Bungie has always stood by our policy of not giving out release dates for any of our titles. To put it simply, Halo 2 will be done when it's done. We're all as eager as you to get our hands on this amazing game but perfection takes time.
For now, Matt has already confirmed that the Summer 2003 dates being shown on various retail websites are definitely not accurate. When we do have a solid release date, we will post it here on Bungie.net. Until then, any Halo 2 release dates you hear should be considered extremely unreliable.
Un jetzt noch mal das selbe:
Question: I've seen several different "release dates" for Halo 2 online, in newsgroups, website forums and online stores taking preorders. What's the REAL release date?
Answer: The real release date is still a complete mystery. No one can tell you with any accuracy when Halo 2 will come out - not even the developers. Anyone who lists an "exact" date is making it up. The most we're willing to say now is that the game will not ship in 2003. Our advice is to sit back, relax, and not worry about it. When it's ready, we will happily sell it to you.
Jetzt nocheinmal:
Juan-Les-Pins (France) - Even though Pete Parsons mostly answered questions about Halo 2 with "I don't know" or "I can't say anything about that yet" we were actually able to squeeze some things out of him.
BO: First of all, the most important question: when is Halo 2 going to be in stores?
PP: The game will be released when it's done, but March or April 2004 don't sound too far from the actual release time.
BO: What percentage of Halo 2's development is done?
PP: Hard to say. I'm playing the game every night right now and the guys at Bungie are already playing the multiplayer modes. I think we're at 90% done, but the last 10% are usually the hardest.
BO: Isn't Microsoft pressuring you with a release date?
PP: No, they are giving us time because they know they're getting a great product.
BO: How will the the plot of Halo 2 progress?
PP: We'll use any and every chance to progress the plot, whether it's via rendered scenes or scripted scenes that happen during gameplay. What there won't be are 30-minute videos. The plot in Halo was good, but I think we've gone beyond that in Halo 2 and achieved some great things.
BO: Are you already planning ideas that will appear in Halo 3?
PP: No, because we don't even know yet if there will be a third part. However, Halo's universe is so flexible that we could, if needed, create new games with new ideas for its game play.
BO: Will Halo 2's sound also be a major point like in Halo?
PP: Yes. Even though graphics seem more important for some, we find that sound is an important element of a game too.
BO: Will there be a PC version of Halo 2?
PP: I don't know yet. We [Bungie Studios] are having a lot of fun playing Halo on PC and over the internet, but we also play Battlefield 1942 now and then. We hope that Halo on PC will be a success, but not only out of commercial reasons, but because it would justify a PC version of Halo 2 as well.
BO: What do you think about other first person shooters?
PP: I can't wait for Half-Life 2. I've met with the developers and they're a bunch of good people, and we at Bungie don't find that they're competition. We're just trying to do our thing.
BO: How many people are working on Halo 2?
PP: A total of 50 people. Because Halo 2 is a much more involved project than Halo we needed more people to work on it.
BO: How long will Halo 2 be?
PP: It should be like Halo, maybe a little longer.
BO: What about the rumour that there will be another playable character? PP: Untrue, it's Master Chief all the way.
BO: What's next for Bungie?
PP: We don't have any plans right now. First we'll complete Halo then we'll all take a vacation. After that we'll get together again and talk about what we'll do next.
Das ist der aktuelle Stand.