Heavy Rain

  • Thread-Ersteller Thread-Ersteller nomad
  • Erstellungsdatum Erstellungsdatum
"How many games can you play where you are a rookie going to the battlefield? Or how many zombies or monsters can you kill? I loved all this when I was 15, but now I am 39 and not interested in the same things anymore," says Cage. "Where is the content for people who are not teenagers anymore? These people have money to buy a next generation console and time to play, but they have much higher expectations in terms of story, characters and design. Is our industry ready for this huge new market? It is starting to happen, but there still seems to be a long way to go. But more and more designers are starting to see we cannot make toys forever and that we will need to evolve at some point. We need to have more ambition for our media. I hope that Heavy Rain will be perceived as an inspiring step in this direction."

mein hype-o-meter stieg gerade ganz schön an.. hört sich sehr sehr gut an
 
"How many games can you play where you are a rookie going to the battlefield? Or how many zombies or monsters can you kill? I loved all this when I was 15, but now I am 39 and not interested in the same things anymore," says Cage. "Where is the content for people who are not teenagers anymore? These people have money to buy a next generation console and time to play, but they have much higher expectations in terms of story, characters and design. Is our industry ready for this huge new market? It is starting to happen, but there still seems to be a long way to go. But more and more designers are starting to see we cannot make toys forever and that we will need to evolve at some point. We need to have more ambition for our media. I hope that Heavy Rain will be perceived as an inspiring step in this direction."

mein hype-o-meter stieg gerade ganz schön an.. hört sich sehr sehr gut an

Das SPiel ist auch jetzt schon mein Most Wanted, weil das gameplay geiler klingt als das jeden anderen zur Zeit angekündigten Spiels. Das einzige das in Sachen atmosphäre mithalten kann ist zur Zeit Alan Wake.
 
Neue Bilder^^

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One glance at the game's phenomenally lifelike real-time visuals will have you second-guessing your own reality's graphical prowess, but ultimately, the quality of Heavy Rain's story line will determine whether or not it's worth the price of admission. Luckily, its grisly serial-killer plot shows incredible promise. "Most publishers are still busy making games for 12-year olds," explains Quantic Dream CEO and founder David Cage. "Heavy Rain is for an adult audience who want to be emotionally engaged." Cage places immense value on depth and meaning -- two narrative tenets generally absent from even the best games' story lines. Cage even tried to pare the game's thousand-plus page script down to the size of a standard film script, but found it a fruitless exercise -- Heavy Rain's interlocking "nonlinear fractal structure" simply couldn't be contained by the antiquated medium. And you shouldn't expect to sit through oodles of talky, non-interactive cut-scenes either. Cage says that he'll resort to standard cinemas only when absolutely necessary, and he hopes to make Heavy Rain a game that can be enjoyed in short, episodic bursts. He believes that the savvy, adult audience he's courting don't necessarily have the time to sit down and plow through ten hours of gameplay -- instead, he hopes that it's an ongoing mystery that you'll keep returning to over the course of a few weeks.

True crime aficionados will surely be hooked: The game's premise has you investigating a series of unexplained slayings in a dreary, east coast American town, but the unique nonlinear "bending" narrative structure allows for greater freedom than you'd expect from the genre. Here, you're not constricted by a set path, but rather given freedom to make significant moral decisions that lead to a diverse network of interlocking story possibilities. Your dialogue choices (and contextual interactions, performed via simple, Shenmue-style button presses) will determine which ending you'll reach, and it's even possible for major protagonists to bite the dust along the way. Plus, Cage guarantees that we won't be witnessing an absurd, Indigo Prophecy-style deus ex machina moment in Heavy Rain's fifth act. "I'm trying to avoid adding yellow monsters from the Internet this time around -- Heavy Rain doesn't need supernatural elements to make an impact."
http://www.1up.com/do/previewPage?cId=3171774
 
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Die Umgebungen wirken auf mich zu steril. Da hat mir das Haus aus den Demo-Videos besser gefallen, denn das wirkte irgendwie "echter". Kanns nicht genau beschreiben :(
 
Sieht ziemlich nice aus, wirkt aber ein bisschen leer. Wird aber wohl sehr geil aussehen, wenn z.B. der Bahnhof(?) voll mit Menschen ist :-D
 
eben daran wird es wohl liegen :) Man kann wohl erst darüber reden ob es steril wirkt wenn da noch ein paar humanoide rumstehen ;) Ansonsten sind leere Räume eben steril oder dreckig und zweiteres passt nicht gerade zu einem großen Bahnhof(?) oder einem schönen Reihenhaus mit Garten
 
gott sieht das geil aus, warum gibts nich mehr spiele dieser art....................
 
das ist ja der hammer.

ich dreh durch, kanns kaum erwarten bis ich das game auf meiner ps3 zocken kann !!!
 
mehr infos^^

The script

* 2,000 pages long
* 60 scenes, each about 15-20 minutes long, most, but not all of which you see on any play-through
* 40,000 words of non-linear dialogue
* Based on 6,000 pages of notes and references
* 15 months in development

The art design

* Two weeks scouting for locations on the East Coast of the USA
* 15 months of design by ten people
* Photos, topographical gameplay maps, sketches of every item, paintings of every scene

The outsourcing to Asia

* Over 100 people involved outside Quantic Dream
* 480 man-months of work
* Based on an "outsourcing bible" and "level architect blueprints"

The motion capture

* All done on-site at Quantic Dream in Paris
* 170 days of shooting across nine months
* Over 70 actors and stuntmen involved
* Casting sessions in Paris and London
* 30,000 unique animations recorded

Eurogamer Preview^^
http://www.eurogamer.net/article.php?article_id=310399&page=1
 
@ nicer sonst hast du aber auch nichts zu tun oder ?
Es tut mir ja schon leid das meine Meinung eine andere ist als deine. Außerdem schreibste ja selbst das leere Räume steril wirken ;)

Edit: Das was mir z.B. am Bahnhof fehlt ist ein wenig Dreck. Ne Zeitung die auf dem Boden rumliegt, festgetretene Kaugummis, flecken von ausgelaufenen Getränken, Kratzer etc.
Das ist natürlich "meckern" auf hohem Niveau aber genau solche kleinen Sachen fehlen mir :D
 
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Ja, Darji solltest die Riesenpics wirklich mal in Spoiler packen - ist zwar schön das du immer alles schnell postest, aber solche Riesenpics zerschießen die Page/das Forum. Wurd dir ja schon öfters empfohlen.

@Pics
Bild von dem Typ find ich beeindruckend - Arreale jetzt net soooo .
 
Ok, also zusammenfassen gesagt: Heavy Rain wird das Game of the Forever :P
 
Ich bin noch ein bisschen skeptisch. Gut ausschauen tut es ja, auch wenn die aktuellen bilder jetzt nicht überragend sind, bis auf die gesichter. Mir kommt es aufs gameplay an und da hat man ja leider noch nicht viel von zu sehen bekommen. Mal schaun was noch kommt.

mfg
 
Vom gameplay hatten wir doch schon ne ganze 20 Minuten Demo oder irre ich mich da? Hat sich das keiner angeguckt?
 
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