"This definitely isn't the case with Enslaved, which appears to be relatively stable on 360, but has real issues with screen-tear on PS3."
"PS3 on the other hand isn't v-synced at all, so there is an almost constant tearing."
"In the more detail-rich interiors, however, PS3 has real problems maintaining performance without some serious screen-tear issues."
"The borderline-useless MSAA in the 360 UE3 appears to be turned off here meaning both games are rendering at 720p with no anti-aliasing."
"The only appreciable visible difference is in the motion blur. In the past we've seen this effect completely absent from PS3 UE3 titles, but it is implemented in Enslaved on both platforms. However, the Xbox 360 effect is processed with more samples."