Sony officially cuts ties with Superbot; All-Stars DLC now handled by Santa Monica
http://www.neogaf.com/forum/showthread.php?t=511636
http://www.neogaf.com/forum/showthread.php?t=511636
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Sony hat im letzten Jahr ein paar üble Flops produziert. LightBox Interactive (Starhawk) musste auch schon 90% seines Personals entlassen.Sony officially cuts ties with Superbot; All-Stars DLC now handled by Santa Monica
http://www.neogaf.com/forum/showthread.php?t=511636
Naja normal, anscheinend sind die jungs nicht so gut, da ja sogar Santa Monica aushelfen musste, dann kann man das ja auch direkt selbst machen.
In the past year, Sony has nearly destroyed Eat Sleep Play, Nihilistic, Sanzaru, The Workshop, Lightbox, Idol Minds and now Superbot.
der presse gefällt das aber langsam nicht was sony macht
ist von einem kotaku journalisten
der presse gefällt das aber langsam nicht was sony macht
ist von einem kotaku journalisten
Wasn't talking about internal studios, but of course they shuttered Sony Liverpool, BigBig, and Zipper, as many of you pointed out.
In some of those cases, Sony reneged on contracts for multiple games and/or post-launch DLC support after games they didn't market bombed.
I can't hold an independent developer accountable for their game bombing if their publisher completely failed to market said game.
Thought Sanzaru was reported but maybe not. They had to lay off most of their staff in late November after wrapping up work on Sly 4.
UPDATE: In an e-mail, SuperBot's president David Yang responded to Kotaku's request for comment, saying that the company is "excited about beginning the next chapter of [their] future."
The full statement follows:
SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.
Square-Enix had a strong run of IP last year, but its latest financial report makes for uneasy reading. The Japanese firm has published a loss of ¥5.7 billion for the nine-month period ended December 31st 2012, and cites the increasingly difficult console market as a key factor.
- Year-on-year profits are up ¥5 billion for the nine-year period ended December 31st 2012.
- The company’s financial project for the end of year is ¥3.5 billion, which is down 42.2% year-on-year. The company is still banking on big sales of Tomb Raider.
- Game sales were positive for the period, up ¥95.7 billion to ¥102.7 billion.
- Square-Enix cites, “the increasingly difficult condition of the world-wide console game market” as a key issue in its financial report.
It’s an about-face for the company, which posted a ¥5 billion profit year-on-year for the previous period, begging questions about the console market’s volatility in the run-up to next-gen formats.
Although profits were down, game sales were up from ¥95.7 billion to ¥102.7 billion, in a year that saw Hitman: Absolution, Final Fantasy XIII-2 and Sleeping Dogs go to market. It also published Call of Duty: Black Ops 2 in Japan, to no avail.
The company still has high hopes for its year-end financial report – presumably as Tomb Raider has yet to launch – with its net profit projection sitting at ¥3.5 billion, which is a 42.2% year-on-year decrease. Still, black is better than red.
In a statement issued this morning – via GI.biz – Square-Enix discussed its slumping financials:
“During the nine-month period ended December 31, 2012, the Company has not recovered the operating loss posted in the six-month period ended September 30, 2012. [This is] primarily due to the increasingly difficult condition of the world-wide console game market, under which the Group is struggling to achieve a fair expected return on its investment.
“On the other hand, content for other platforms such as PCs, smartphones and SNS such as ‘Sengoku Ixa,’ a browser game, and ‘Final Fantasy Brigade,’ a social networking game for Mobage, are generating an acceptable profit.
“In addition, newly released game titles, such as ‘Kaku-San-Sei Million Arthur,’ a social networking game released in April, 2012 serving more than 1 million registered users, have been expanding at a satisfactory pace. Registered users of Final Fantasy Artniks,’ a social networking game released in November, 2012 for Gree, exceeded 1 million at the end of December, 2012.”
die machen also mit den eidos spielen mehr gewinn, aber machen trotzdem verluste?
die hoffnung auf tomb raider ist auch "witzig"![]()
Sind die Liverpool Mitarbeiter nicht anderen Sony Studios zugeordnet wurden und nur das Studio wurde geschlossen?
Sony Finanzbericht ist da ^^
Sony Corporation (Reported in Millions of U.S. dollars)
Sales ---> $22,391
Operating Income ---> $534
Net Loss ---> $124
-------------------------------------------
Game (Reported in Millions of U.S. dollars)
Sales ---> $3,086
Operating Income ---> $53