"I'm an emotionally-driven person; I cry easily, Lauren," Molyneux says. "Even kids' programs can tear me up. When I saw the trailer, I was just incredibly emotional because I thought 'wow, this thing that we spent so much time on has got new life - it's going to continue and entertain and bring joy to people.' That was my overall emotion, and I was incredibly proud that something that we created all those years ago has a life in today's world.
"I thought that the world that [Playground has] created looked faithful to Fable," he continues. "They've really embraced the humor aspect, they've embraced some of the freedom that they allow the players: those are all positives. The only slight negative that I have is that there was a slightly antiseptic feel about the world. Fable was set in an 'Olde England' Albion where everything was not clean and well-defined. It was dirty and ridiculous and the characters went around with massive gloves and big shoes: it was stupid and ridiculous; it wasn't realistic. For me, that dirt and lack of cleanliness actually added to the character of the overall game.
"But, I can assure you, one of the first people to play that game will be me, and I'm sure that I'll enjoy it. It's very tough taking on someone else's IP and remaining faithful to it, so hats off to them, and I wish them all the luck with their autumn release."
Fable creator Peter Molyneux has given Playground Games' reboot his blessing, even if it's a little more polished than he'd have liked.
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