PS3 Infamous

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Nettes Ripoff vom Joker Theme aus The Dark Knight, hört mal genau hin:lol:

Das Spiel macht sich immer besser und besser. Technisch ist zumindest die erste Insel jetzt auf Topniveau, bei 'The Warren' sieht's da noch eher blass aus, aber das wird noch:-)

Jup, klingt schon verdächtig ähnlich.
Wäre beim nächsten Interview eine gute Frage. ^^

Das Spiel macht echt eine gute Figur!
"Late spring" könnte aber noch ein wenig hin sein. XD
 
Also die Videos sind echt mal super!
Infamous gefällt mir von allen Open World Spielen mit am besten. Fiktives Superheldenszenario, Aufmachung wie aus einem Comicbook, grandiose Technik, stimmungsvolle Atmosphäre und das Wichtigste: Das Spiel scheint wie kein zweites die Offenheit eines Sanbox Spiels mit den spezifischen Aufgaben und dem gelungenen Leveldesign eines linearen Spiels zu vereinen.

Könnte sich vom Geheimtipp hin zu einem der großen Überraschungshits der ersten Hälfte des Jahres entwickeln.
 
Das Spiel interessiert mich immer mehr. Ich hoffe, daß beim Ausbau der Fertigkeit es RPG-like viele Entscheidungsfreiheiten hat und auch nicht alles lernen kann, so daß man an seinem Char richtig tüfteln kann.
 
Also die Videos sind echt mal super!
Infamous gefällt mir von allen Open World Spielen mit am besten. Fiktives Superheldenszenario, Aufmachung wie aus einem Comicbook, grandiose Technik, stimmungsvolle Atmosphäre und das Wichtigste: Das Spiel scheint wie kein zweites die Offenheit eines Sanbox Spiels mit den spezifischen Aufgaben und dem gelungenen Leveldesign eines linearen Spiels zu vereinen.

Könnte sich vom Geheimtipp hin zu einem der großen Überraschungshits der ersten Hälfte des Jahres entwickeln.

full ack, ist ein Fixkauf.
 
Hmm, der Typ nutzt Strom(Force Lightning?), kämpft gegen Schrottgolems und hat einen rasierten Kopf. (Eigentschaften das Hauptchara von SW:TFU)

Ist es nur Zufall, dass mich vieles an The Force Unleashed erinnert, oder haben sich die Macher an Force Unleahsed bzw. an StarWars generell angelehnt. :D

Vorallem dieses Image sieht ja extrems nach Force Unleashed aus.

infamous.jpg
 
Hmm, der Typ nutzt Strom(Force Lightning?), kämpft gegen Schrottgolems und hat einen rasierten Kopf. (Eigentschaften das Hauptchara von SW:TFU)

Ist es nur Zufall, dass mich vieles an The Force Unleashed erinnert, oder haben sich die Macher an Force Unleahsed bzw. an StarWars generell angelehnt. :D

Vorallem dieses Image sieht ja extrems nach Force Unleashed aus.

infamous.jpg


Purer Zufall. :-P
 
realese Zeitraum, Demo und Packshot^^

We know many of you have been wondering when urban hero Cole McGrath and his electrifying arsenal of superpowers is coming to a town near you. Well, we want to share with you today that inFamous will be launching worldwide this June, and here’s a first look at the front-of-box for the title:

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Another question many of you have been asking is: will there be a demo? And, the answer is yes. We’ll have more details on when and how the demo will be available shortly. Stay tuned for a new trailer next week as well of loads of other inFamous goodies from the Sucker Punch crew this month…
http://blog.us.playstation.com/2009/...-art-revealed/






 
Auf die Demo bin ich gespannt, das Spiel sagt mir bisher sehr zu. Das Boxart gefällt mir nicht wirklich aber das ist auch nebensächlich, mit einem Release im Juni kann ich gut leben.

Ich bin gespannt wann die Demo kommt.
 
neue Eindrücke^^
infamous.jpg
I could be wrong and I could be a sucker for a Sucker Punch game, but I recently saw good reasons to anticipate the PS3’s open-world “Infamous
***​
Some time this spring, Sony’s PlayStation 3 gets another first-party exclusive to bolster a line-up that includes “LittleBigPlanet,” “Uncharted” and “Killzone 2
Getting less hype has been the next one coming: “InfamousThe game is an open-world dark super-hero game. We’ve covered it here before, and you can read about it in many places. But it seems to have flown under the radar a little.


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The game comes from the developers of the “Sly Cooper” series on PlayStation 2, a trio of platforming games that included an increasingly well-executed variety of other gameplay styles. For example, the second game had a great dialogue-tree-driven argument that you had to make one character conduct with himself, in order to convince himself that he should help the good guys. The third game has a brilliant section of pirate-ship combat that had the player steering the ship, firing cannons and directly controlling a sword duels on the deck of the ship all at the same time.
The new game, “Infamous” is far darker and grittier than the “Sly” games. It’s rendered in a realistic graphical style that makes it seem like a modern-world “Assassin’s Creed,” a quality abetted by the effortless climbing that the game’s protagonist, Cole, can do on just about any non-horizontal surface.
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I played a slice of the game a couple of weeks ago and have been wanting to share some impressions. These may be vague or seem scatter-shot, but such are the impressions of open-world games. You only really know an open-world game is good once you have it for yourself and can see if quality fills its scope.


Here is some of what I saw that I liked that doesn’t come through in screenshots and trailers:
-A good line: In the opening cut-scene, the hero’s voice-over includes the question: “Have you ever been called a terrorist?” I haven’t, but I find that line sharply encapsulates a role that seems interesting to play. An explosion in Cole’s city has left much of it lacking electricity or any rule of law. Cole is blamed by some and on the run. It’s a good set-up.
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-Defibrillator Powers: I knew Cole could shot electricity from his hands to charge things and fry enemies. I didn’t realize he could hogtie enemies with bands of electricity, serve as a human defibrillator for wounded people and leech energy to the point of killing others. All these actions affect the hero’s moral alignment.
-“This is a yes you can game”: That’s what the game’s director, Nathan Fox, told me while showing me so many of the acrobatic climbing moves Cole can commit, the bosses he can fight, the choices for characters with which he can interact, and so on. He said the game is doling out a new power to the player every hour of play time. Given everything that the “Sly Cooper” games allowed players to do — and given how many activities games like “Grand Theft Auto IV” compel players of open-world games to want to do — the Obama-style “yes you can” design philosophy seems like a very good thing.
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-A dash of “Crackdown”: While most of what I was shown in “Infamous” were main missions, I wanted to know about the side stuff. The peripheral missions and general life of the open-world are what make or break games in this genre. I learned from Fox that, not only are there going to be many side missions, but that there will be a “Crackdown“-style dynamism to this game. “Crackdown” was a well-received open-world super-cop game for the Xbox 360. The city of “Crackdown” was unusually organic for a game of its type. The player was charged with hunting the leaders of enemy gangs. One member of the gang might be a weapons dealer, another a vehicle supplier. Attacking the weapons guy and defeating him would cause all of the gang members of his gang to have inferior guns. Locking up the vehicles guy would have a regional affect on enemy vehicle quality. There were several dynamics like this, all of which were affected by the order with which the player decided to attack the leaders of the gang.
What “Infamous” has that is like this is a system of civic morality that changes the rhythms of muncipal life. Helping civilians in one area might bring some safety and economic prosperity back to a part of the city. Assisting cops might improve police patrols and think the ranks of local gangs. Actions of a more nefarious bent are supposed to have grimier implications. This type of dynamism that allows player-chosen actions to begin to re-color the world — not seen in even the ambitious “GTA IV” — could greatly enrich the “Infamous” world.
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Those are a few of the things that stood out to me, the kind of things you can’t deduce form a screenshot or trailer. I’m pleased with the graphics, the controls, the combat and action I experienced. But those are the relatively easy things to get right. They are common successes.
It is the uncommon qualities that “Infamous” has the possibility to get right that excites me.
‘Infamous” is slated for a spring release for the PlayStation 3.
http://multiplayerblog.mtv.com/2009/03/05/infamous-ps3-i-have-a-good-feeling-about-this-one/

:scan::scan:
 
Wirds denn verschiedene Superkräfte geben oder nur Eliktrizität? Fänd ich auf Dauer bißchen langweilig. Wie siehts mit RPG Elementen aus?
 
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