PSN FAT PRINCESS: 32player Medieval Hack&Slash

  • Thread-Ersteller Thread-Ersteller Darji
  • Erstellungsdatum Erstellungsdatum
Frag ich mich auch!
Haben die da nur gepennt?
Ist irgendwie ziemlich peinlich.
Die Fehler sind doch sehr offensichtlich und treten wirklich bei jedem auf.
 
kann jemand die kritikpunkte zusammenfassen?

wenn die die performance des onlinemodus bemängeln dann sind die entwickler ja selber schuld...
 
hmmm, hab gestern mal kurz die "Singleplayer-Kampagne" angefangen, hab's aber irgendwie nicht so richtig gepeilt :blushed:

sollte die Prinzessin aus der anderen Festung klauen, aber allein hab ich's irgendwie nie gepackt weil die Gegner unbegrenzt nachkamen und meine eigenen Kumpanen keine große Hilfe waren

was bedeuten eigentlich die Bildschirmanzeigen? das links ist klar, das ist der eigene Punktestand (Punkte für Gegner killen, Prinzessin mit Kuchen füttern etc.) aber die beiden Sachen mitte rechts :-?

find die Anleitung im Game irgendwie auch bisschen dürftig

der Grafikstil ist aber nett, sehr charmant :)
 
Links ist der Holzstand und rechts der Steinstand .. Du musst als Arbeiter Holz fällen und Steine abbauen damit du die Gebäude, Türen, Leitern etc upgraden/bauen kannst
 
hmmm, hab gestern mal kurz die "Singleplayer-Kampagne" angefangen, hab's aber irgendwie nicht so richtig gepeilt :blushed:

sollte die Prinzessin aus der anderen Festung klauen, aber allein hab ich's irgendwie nie gepackt weil die Gegner unbegrenzt nachkamen und meine eigenen Kumpanen keine große Hilfe waren

was bedeuten eigentlich die Bildschirmanzeigen? das links ist klar, das ist der eigene Punktestand (Punkte für Gegner killen, Prinzessin mit Kuchen füttern etc.) aber die beiden Sachen mitte rechts :-?

find die Anleitung im Game irgendwie auch bisschen dürftig

der Grafikstil ist aber nett, sehr charmant :)


hehe das spiel is auch nit gedacht das man die burg alleine stürmt sondern im team, was mit bots halt auf gut deutsch kacke is ;)
das unbegrenzte gegner spawn kommt halt daher das die du in der base warst wo die spawnpunkte sind ^^

die anderen punkte sind der holz und eisen vorrat für dein team.
als arbeiter kannst du mit diesen rohstoffen gebäude aufwerten und somit neue fähigkeiten freischalten,.
die rohstoffe der arbeiter fließen in einen pool, so das nicht jeder für sich horten muss.

zum upgraden musst du arbeiter sein, das gebäude mit L1(war doch L1 oder XD?) anvisiren und den angriffsknopf gedrückhalten.

auch kann man als arbeiter belagerungswaffen an bestimmten punkten bauen (z.b. leitern vor den gegnerischen mauern) und das eigene burgtor reparieren.
 
ah ok, schonmal vielen Dank für die Antworten :)

und wenn ich Sachen upgrade hab ich genug Power um die Prinzessin zu mopsen?
hatte mal mit Digikreuz hioch versucht ein paar CPU-Leutz zu animieren, aber die waren wie gesagt keine große Hilfe

dabei ist das doch extra der Singleplayer, kann doch nicht so schwer sein :angst:
 
wenn die prinzessing dünn is kann man die noch ganz gut alleine tragen, aber um so fetter sie ist um so mehr leute braucht man zum tragen.
außerdem hat man natürlich dann die gegnerische armee am hals ^^

is halt n team game, der prinzessin mops mode is im SP halt ne qual :(
 
ah ok, schonmal vielen Dank für die Antworten :)

und wenn ich Sachen upgrade hab ich genug Power um die Prinzessin zu mopsen?
hatte mal mit Digikreuz hioch versucht ein paar CPU-Leutz zu animieren, aber die waren wie gesagt keine große Hilfe

dabei ist das doch extra der Singleplayer, kann doch nicht so schwer sein :angst:

Naja, am Anfang war ich auch gefrustet da meine Leute die Volldeppen vom Dienst waren, aber wie hier schon viele sagen, Du musst relativ fix upgraden um Schusswaffen ect. zu bekommen, dann klappt es auch relativ fix! Wieviel Kapitel gibt es überhaupt?
 
Patch für die US-Version ist draußen!:
Fat Princess: Sony America Patch Live!
Posted in Uncategorized on August 7th, 2009 by exogenous –

The Sony America connection and lag patch is now live. For those of you in North America (as well the rest of the community served by Sony America), turn on you PS3’s, fire up Fat Princess and you should get the update. Europe is coming next week. As noted in the previous blog entry, Titan Studios had nothing to do with this timing. Before you skewer us, please read the previous post.
Patch Notes

Our primary focus with this patch was to improve connections and reduce lag. We also addressed the AoE scoring exploits, a few other scoring imbalances, and made minor tweaks that should reduce stalemates. Here are the details:

* The server selection heuristic has been modified so that ping time has been more heavily weighted when selecting potential matches. This will result in players being connected to games in such a way that game population and ping are more evenly weighted.
* Newly hosted servers will be more attractive to potential clients and thus fill up more quickly. The change will also better distribute connection attempts among servers and thus reduce failed attempts.
* Potential servers will be given less time to respond to ping requests. This should speed up that portion of the connection process.
* Selected servers will be given more time to establish a connection, resulting in fewer failed attempts.
* The connection code is less sensitive to packets coming back out of order. This was a cause of failed connections.
* Ice Mage and Dark Priest AoE scoring has been adjusted from 10 points to 2 points per enemy affected.
* Non-worker resource return has been reduced from 20 points to 10 points.
* Feeding the princess has been reduced from 20 points to 15 points.
* Castle door hit points have been reduced slightly from 30 to 25.
* The Princess’ calorie burn has been increased at weight stage 2, 3, and 4. Calorie burn was previously 2 per second at all stages. Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.

How To Play the Patch

Our experience using the patch is that successful connections occur more than 75% of the time on the first attempt. Selected servers are more fit, and so lag is reduced. A number of other problems attributed to lag are, as a result, also less prevalent. We expect server host migration to work more consistently.

The community will have to find a new balance in terms of host versus player distribution. Because of changes to the heuristic, there may be more servers with a moderate population of players, and fewer servers that are nearly full or nearly empty. The ideal ratio of servers to players is probably about 4 servers per 100 players. Unless you have a spectacular connection, try finding a game or jumping in first. If games are full and you’re having a hard time connecting, and you have a decent connections and a good ISP – by all means host. If your connection is moderate or poor, though, you won’t have many joiners. As with any peer to peer game – many empty games means too many hosts. Few, full games means not enough.
Future Patches & Updates

In future patches or updates, we will address other bugs and issues. Again, we wanted to get this out as fast as possible, and so changed only what we could safely and by last Monday afternoon. Down the road, we will address less common and less severe issues including: disappearing princesses, broken hat machines, migration issues, and the rank system. We may also address other features and balance issues.

Thanks for sticking with us through this crazy first week. There is more great stuff to come. Have a fantastic weekend and see you online!

- Titan Dev
 
Patch für die US-Version ist draußen!:
Fat Princess: Sony America Patch Live!
Posted in Uncategorized on August 7th, 2009 by exogenous –

The Sony America connection and lag patch is now live. For those of you in North America (as well the rest of the community served by Sony America), turn on you PS3’s, fire up Fat Princess and you should get the update. Europe is coming next week. As noted in the previous blog entry, Titan Studios had nothing to do with this timing. Before you skewer us, please read the previous post.
Patch Notes

Our primary focus with this patch was to improve connections and reduce lag. We also addressed the AoE scoring exploits, a few other scoring imbalances, and made minor tweaks that should reduce stalemates. Here are the details:

* The server selection heuristic has been modified so that ping time has been more heavily weighted when selecting potential matches. This will result in players being connected to games in such a way that game population and ping are more evenly weighted.
* Newly hosted servers will be more attractive to potential clients and thus fill up more quickly. The change will also better distribute connection attempts among servers and thus reduce failed attempts.
* Potential servers will be given less time to respond to ping requests. This should speed up that portion of the connection process.
* Selected servers will be given more time to establish a connection, resulting in fewer failed attempts.
* The connection code is less sensitive to packets coming back out of order. This was a cause of failed connections.
* Ice Mage and Dark Priest AoE scoring has been adjusted from 10 points to 2 points per enemy affected.
* Non-worker resource return has been reduced from 20 points to 10 points.
* Feeding the princess has been reduced from 20 points to 15 points.
* Castle door hit points have been reduced slightly from 30 to 25.
* The Princess’ calorie burn has been increased at weight stage 2, 3, and 4. Calorie burn was previously 2 per second at all stages. Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.

How To Play the Patch

Our experience using the patch is that successful connections occur more than 75% of the time on the first attempt. Selected servers are more fit, and so lag is reduced. A number of other problems attributed to lag are, as a result, also less prevalent. We expect server host migration to work more consistently.

The community will have to find a new balance in terms of host versus player distribution. Because of changes to the heuristic, there may be more servers with a moderate population of players, and fewer servers that are nearly full or nearly empty. The ideal ratio of servers to players is probably about 4 servers per 100 players. Unless you have a spectacular connection, try finding a game or jumping in first. If games are full and you’re having a hard time connecting, and you have a decent connections and a good ISP – by all means host. If your connection is moderate or poor, though, you won’t have many joiners. As with any peer to peer game – many empty games means too many hosts. Few, full games means not enough.
Future Patches & Updates

In future patches or updates, we will address other bugs and issues. Again, we wanted to get this out as fast as possible, and so changed only what we could safely and by last Monday afternoon. Down the road, we will address less common and less severe issues including: disappearing princesses, broken hat machines, migration issues, and the rank system. We may also address other features and balance issues.

Thanks for sticking with us through this crazy first week. There is more great stuff to come. Have a fantastic weekend and see you online!

- Titan Dev
 
Sind mit Burgverbesserungen die Mauern gemeint oder was genau? Etwa die Gebäudeupgrades?

Als Belagerungswaffe ist wohl das Katapult in der eigenen Basis gemeint oder?

Und wie schaffe ich die Trophäe Schaschlik?
 
Weis jemand wann diese Woche der deutsche Patch rauskommt? Ich hab mirs am wochenende ma gekauft und finds einfach zum Schießen, kam aber nie in n Onlinespiel rein xD
 
Und lohnt sich das Spiel? Vorrausgesetzt die Serverprobleme werden noch per Patch beseitigt. Reviews sind ja bis auf ein, zwei ausnahmen durchweg positiv.
 
Die Serverprobleme sind echt nervig :shoot:

Übrigens, ich komm seit ner halben Stunde nicht ins PSN :cry3::cry3::cry3::cry3::cry3::cry3::cry3:

Dabei Wollte ich noch die Prinzessin ein bisschen füttern :darji:
 
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