- Seit
- 24 Apr 2003
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- 18.644
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"Nothing"
Why We Picked It: It was a tough choice, but we realized that with no games released in April, the winner could only be nothing. Nothing's minimalist graphics proved a bit too primitive for some gamers, and with no gameplay to fall back on, it failed to dazzle most critics. But in the end the lack of any competition helped make the decision easier.
"Nothing"
Why We Picked It: It was a tough choice, but we realized that with no games released in April, the winner could only be nothing. Nothing's minimalist graphics proved a bit too primitive for some gamers, and with no gameplay to fall back on, it failed to dazzle most critics. But in the end the lack of any competition helped make the decision easier.