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Third Homefront dev diary shows off consequences of war
http://www.vg247.com/2011/01/04/third-homefront-dev-diary-shows-off-consequences-of-war/
angucken![]()
http://www.battlestrats.com/_/general-news/xbox-gets-homefront-exclusives-r608Today it was announced that all future Homefront DLC will release on the Xbox 360 first before coming to PC and Playstation 3. On top of that, Xbox users will also get an exclusive map "Suburbs" for multiplayer.
Today in NYC, Kaos is having a big event for Homefront so it is possible that more news and information will be coming out today. We will update this post with any information we receive. There are rumors that a public beta is very close and there have been several mentions in the past few weeks that players should sign up to the Official Homefront Community website for a few surprises in the near future.
Habe mich am Anfang gefreut auf das Spiel und jetzt sowas.![]()
naja eine map fehlt? who cares. aber ja, müsste nicht sein
http://www.joystiq.com/2011/01/21/homefront-dev-explains-the-importance-of-dedicated-servers/Following the wildly negative reaction to Modern Warfare 2's lack of dedicated servers on PC, one of the marketing bullet points for THQ's FPS Homefront has been its promise of such dedicated servers -- not only on PC, but on Xbox Live and PlayStation Network, as well. But how important are they?
"You have to think about your constraints when you're making a game," Homefront senior designer Brian Holinka, of developer Kaos Studios, explained to us at a recent press event for the game. "If we host a server on a console, all of a sudden, that console is both server and it's playing the game. That really lowers everything: player count, the number of vehicles, everything. Dedicated servers allow us to offload all that work and basically all the client has to worry about is running the game."
Through dedicated servers, Homefront will support a chaotic 16-versus-16 online mode, where every player can summon a vehicle at will. "It means everything is bigger -- there's more players, more vehicles, more targets, more airstrikes," Holinka hyped.
"It really helps us offload a lot of work," he reiterated about the servers, "and now our scope is a lot bigger." But can you really call a 32-player match "a lot," when a game like MAG has littered the virtual battlefield with 256 players? We asked Holinka why Kaos wasn't using the dedicated servers to expand the number of players per match even further, and he reminded us that "we had more in Frontlines," the studio's previous game. Apparently, the team tested out larger battles for Homefront, but "it just didn't work," Holinka said. "We just found it wasn't fun. It just plays better at 32."
"If you played a level with 50 or 60 people in there," the developer found, "every time you turn around, you'd get shot."
hier details zur pc version
http://www.gamestar.de/spiele/homefront/news/homefront,45080,2320693.html
Besonderen Wert haben die Entwickler auf die Steuerung der unterschiedlichen Vehikel gelegt. Auf dem PC wird man alle Vehikel aus der Cockpit-Perspektive oder der Rückansicht steuern können. Dabei gibt es drei Steuerungs-Einstellungen zur Auswahl, die interessierten Spielern eine feine und aus Simulationen bekannte Steuerung ermöglichen soll. Aus diesem Grund werden auch Joysticks unterstützt. Damit man nicht gleich im Spiel abstürzt, wurde ein Übungsmodus integriert.
Weitere Features der PC-Version:
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Squad Management inklusive Squad-basiertes VOIP
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Clan-Support
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Umfangreiche Multiplayer-Statistiken
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Multiplayer Match Recording
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Dedicated Server
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LAN-Support
pc :win: