- Game focuses only on combat - no puzzles or platforming
-NT has done a lot of things to the combat system to prevent it from becoming a button masher. They added ability to perform juggles, hero sequences and other things which I am not going to type
some old stuff
- Three combat stances - Power stance (slow but can break shields and other defenses)
-Speed stance - fast and versatile weak combos using twin blades
-Range stance - good for multiple enemies, blades and extend
- Interactive and destructible environments - tables, chairs, shields etc even dead bodies can be used as a projectile
-Hero sequences - like the one at the end of the E3 demo (God of war style)
-Skills can be upgraded
-The animation still rocks and enemies shout and tout as you fight them.
-Digital casts -some guy from Lord of the rings playing as the evil overlord king
-large battlefield combat is still in and you can knock out large armies with a bazooka gun
Some new cast members (friends, weirdos, and boss enemies)
Roach - King's son, dressed in in Japanese style armor with big shield on the back, kinda like the fat guy from Genji or onimusha 2?
Whiptail - looks like Shiva from FF games (blue skin) with long green hair. She likes body modifications and cannibalism
Kai - Nariko's sister, dressed in a typical Japanese anime style tiny outfit with white camo on face. Uses crossbow
Flying Fox - aerial kung fu expert - Looks cool!
Screens observations
-Graphics still look good - I think they are still using 4X AA and anisotropic filtering
- 6 new screens in the mag. Most of them show what seems to be smaller areas surrounded by a forest (the trees look good! probably using speedtree)
-One small screen shows a big open mountainous area but you can see fog (not very detailed like the smaller arena stages)
-another screen shows Nariko firing the cannon but the large armies are not shown. I must say the sparks resulting from firing the cannon look quiet spectacular!
-One large screen shows Nariko standing on top of some cemented castle or arena. Normal mapped environments are evident here. Wall textures look ok and there is some nice bump mapping going on as well.
-Another smaller screen shows BLOOD! YAY ^_^ but no gore