PS4/XOne/PC Far Cry 5

Sieht zumindest interessant aus... aber das sah das Mainspiel ja auch... :neutral:

Was für Tiere gibt es? Wie groß ist die Karte im Vergleich zum Hauptspiel? Gibt es auch so "Drogen-Bullshit-Trips"?
 
Hab jetzt erstmal Far Cry Classic durchgespielt und mit 1.000 GS beendet - Nun schau ich mir mal den DLC an :)
Wirst dein Spaß haben.
Der DLC ist klasse und wen man sich Zeit nimmt und unentdeckt bleiben will,brauch man schon seine 7 Stunden.
Es gibt ja 3 Begleiter.Aber Vorsicht,die können für immer sterben
 
Ich spiele ja aktuell den Vietnam DLC und habe parallel den 1. DLC von Destiny 2 durchgespielt. Also in Sachen Aufwand ist es immer wieder erstaunlich, wie unterschiedlich man bedient wird.

Während Destiny 2 mit Osiris mir richtig Laune macht (auch mit stimmungsvollen Rendervideos teils inszeniert), kommt der Vietnam DLC mal so richtig billig und generisch rüber. Man läuft halt ne Route lang und erledigt aufm Weg massig Nebenaufgaben nach Schema F, schön langweilig halt, ne Dauerschleife an Wiederholungen. FC5 hat das alles noch schön verpackt, das fehlt hier jetzt komplett. Außerdem will im FC5 Gameplay irgendwie keine richtige Kriegsatmosphäre aufkommen, zumindest nicht bei mir.

Bin echt enttäuscht und hoffe das die anderen DLCs besser werden...
 
Gerade beendet. Hat mich jetzt nicht dermaßen gepackt, wie Teil 4, war aber sehr nett. Für das Ende ziehe ich aber meinen Hut vor Ubisoft.
 
Lade grad Update 7

New Additions
  • New Avatar Items added in the Character Customization (FC3 Vaas & Citra, ACO Bayek & Aya)
  • New assets added in the Arcade Editor - Assassin's Creed Origins
  • New loading screens added
Stability & Performance
  • Fixed multiple low occurrence crashes
  • Fixed an issue where the FPS could drop below 30 at certain locations in the world
  • Fixed an issue where the player could become stuck in a death loop after crashing the plane into Joseph's statue, or by falling off of the radio tower on Dutch's Island
Missions
  • Fixed multiple low occurrence walkthrough breaks
  • Fixed an issue where the player would be spawned outside of the vehicle when failing and respawning during the mission "Special Delivery"
  • Fixed an issue where the Death Wish vehicle would not spawn during the mission "Death Wish"
  • Fixed an issue where the bleeding timer is not synchronized in Coop during the mission "Where it all Began"
  • Fixed an issue where the objective was missing during the mission "Ignorance is Bliss" after a cinematic
  • Fixed an issue where the game could become stuck while opening the map after completing the mission "Man's Best Friend"
  • Fixed an issue where the Nick Rye's plane would become stuck if one coop player took the plane while the other liberated John Seed's Ranch
Audio
  • Fixed an audio issue where certain vehicles and weapon/attachment combinations were missing sound
  • Fixed an issue where certain SFX were not always playing in caves
  • Fixed an issue with missing SFX when reloading the P08 in certain situations
  • Fixed an issue with missing SFX when the player is hit by a baseball bat
  • Fixed an issue with missing engine SFX when piloting the Far Cry 5® Hours of Darkness, Kaumbat OH-04B Foxfly "Viet Cong" helicopter in the main game
  • Fixed an issue where the impact SFX of the Shovel Launcher would not play the proper SFX in some situations
Companion, Enemy & Animal AI
  • Fixed some minor issues with bear and cougar attack animations
  • Fixed an issue with improper animations playing for NPC's under certain circumstances
  • Fixed an issue where GFH would not react to bullet impact while swimming
Gameplay & UI
  • Fixed an issue where kills made with the SVD were being counted as Assault Rifle kills
  • Fixed an issue where the special fishing lures were available before purchasing the "Fisher King" perk
  • Fixed an issue where the buff visual effects could stay on screen under certain circumstances
  • Fixed an issue where the helicopters rockets could explode immediately when firing them after firing flares
  • Fixed some clipping issues with various clothing items
  • Fixed an issue where the 1970 Kimberlite ZZT could not be repaired after it was damaged with fire
  • Fixed an issue where the weapon tracking would still occur after setting "Aiming Assists" to "Off" in the Gameplay options
  • Fixed an issue where equipped attachments to the MP34 would disappear when switching with another weapon, then picking up the MP34 back up
  • Fixed an issue where the health regeneration stops working when returning the main game after playing an Arcade map using the "No Health Regen" modifier
  • Fixed an issue where blood stains would appear on allied players when performing a melee attack with a baseball bat in Main Game Coop or Arcade Coop and PVP
  • Fixed an issue where helicopters could become unusable after taking explosion damage
  • Fixed an issue where player was able to carry a third melee weapon type
  • Fixed an issue where the player's health is fully restored when changing game difficulty from the Gameplay menu while in game
  • Fixed an issue where the propeller blades of helicopters would spin unnaturally when a passenger exits the vehicle
  • Fixed an issue where the icons for the M-16, SVD, M60-V and MP5SD could become missing from the weapon wheel
  • Fixed an issue where the currency icon appears blurry if the player does not have enough money to purchase something
  • Fixed an issue where some icons on the world map would move when scrolling through the map
  • Fixed an issue with the "Sell Loot" button not refreshing after selling loot in a Shop
  • Fixed an issue where the subtitle background setting would reset after rebooting the game
Coop
  • Fixed an issue where client was unable to sell a location map after looting it
  • Fixed an issue where GFH were being replicated above the water while swimming during a coop session
  • Fixed an issue where the fog of war would reappear for the client after re-joining a previous session
  • Fixed an issue where the client could lose his ability to craft when joining a player during the mission "Enemies at the Gate"
  • Fixed an issue where the partner's animation would become offset when spawning in a mounted gun after the coop leash is broken
  • Fixed an issue where both players would become invulnerable after dying and respawning in a helicopter together so long as the host remained in the helicopter
  • Fixed an issue where the time of day would change very fast for the client when opening the map while in the passenger seat of a vehicle
  • Fixed an issue where the client could become stuck in the shop menu if set on fire by the host before accessing the menu
  • Fixed an issue where a player in downstate cannot be revived when a GFH is interrupted while attempting to revive the player
Arcade
  • Fixed an issue where the money and perk point values would disappear from the Arcade menu after interacting with the Silver Bars menu
  • Fixed an issue where the timer and score indicators would sometimes disappear
  • Fixed an issue where picking up ammo, throwables or medkits would not display a notification
  • Fixed an issue where the Ultimate Hunter icon was appearing incorrectly in the Arcade
  • Fixed an issue where weapons would sometimes be missing for players after a host migration occurred
  • Fixed an issue where the game could become unresponsive if the host is on fire when completing a map
  • Fixed an issue where an incorrect loading screen icon could sometimes appear in the snapshot of the map
  • Fixed an issue where the firing a mortar round will close all other clients aim view if they are also on a mortar
  • Fixed an issue where the weapons would sometimes disappear from a player's hand after a host migration
More details HERE

Map Editor
  • Fixed an issue with shaders on lakes in the In-Game Editor
  • Fixed an issue where lakes would cover a larger surface area depending on how it was rotated
  • Fixed some minor issues related to various assets from the Far Cry 5® Hours of Darkness DLC
  • Fixed some minor issues with overlapping text in the asset selection menus
  • Fixed an issue where the top layer of lakes would not display the correct shaders on consoles
  • Fixed an issue with the draw distance of shadows in the Arcade Editor
  • Fixed an issue where ammo clips would become stuck in an NPC's hand after they were killed
More details HERE

Far Cry 5® Hours of Darkness DLC
  • Fixed an issue where some sounds would become muted for a client joining a session during the opening cinematic
  • Fixed an issue where the client could spawn with no weapons if the host dies while the client is on a loading screen
  • Fixed an issue on XB1 where the game would lose all sound and freeze under certain circumstances
PC SPECIFIC
  • New mouse+keyboard controls scheme for planes, available in options menu
  • Added Dynamic Resolution support
  • Added Freesync 2 support
  • Fixed coop Fog of War issue
  • Fixed an issue with buying items in Arcade Shop
  • Fixed various minor UI issues
Audio
  • Fixed an issue where the gas hissing SFX would continuously play when holstering the flamethrower after equipping it from the shop
Far Cry 5® Hours of Darkness DLC
  • Fixed an issue with missing SFX while hovering the mouse cursor over "Accept" and "Cancel" buttons after taking documents at extraction point
  • Fixed an issue where "Leave no one behind" and "Make them count" Classic Challenges do not unlock after completing Far Cry 5® Hours of Darkness
  • Fixed a couple issues with collecting the documents at the extraction point

Größe auf der Xbox One X ->3,65GB
 
So nun auch durchgespielt und hier mal kleine Pros und Contras:


+ individuell egstaltete Welt ohne "generische Lager"
+ Begleitersystem
+ Upgradesystem

Schlecht ist alles andere wie Gameplay, Story und Motivation überhaupt was zu machen, weil alles sich sinnfrei anfühlt:

- kein EXP beim Bewältigen von Gegnern oder Missionen -> nur Geld fürs Individualiseren vom Charakter/Fahrzeugen
- stummer 08/15 Charakter - kein Bezug zur Welt wie bei 3 und 4
- Lager befreien oder Gegner umnieten via Takedown oder ohne entdeckt zu werden ist sinnfrei, da man dank Begleiter sich innerhalb von 30 Sekunden durchschießen kann und man sowieso keine Belohnung bekommt
- die xte Entführung von den Herolden und die 3 gesichtslosen Rebelllengruppen -> mies umgesetzt


Habe mich durchgequält und ich verstehe den Meatcritikwert von 80/81 -> 3 und 4 sind gottgleich, aber das hier ist trotz der individuell gestalteten Welt pure Ödnis.
Mal den Vietnam DLC spielen
 
Ich zock ja grad wieder Teil 4.
Find ich jetzt am schlechtesten.Das macht einfach kein Spaß.
Da find ich 3 und 5 um Welten besser.
5 ist immer noch mein Favorit.
 
Ich zock ja grad wieder Teil 4.
Find ich jetzt am schlechtesten.Das macht einfach kein Spaß.
Da find ich 3 und 5 um Welten besser.
5 ist immer noch mein Favorit.
Jedem das seine- die Erwartungshaltung ist bei jedem anders.
Habe ja noch Primal auf Festplatte, mal sehen, wie sich das einordnet.
 
Also stummer Charakter finde ich klasse, ich hasse es wenn da ein andere für mich spricht, das ist nicht Sinn eines Spiels in Ich Perspektive... man verkörpert ja in dem Sinne keinen anderen.

Die Entwickler sind in dem Bezug aber auch merkwürdig, in FC5 spricht er nicht, in FC3 spricht er dauernd. Keine Ahnung, was sich da die Entwickler immer und immer wieder bei denken, das selbe auch bei Bioshock.

Ansonsten finde ich beginnen Ubisoft Spiele großartig und werden mir der Zeit immer und immer langweiliger. Ich hatte mit FC5 dasselbe Problem wie mit AC Origins. Am Ende hat es mich nur noch genervt.

Ubisoft Spiele sind rund 2/3 zu lang, so sehe ich das.

Mal den Vietnam DLC spielen

Das ist leider der Tiefpunkt....
 
Titel Update 8 - Mit neuem Fotomodus

1. New Additions
  • Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
  • New Lobby Browser added in the Arcade for Multiplayer Lobbies
  • New Lost on Mars static assets and weapons added to the Arcade Editor
  • New Hours of Darkness vehicles and weapons added to the Arcade Editor
  • New Hours of Darkness enemy and animal AI added to the Arcade Editor
  • New Hours of Darkness vegetation and static assets added to the Arcade Editor
  • New damage region assets added to the Arcade Editor under Gameplay – Health objects
2. Stability & Performance
  • Fixed multiple low occurrence crashes
  • Fixed a lighting issue at the Bowshaw Manor in Faith‘ Region
3. Missions
  • Fixed a walkthrough break when playing coop during the mission „Descente Dans la Folie“ where one player could trigger a checkpoint out of order
  • Fixed an issue in the mission „Furious“ where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
  • Fixed an issue where the player would be unable to complete the mission „The Widowmaker“ after completing the game
4. Audio
  • Fixed a minor audio issue when joining a private lobby in the Arcade
5. Gameplay & UI
  • Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
  • Fixed an issue where the vehicle color would change after fast travelling
  • Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
  • Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
  • Switch Weapons button added to the legend when entering vehicles
  • Updated the description text of the Shovel Rounds in the player inventory
  • Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
  • Fixed issues with the player animation while using the SVD in certain situations
  • Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
  • Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
  • Fixed an issue where the icons for collectibles and Arcade posters wouldn’t clamp when marked as a waypoint
6. Coop
  • Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
  • Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
  • Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
  • Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop
7. PC Specific
  • For „Keyboard and mouse“ buttons remapping screen now it’s possible to see action mapped to each button by moving mouse cursor over keyboard image
  • Fixed issue with resetting settings for Tobii Eye Tracking device
  • Other minor UI fixes
8. Arcade
  • Fixed an issue in „Bounty Hunt“ game mode where a dog set as a target did not have a target icon and could not be marked
  • Fixed an issue where Herald’s tag icon would disappear when they use turrets
  • Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
  • Fixed an issue where the buttons for „Change Map“, „Loadouts“, and „More Info“ were being displayed for players who were not map pickers without functionality
9. Map Editor
  • Fixed various issues with assets
  • Fixed an issue where AI stuck in a rock would pass map validation
  • Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
  • Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
  • Fixed an issue where some animals were invisible when placing them in the Arcade Editor
  • Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
  • Fixed an issue where the Yeti was missing VFX when un-spawning
10. Far Cry 5® Hours of Darkness DLC
  • Fixed an issue where the unlock notifications would appear when playing the DLC after it’s already been displayed in the main game
  • Fixed an issue where the player could see the compass on the opening title screen
  • Fixed an issue where the health bar can appear for the players in spectator cam under certain situations
 
Lohnt sich der Season Pass? Die bisherigen Berichte lesen sich ja sehr ernüchternd
 
Lohnt sich , sofern FC3 dabei ist, ansonsten ganz sicher nicht...
 
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