PS4/PS5 Guilty Gear -Strive-

miko

L20: Enlightened
Seit
31 Okt 2009
Beiträge
23.692
PSN
miko04
Switch
700580647239
Steam
miiko04
Discord
miko#0486
neue infos gibts übrigens am 27-29 september beim CEOTaku

weitere infos
Some other bits from the interview. Some of it could be wrong so take with a pinch of salt etc;

- Undecided if it'll be a new numbered title or not

- Not an Xrd game either. Rev 2 is considered the conclusion to the Xrd series

- Continuation of Rev 2's story so not a reboot

- Doesn't think every character from Rev 2 will return due to it being made from scratch. Doesn't sound like anything from Xrd will be reused asset wise

- New guy has something to do with the history of Guilty Gear

- Gameplay/systems are being completely re done from scratch

- Wants this to be played by a wider audience

- They're still developing with arcade sticks in mind but it seems like they want to focus on pad players. Seems like there'll no longer be harder combos

- May is a little older but not too much. Seems to be set not long after Rev 2

- Ishiwatari is in charge of music again

- Seems like stage transitions are an actual system and not just a feature

- Playable at ArcREVO. PS4 is confirmed but is not exclusive
https://www.resetera.com/threads/ne...sive-gameplay-at-ceotaku.140810/post-24494749
 

KayJay

L15: Wise
Seit
16 Feb 2008
Beiträge
8.297
Xbox Live
KayJay
PSN
KayJay_EU
Switch
473971688388
Steam
K-Jay
Throws sind jetzt quasi ein eigener input und kann whiffen so wie in BlazBlue usw.
Finde ich sehr gut.
In den früheren Guilty Gears war es nämlich so dass du in der Luft P+H spammen konntest und bei whiff eine schnelle safe light attack rausgehauen hast und bei Kontakt automatisch ein airgrab. Risk/Reward Ratio war zu gut, mit der Änderung wird das jetzt mehr balanced.
Dass man nun aus dem Dash aus sofort blocken kann ohne Faultless Defense zu verwenden finde ich auch besser.
Am besten finde ich außerdem dass die Wake-Up Time nun universell ist. Das war immer ranzig die OKI Optionen je nach Matchup auswendig zu lernen.
 

KuroKazuma

L17: Mentor
Thread-Ersteller
Seit
24 Aug 2010
Beiträge
13.418
PSN
KuroKazuma_
Steam
darkiisouls
Discord
KuroKazuma#3270

Where we are right now at ArcSys, in terms of rollback netcode, is we haven't really arrived at the conclusion that we'll need a super programmer as much as the engineering team is kind of divided actually. There are some that say this would be really good and others that say "You know, implementing this wouldn't really work with the Guilty Gear system. And it makes sense for a game like Street Fighter, but how Guilty Gear is designed—this wouldn't really fit the bill." So we're actually right in the middle of investigating on the engineering team how that might look.

[The current game, Guilty Gear Xrd, used delay-based netcode, which creates generally inferior results to rollback netcode. For more on the differences, and how rollback works, you can check out our deep dive. Here's a video clip from that article showing how the frame delay can fluctuate.]
 

KayJay

L15: Wise
Seit
16 Feb 2008
Beiträge
8.297
Xbox Live
KayJay
PSN
KayJay_EU
Switch
473971688388
Steam
K-Jay

Where we are right now at ArcSys, in terms of rollback netcode, is we haven't really arrived at the conclusion that we'll need a super programmer as much as the engineering team is kind of divided actually. There are some that say this would be really good and others that say "You know, implementing this wouldn't really work with the Guilty Gear system. And it makes sense for a game like Street Fighter, but how Guilty Gear is designed—this wouldn't really fit the bill." So we're actually right in the middle of investigating on the engineering team how that might look.

[The current game, Guilty Gear Xrd, used delay-based netcode, which creates generally inferior results to rollback netcode. For more on the differences, and how rollback works, you can check out our deep dive. Here's a video clip from that article showing how the frame delay can fluctuate.]
tl:dr "Wir sind nicht bereit, unsere Engine für etwas neu zu re-programmieren, das den japanischen Markt nicht beeinflusst."
Typisch japanischer Entwickler wieder einmal. Du musst denen täglich über Social Media auf die Nerven gehen bis sie eventuell wirklich einmal etwas für die Online Experience außerhalb ihrer kleinen Inselbubble tun.
 

KayJay

L15: Wise
Seit
16 Feb 2008
Beiträge
8.297
Xbox Live
KayJay
PSN
KayJay_EU
Switch
473971688388
Steam
K-Jay
Die Songs während den Kämpfen sind so unglaublich scheiße. Guilty Gear zählte für mich vor Xrd zu den Serien mit einem der besten OSTs da draußen. Strive sieht aber zumindest gut aus :kruemel:
Man kann den geilsten OST fabrizieren der möglich ist und es wird immer Menschen geben denen Geschmack es nicht trifft.
Ich finde das bisherige kommt jetzt schon an den besten Tracks von Xrd heran.
 

machito

L19: Master
Seit
12 März 2006
Beiträge
18.855
PSN
machito
da street fighter 5 nur mittelmäßig ist und ein 6. teil noch auf sich warten lassen wird, wird gg wohl mein next gen prügler.
 
Top Bottom