PS3 Heavenly Sword (PS3)

Grosses Sorry für Doppelpost!

Auf www.heavenlysword.com

gibt es neben atemberaubend schöner Musikuntermalung, Wallpapers, dem bisher erschienenem Animationsfilm und allerlei vielenn Extras auch einen Trailer, der neues Gameplay-Material und neue Settings zeigt!!



http://www.heavenlysword.com/#/de_DE/trailer/

Ab 0:33 werden ein paar hervorragend und bis dato nicht gezeigte (Konter?)Moves gezeigt, die alles bisher gezeigte in den Schatten stellen.

PS: Seite ist flashanimiert und der Trailer kann gedownloadet werden.
 
Zuletzt bearbeitet:
Grosses Sorry für Doppelpost!

Auf www.heavenlysword.com

gibt es neben atemberaubend schöner Musikuntermalung, Wallpapers, dem bisher erschienenem Animationsfilm und allerlei vielenn Extras auch einen Trailer, der neues Gameplay-Material und neue Settings zeigt!!



http://www.heavenlysword.com/#/de_DE/trailer/

Ab 0:33 werden ein paar hervorragend und bis dato nicht gezeigte (Konter?)Moves gezeigt, die alles bisher gezeigte in den Schatten stellen.

PS: Seite ist flashanimiert und der Trailer kann gedownloadet werden.

Wow einfach nur geil die neuen Kontermoves, so hab jetzt ich schau mir kein Material mehr an bin schon genug gespoilert worden...;-)
 
Kai ist doch die verrückte Schwester (wie ich sie bezeichne, jaja:-P) ist eigentlich garnicht die verrückte Schwester? Sie ist einfach eine verrückte Freundin=?:-P;-)
Ich hatte doch recht.... mit meiner Unwissenheit.....;-)
 
hab mir grade die preview auf gt reingezogen und muss mich ein bisschen revidieren.

hier bekommt die ps3 wohl ein ausgetüfteltes action fest aller erster sahne. gute story, spannende rauhe charaktere, klasse choreographierte action. das game scheint auf jeden fall für metzel fans interessant! klasse :)

schade das es nie eine 360 version geben wird, für 20 € würd ich mir das schmucke ding wirklich kaufen!
 
Inside Gamer Heavenly Sword Impressions
Heavenly Sword
Played | 10 augusts 2007 - for us the gameseizoen have rather started already. We have an early version of PES 2008 on office, amuse us with Warhawk and there came yesterday still a fat surprise at: the previewcode of Heavenly Sword. On E3 kris had become already laaiend enthusiastic of the fantastic demo. I am thus glad that the lively brabançon is at present on holiday, so that Ã*k could stow the code in the PlayStation 3 to chop there vervolgens an hour and a half on separately.

The previewcode contain the complete second mission (in sum are there six) and from the beginning finished have Nariko already the Heavenly Sword. Armed with this very deadly weapon she is in the second mission in search of its father and the other villagers. These after an attack on their village has been, as it happens, kidnapped. In the different tussenscènes get you in a splendid manner by how the verstandshoudingen between the different personages are. Thus Nariko have rather a heavy past with its father behind the back and that plays thus an important role. The face emotions which which conversations arrive be at just of a completely new level. As Nariko really angry is, then becomes that feeling wants the father of Nariko sell this way well on the player transferred that I myself become also ordinary angry and, however, a slap.




Nariko are well put down as a personage thus complete. She has a powerful individuality, coolheid and exhales strength. The large enemy does not have those properties, but is bad-guy pur sang. King Bohan shout, are relentless and have also splendid face cos-ordination. Yes, Bohan are someone who does cook your blood and which want you as soon as possible dead.

Before that must be counted there, however, finished with its accomplices. In our code two boss fightings, which really to be feast, are present. The first is an old acquaintance, namely the boss whom we know from E3-demo of 2006. In a sand he sends away a number of accomplices firstly on your. Here it has you already rather cumbersome, because the enemies in Heavenly Sword must be covered always in a different way. Each enemy can molars from three so-called stances just like Nariko: power, speed and range. Each stance have to be own - and disadvantage and on each stance must you in a different way work to go. Ly button-bashen are therefore no option.

Making combo's is that, however. The special attack meter runs full and if it is up to that point, you can remove move ' in a time heavy ' finishing with which you in a slap an enemy dead. It is judicious that for the bosses, keep because without the special attacks become the fighting still something more cumbersome than that it is already. It is a question of to avoid, attacks, avoids, counters and that exactly this way long until the boss is almost. At that moment there long ' Quick Time Event ' follow -sequence, where it the intention is always at the correct moment on the correct bud press. A time wrong presses or too late ensures that the boss of its strength recovers a third and that does not want you.



After this fighting we come in open surroundings that lead to a large poort. This poort sits potdicht. I see somewhere a type of gong, of which I weet that I must touch that, but where a large hek stands in the way. This is of the vele puzzles which Heavenly Sword contain. After a beetje round to have looked at seeing I a staircase, which leads to more higher a platform. Here I can catch vervolgens around shield and those as a frisbee to the gong toesmijten. During the flight a beetje can be steered there with the linker analogue stick, but it is also possible do this with Sixaxis-controller. That last I have really tried, but I receive it for no meter.

The rest of the mission exists from a couple other ' Quick Time Events ', fightings fish mutated with large quantities enemies and still a boss fighting with Bohan's dear, a type. This monster fires several golves water on Nariko and you can these only avoid if your real good timet. Fortunately succeeded me that and I arrived in the last scene. I could play for the first time with the crazy little sister of Nariko, Kai. With her I had by means of a hanging-post truss of a distance enemies with an arrow by drills. Beautiful to that is that you can an arrow shoot and these vervolgens of near can follow and can steer. Touching an aim is because of this rather easy, but it produces a fat response. An arrow by one's head shoots and see him afterwards rockly-hard on the ground thunder is really complete terrible see cool.

With trembling hands I finished the mission eventually, and I was fed up really that I could go not by. I want see simply complete a lot gladly more of this game. The preview code had perhaps here and there what small bugs in the form of framerate drops and, but I think being omitted sound that those folds will become eventually still brushed. In September Heavenly Sword end up and I am meanwhile hard for practising with armpje to press. Because I weet become certainly that it heals still fighting with kris concerning which this game can review.

nicht wundern, da es nur mit babelfish übersetzt wurde. Man bekommt die eindrücke aber ganz gut mit^^
 
Ist die Vollversion jetzt ab 16? Und somit überall uncut?

Wieso ist die PS3 Demo eigentlich ab 18 (Stufe 9)? Naja ich warte noch ein paar Tage, kann dann immer noch vorbestellen!
 
Ist die Vollversion jetzt ab 16? Und somit überall uncut?

Wieso ist die PS3 Demo eigentlich ab 18 (Stufe 9)? Naja ich warte noch ein paar Tage, kann dann immer noch vorbestellen!

Es ist ab 16. Kann man an deren Homepage erkennen, wo sie nur einen Altersnachweis von 16 fodern, statt von 18.
 
Habe es mir letztens auf Giga angeschaut. War eingentlich ganz schön; vor allen Dingen die Animationen wussten zu gefallen.

Ganz mies war die KI bzw. der Schwierigkeitsgrad. Da stehen 5-15 Gegner um Nariko herum und gaffen sie an. Der Höflichkeit wegen lassen sie nur einen von sich kämpfen.
Zudem war es irgendwie langsam. Kein Vergleich zu Ninja Gaiden Black/Sigma.
Hoffe, dass es heruasfordernd genug ist.
 
Habe es mir letztens auf Giga angeschaut. War eingentlich ganz schön; vor allen Dingen die Animationen wussten zu gefallen.

Ganz mies war die KI bzw. der Schwierigkeitsgrad. Da stehen 5-15 Gegner um Nariko herum und gaffen sie an. Der Höflichkeit wegen lassen sie nur einen von sich kämpfen.
Zudem war es irgendwie langsam. Kein Vergleich zu Ninja Gaiden Black/Sigma.
Hoffe, dass es heruasfordernd genug ist.
Das wird es mit sicherheit sein. Selbst Sony Tester konnten den Hell modus nicht schaffen und Ninja therory musste extra beweisen, dass es auch möglich sei diesen Modus zu meistern. Denke jedenfall nicht, dass du es leicht haben wirst.^^

PS: Hier das neue Play Cover. HS hat dort übrigens 10/10 punkten bekommen.

play-sept07.jpg


Plusses and Minus
+++++ The perfect action game in every way and quite possibly the most cinematic game ever created

- - - - - - Some might call it short.... I would disagree.

He does go on about how the fighting system is great and i quote "If you posses mad fighting skills prepare to be spoiled like Paris Hilton at her sweet sixteen"

Basically it comes down to the fact that it sound like a well put together game that is full of action and alot of cool moments and seems really cinematic. He also states that it draws no comparison with Dynasty Warriors or NInety nine nights.
 
Ganz mies war die KI bzw. der Schwierigkeitsgrad. Da stehen 5-15 Gegner um Nariko herum und gaffen sie an. Der Höflichkeit wegen lassen sie nur einen von sich kämpfen.
Zudem war es irgendwie langsam. Kein Vergleich zu Ninja Gaiden Black/Sigma.

:lol:
Genau das war mein erster Gedanke als ich die Demo zum ersten mal gespielt habe. Nach mehrmaligen spielen habe ich meine Meinung mittlerweile etwas geändert. Komme wohl nicht daran vorbei die Vollversion anzutesten.
 
Ich find die Cover von US-Zeitschriften immer so toll. Nicht so überladen wie bei uns hier.
 
Cover wirkt echt genial.

Also ich find die KI net so dumm. Klar so klug wie in Ninja Gaiden ist sie nun net^^
Bei NGS sind auch weniger Gegner am Start, die MÜSSEN klüger sein. :rolleyes1:

Außerdem hat HS ja auch verschiedene Schwierigkeitsgrade, wie ihr euch sicherlich denken könnt, so das auch mehrere Gegner gleichzeitig angreifen können und aggressiver agieren werden. Die Demo scheint auf sehr leicht, oder leicht zu sein, bzw. spielt sie noch zu Beginn des Spiels.
 
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Bei NGS sind auch weniger Gegner am Start, die MÜSSEN klüger sein. :rolleyes1:

Außerdem hat HS ja auch verschiedene Schwierigkeitsgrade, wie ihr euch sicherlich denken könnt, so das auch mehrere Gegner gleichzeitig angreifen können und aggressiver agieren werden. Die Demo scheint auf sehr leicht, oder leicht zu sein, bzw. spielt sie noch zu Beginn des Spiels.
Dito, was soll man sazu sagen, wenn einige meinen, die KI anhand einer Demo ohne angegebenen Schwierigkeitsgrad und die zu einem frühen Zeitpunkt des Spiels( LERKURVE!!) spielt, beurteilen zu können? Man lässt sie einfach rumraten.....und gibt ihnen später Tips, wenn sie nicht weiter kommen:lol:


Review: http://threespeech.com/blog/?p=536#more-536


"As one of the games showcased pre-launch, Heavenly Sword, developed by Brit outfit Ninja Theory, has always been hotly anticipated. However, we’ll admit to being slightly worried about it – it always looked great, but would its sword-fighting gameplay cut the mustard? At last, we’ve got hold of pretty complete preview code and from the moment we popped it into our debug, our worries melted away. There’s no doubt it will be held up as an example of the sort of killer games the PS3 so badly needs when it arrives in the shops in September.


Following various early demos, it seems we obtained an erroneous impression of Heavenly Sword – it looked like an arena-fighting game, in the grand manner of Japanese beat-em-ups, but we saw no evidence of a coherent storyline. In reality, it proves to have a most excellent storyline, with some of the best voice acting, facial animation and motion-capture we’ve ever seen (both Andy Serkis, famed for playing Gollum in the Lord of the Rings and theatrical genius Steven Berkoff have been involved in that). And, more importantly, it boasts pleasingly varied and often innovative gameplay with a beautifully judged learning curve.

For the most part, you play Nariko – a quite astonishingly beautiful and seriously feisty redhead surely destined to generate a sizeable fan-club – daughter of local chieftain Shen and older sister of Kai, a young, child-like creature given to wearing a cat-eared hat and performing cartwheels. Nariko’s sword-skills and gymnastic abilities are the equal of any man’s, while Kai (who you also control at times) 0would give Robin Hood a run for his money at

archery.
The game starts with Shen, Nariko and Kai’s home fort under siege by the evil hordes commanded by King Bohan, a nasty piece of work surrounded by a bunch of mutant sycophants including his huge, dopey son Roach, the reptilian Whiptail and the metal-winged, shaven-headed Flying Fox. Actually, it starts with Nariko dying before flashing back to the siege, but we don’t want to spoil things for you. The siege provides a good means of introducing you to the basics of the control system – combinations of square and triangle produce different attacks. After fighting off the initial wave, Bohan’s full army descends, complete with giant catapults, which introduces another key gameplay mechanic: the ability to launch projectiles and by keeping square pressed and moving the Sixaxis around, to steer them all the way to their target. In the first instance, you’ll be firing cannonballs at the catapults, but the same principle applies to Kai’s arrows, shields and swords that you can pick up and so forth.

Before long, Shen has been captured and Nariko has acquired the Hevenly Sword, an enormous, cursed sword that Nariko can apply in three different ways from three stances. The default being speed, which generates low-strength attacks, but in which Nariko will automatically block incoming attacks (except for unblockable ones, which the game signals by highlighting their perpetrators with a red blur). In her Range stance, Nariko sends blades on chains whirling around her – later, you learn how to use this attack to create mini-whirlwinds. And there’s a Power stance, which is slow, but inflicts serious damage. Health is topped up by smashing special urns; Nariko can pick up pretty much anything and chuck it.

Before long, you’re chaining attacks together, working out the best way to take down different types of enemies (Nariko is a serious fighting machine and can take on loads at a time) and discovering cute touches, such as a great counter-attack, also using the Sixaxis’ motion-sensing capabilities, which lets Nariko embed a chain on a blade into an enemy and kick them off balance. Nariko can evade attacks if you flick the right stick. And when you get on a roll involving landing loads of hits without sustaining any yourself, you’re awarded Superstyle attacks, triggered using the circle button, which are seriously brutal and deeply satisfying.

As well as the fighting, there are levels in which you play as Kai, who has no melee abilities but an unlimited supply of arrows – and you can, for example, fire arrows through flames, then guide them into gunpowder barrels which take out several enemies at a time. There’s plenty of puzzle-solving, too, often involving opening gates (by repeatedly pressing the Action button, X) or chucking objects at gongs. A few also involve hitting prescribed buttons with alacrity.
And, of course, there are some seriously epic, multi-stage boss-battles – the bosses start with their health highlighted in green, which changes orange when you run it down (usually triggering a cut-scene). Then it will change from orange to red, and when you finally remove the last red health, you will have prevailed. Every boss requires a radically different strategic approach.

Heavenly Sword is amazing to behold, seriously addictive, pleasingly original, in that it manages not to feel like any other game you’ve played, demonstrates incredible attention to detail and, in general, is everything we hoped we’d find in a PS3 game. You could say that it’s about time, too – but once you get hold of a copy, you’ll agree that it was worth the wait.
By Steve Boxer"
 
Threespeech Review


As one of the games showcased pre-launch, Heavenly Sword, developed by Brit outfit Ninja Theory, has always been hotly anticipated. However, we’ll admit to being slightly worried about it – it always looked great, but would its sword-fighting gameplay cut the mustard? At last, we’ve got hold of pretty complete preview code and from the moment we popped it into our debug, our worries melted away. There’s no doubt it will be held up as an example of the sort of killer games the PS3 so badly needs when it arrives in the shops in September.


Following various early demos, it seems we obtained an erroneous impression of Heavenly Sword – it looked like an arena-fighting game, in the grand manner of Japanese beat-em-ups, but we saw no evidence of a coherent storyline. In reality, it proves to have a most excellent storyline, with some of the best voice acting, facial animation and motion-capture we’ve ever seen (both Andy Serkis, famed for playing Gollum in the Lord of the Rings and theatrical genius Steven Berkoff have been involved in that). And, more importantly, it boasts pleasingly varied and often innovative gameplay with a beautifully judged learning curve.
For the most part, you play Nariko – a quite astonishingly beautiful and seriously feisty redhead surely destined to generate a sizeable fan-club – daughter of local chieftain Shen and older sister of Kai, a young, child-like creature given to wearing a cat-eared hat and performing cartwheels. Nariko’s sword-skills and gymnastic abilities are the equal of any man’s, while Kai (who you also control at times) 0would give Robin Hood a run for his money at
archery.
The game starts with Shen, Nariko and Kai’s home fort under siege by the evil hordes commanded by King Bohan, a nasty piece of work surrounded by a bunch of mutant sycophants including his huge, dopey son Roach, the reptilian Whiptail and the metal-winged, shaven-headed Flying Fox. Actually, it starts with Nariko dying before flashing back to the siege, but we don’t want to spoil things for you. The siege provides a good means of introducing you to the basics of the control system – combinations of square and triangle produce different attacks. After fighting off the initial wave, Bohan’s full army descends, complete with giant catapults, which introduces another key gameplay mechanic: the ability to launch projectiles and by keeping square pressed and moving the Sixaxis around, to steer them all the way to their target. In the first instance, you’ll be firing cannonballs at the catapults, but the same principle applies to Kai’s arrows, shields and swords that you can pick up and so forth.
Before long, Shen has been captured and Nariko has acquired the Hevenly Sword, an enormous, cursed sword that Nariko can apply in three different ways from three stances. The default being speed, which generates low-strength attacks, but in which Nariko will automatically block incoming attacks (except for unblockable ones, which the game signals by highlighting their perpetrators with a red blur). In her Range stance, Nariko sends blades on chains whirling around her – later, you learn how to use this attack to create mini-whirlwinds. And there’s a Power stance, which is slow, but inflicts serious damage. Health is topped up by smashing special urns; Nariko can pick up pretty much anything and chuck it.
Before long, you’re chaining attacks together, working out the best way to take down different types of enemies (Nariko is a serious fighting machine and can take on loads at a time) and discovering cute touches, such as a great counter-attack, also using the Sixaxis’ motion-sensing capabilities, which lets Nariko embed a chain on a blade into an enemy and kick them off balance. Nariko can evade attacks if you flick the right stick. And when you get on a roll involving landing loads of hits without sustaining any yourself, you’re awarded Superstyle attacks, triggered using the circle button, which are seriously brutal and deeply satisfying.
As well as the fighting, there are levels in which you play as Kai, who has no melee abilities but an unlimited supply of arrows – and you can, for example, fire arrows through flames, then guide them into gunpowder barrels which take out several enemies at a time. There’s plenty of puzzle-solving, too, often involving opening gates (by repeatedly pressing the Action button, X) or chucking objects at gongs. A few also involve hitting prescribed buttons with alacrity.
And, of course, there are some seriously epic, multi-stage boss-battles – the bosses start with their health highlighted in green, which changes orange when you run it down (usually triggering a cut-scene). Then it will change from orange to red, and when you finally remove the last red health, you will have prevailed. Every boss requires a radically different strategic approach.
Heavenly Sword is amazing to behold, seriously addictive, pleasingly original, in that it manages not to feel like any other game you’ve played, demonstrates incredible attention to detail and, in general, is everything we hoped we’d find in a PS3 game. You could say that it’s about time, too – but once you get hold of a copy, you’ll agree that it was worth the wait.
By Steve Boxer
Here’s our interview with Andy Serkis (he of Gollum in Lord Of The Rings fame), with him talking about the motion capture process and his role as King Bohan in Ninja Theory’s Heavenly Sword - a game he also worked on as dramatic director.

http://threespeech.com/blog/?p=536

Auf der seite findet man auch noch 3 video interviews
 
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