Erscheint Ende 2020 u.a. für PS4 (TBA)
Nicht alle Rev 2 chars werden zurückkehren, die Story wird aber fortgesetzt. Das Gameplay wurde von Grund auf neu entwickelt
Musik von Ishiwatari
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https://www.resetera.com/threads/ne...sive-gameplay-at-ceotaku.140810/post-24494749Some other bits from the interview. Some of it could be wrong so take with a pinch of salt etc;
- Undecided if it'll be a new numbered title or not
- Not an Xrd game either. Rev 2 is considered the conclusion to the Xrd series
- Continuation of Rev 2's story so not a reboot
- Doesn't think every character from Rev 2 will return due to it being made from scratch. Doesn't sound like anything from Xrd will be reused asset wise
- New guy has something to do with the history of Guilty Gear
- Gameplay/systems are being completely re done from scratch
- Wants this to be played by a wider audience
- They're still developing with arcade sticks in mind but it seems like they want to focus on pad players. Seems like there'll no longer be harder combos
- May is a little older but not too much. Seems to be set not long after Rev 2
- Ishiwatari is in charge of music again
- Seems like stage transitions are an actual system and not just a feature
- Playable at ArcREVO. PS4 is confirmed but is not exclusive
Nicht alle Rev 2 chars werden zurückkehren, die Story wird aber fortgesetzt. ]
tl:dr "Wir sind nicht bereit, unsere Engine für etwas neu zu re-programmieren, das den japanischen Markt nicht beeinflusst."Ars talks fighting games with Guilty Gear creator Daisuke Ishiwatari
Daisuke talks netcode, game development, and the future of the franchise…arstechnica.com
Where we are right now at ArcSys, in terms of rollback netcode, is we haven't really arrived at the conclusion that we'll need a super programmer as much as the engineering team is kind of divided actually. There are some that say this would be really good and others that say "You know, implementing this wouldn't really work with the Guilty Gear system. And it makes sense for a game like Street Fighter, but how Guilty Gear is designed—this wouldn't really fit the bill." So we're actually right in the middle of investigating on the engineering team how that might look.
[The current game, Guilty Gear Xrd, used delay-based netcode, which creates generally inferior results to rollback netcode. For more on the differences, and how rollback works, you can check out our deep dive. Here's a video clip from that article showing how the frame delay can fluctuate.]