blasting a pedestrian and then sucking his bio-energy, about the subtle Sly Cooper references -- but to truly appreciate what Sucker Punch has created, you'll have to sit down and play this game.
Infamous is amazing.


Another Take
from Chris Roper
I completely agree with Greg. Sucker Punch has delivered an outstanding superhero game, one that works really well on pretty much every level. The powers are incredibly fun to use, the upgrade and Karma systems allow you to customize your play experience, the city feels alive and like you're a part of it, and, perhaps most impressively, the story really pays off in the end. The powers that you get access to are obviously the most important part, and Sucker Punch did a fantastic job of making you feel powerful, not only in terms of combat, but with your ability to navigate the city quickly and really feel like you own it. Being able to grind rails to quickly cover ground or hover to cross between skyscrapers reminds me of the good parts of recent Spider-Man games, but it's only one piece in a much bigger puzzle. While some of the in-engine presentation aspects could be better, the comic book-inspired cutscenes are fantastic and do an amazing job of really bringing you into the story. The characters evolve and make interesting decisions, and they serve not only to give you reasons for taking on the various missions, but they play a key role in the story, what happens to Cole and, most importantly, why Cole goes through what he does. There are no throwaway and unimportant characters here, which is extremely refreshing.
For me, Infamous serves as a stellar reason for owning a PlayStation 3. It also proves that Sucker Punch is capable of creating dark, deep and interesting tales, and I'm really hoping that a sequel isn't too far off.
9.5 Presentation
This city is alive and you'll feel like you're a critical part of it from start to finish. The easy to upgrade powers, story-expanding Dead Drops, and more wrap you up in the experience.

8.5 Graphics
The city looks great with its destroyed buildings and people dying in the streets. Cole's powers dazzle at times, but there is some pop-in, repetitive environments, and framerate dips.

8.5 Sound
The soundtrack is great, the ambient noise of the city makes you feel like you're there, and the sound effects are solid. Still, why is Cole's voice soooo gravely?

9.0 Gameplay
Cole's powers are stunning and fun, but the real joy is zipping around the city and unraveling the story. I could've gone for a few more enemy types and better Stunt explanations.

9.5 Lasting Appeal
It took me about 25 hours to go through both storylines, but I've put in a total of 30 hours searching for Blast Shards and my Platinum Trophy. All that, and this still isn't old.

9.2/10

http://uk.ps3.ign.com/articles/981/981734p3.html

Videoreview und andere gameplayvideos^^
http://uk.ps3.ign.com/dor/objects/800208/sucker-punch-project/videos/infamous_vdr_051109.html
 
Und noch IGN US:

click here for ratings guideGet Ratings Information
9.5 Presentation
This city is alive and you'll feel like you're a critical part of it from start to finish. The easy to upgrade powers, story-expanding Dead Drops, and more wrap you up in the experience.

8.5 Graphics
The city looks great with its destroyed buildings and people dying in the streets. Cole's powers dazzle at times, but there is some pop-in, repetitive environments, and framerate dips.

8.5 Sound
The soundtrack is great, the ambient noise of the city makes you feel like you're there, and the sound effects are solid. Still, why is Cole's voice soooo gravely?

9.0 Gameplay
Cole's powers are stunning and fun, but the real joy is zipping around the city and unraveling the story. I could've gone for a few more enemy types and better Stunt explanations.

9.5 Lasting Appeal
It took me about 25 hours to go through both storylines, but I've put in a total of 30 hours searching for Blast Shards and my Platinum Trophy. All that, and this still isn't old.

9.2
Outstanding OVERALL
(out of 10 / not an average)


Super Wertungen bisher :)
 
IGN US schrieb:
9.5 Lasting Appeal
It took me about 25 hours to go through both storylines, but I've put in a total of 30 hours searching for Blast Shards and my Platinum Trophy. All that, and this still isn't old.
:aargh: :aargh:
 
War ja klar das der Titel owned. Werd mir bald einen über die Prototype Wertungen einen ablachen .:lol:
 
Nice Reviews. :)
Der Demo nach zu urteilen hat es das Game auch wirklich verdient.
Zum Glück sinds nurnoch 2 1/2 Wochen bis zum Release. :>
 
Spiel ist geil, hab ich schon seit der Demo gesagt :ugly:

Also Leute kauft euch das Game, den es ist einfach
zu geil um nur einen Teil zu haben :D
 
Ey ich bin jetzt sauer :ugly::

Grad die Demo gezockt (vielen Dank nochmal an loziK) und gerade als ich richtig drin bin, ist sie zuende :x.

Naja Demo ist geil, der Trailer am Ende pwnt auch :-D.
Need teh Vollversion :aargh:.
 
Nice nice, freu mich auf das Game, hat irgendwie alles was genial ist :goodwork:

"Endlich" wieder nen Kracher für die Playsie :-D
 
Hallo Leute,

habe gestern auch die Demo gezockt (auch danke an loziK).
Muss sagen das Gameplay ist schon geil geht leicht nach ein paar Übungen von der Hand.
Sobald man weiß wie man die Granaten schmeißt, macht man die Gegner Haufenweise platt :D
Ne kann auch nur das Spiel empfehlen. Weiß einer, ob alle Missionen in dem Spiel mit den GPRS Daten zu stande kommen ??
 
laut Gaf hat die Gameinformer ebenfalls eine 9 gegeben^^
 
what die gameinformer :o

war die nicht meistens penibel mit den wertungen ?

hört sich ja gut an für infamous wird halt kein über game aber ein super sommer lückenfüller :goodwork:

freu mich schon so sehr drauf :aargh:
 
what die gameinformer :o

war die nicht meistens penibel mit den wertungen ?

hört sich ja gut an für infamous wird halt kein über game aber ein super sommer lückenfüller :goodwork:

freu mich schon so sehr drauf :aargh:


Kommt drauf an was du unter Übergame verstehst. Für mich ist MGS 4 das einzige Übergame dieser GEN. Bis God of War kommt da echt nichts ran :aargh:
 
Zurück
Top Bottom