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xKeylowx

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Q. D. Announces Self-Publishing Venture


Twenty-three

This year, Quantic Dream will celebrate its 23rd birthday.

Twenty-three: by that age, a person has left adolescence and is ready to become an adult. That, in many ways, is what Quantic Dream is doing today. After 23 years of learning, discovery, and growth, the studio is now going independent — and we have become masters of our own destiny.

Those 23 years have been a phenomenal ride. We’ve collaborated with David Bowie in Nomad Soul; we’ve directed performers like Clancy Brown and Lance Henriksen, Ellen Page and Willem Dafoe, Jesse Williams and Bryan Dechart, Pascal Langdale (Heavy Rain’s Ethan Mars) and Valorie Curry (Detroit’s Kara); and we’ve worked with composers like the late Normand Corbeil, Philip Shepphard, and Hans Zimmer, amongst many other talented partners. It would be impossible to mention all the extraordinary artists and creators we have had the good fortune to work with, but each and everyone has been a special collaboration and a unique moment in our 23-year journey.

But, even by those standards, the last two years have been exceptional: the success of Detroit: Become Human; the growth of an incredible global community; the launch of our games on PC – these are just a few of our highlights. Thanks to Detroit: Become Human, we’ve been able to realize the vision we held dear since the creation of Quantic Dream.

And so, for the first time in 23 years of working with prestigious publishers, we are now in a position to self-publish.

This new venture will allow us to make decisions in total independence, and to address the technological and strategic opportunities of next-generation platforms. It will also allow us to help other developers, by providing investment and development support
, so that they can fully express their talents. We want to support creators of original projects and help them, in turn, to achieve their vision and offer quality, ground-breaking experiences.

This is more than an evolution — it is a transformation. We are doing this to preserve our freedom and our independence, to continue working on innovative and even more ambitious projects, to address greater challenges, and to create the unexpected. Quantic Dream will never be just another studio. We want to face new horizons, to keep our passion alive, and keep trusting in the idea of making games that are different.

Everything we have accomplished so far, from our collaboration with David Bowie in 1999 through to our plans for the future, is a reflection of our deeply held convictions. We have remained true to our beliefs, without compromise. This has only been possible because we have an extraordinary and united team of talented people who believe in this vision, and because we have always had an amazing community of gamers who have supported us on our journey. It is thanks to them that we are here today, and thanks to them that, after almost a quarter of a century, we can still dream of making them dream.

Quantic Dream is evolving, but the studio remains true to its roots. We continue to believe that interactivity can be a means of artistic expression, that passion and sincerity are our best allies in reaching gamers, and that the values of humanism, solidarity, and inclusiveness that we have championed in our games for 23 years are more necessary now than ever before.

Thanks to you, we will continue to be who we are: different, curious, passionate and sincere, and we will do all we can to keep amazing and moving you.

blog.quanticdream.com
 

Heavenraiser

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Heavenraiser #7000
Zumindest Ubisoft geht man angemessen mit der aktuellen Situation um.
Dear everyone,
We are now in a pandemic, with far-reaching effects on our daily lives. At this exceptional juncture, it is essential that we take special care of ourselves and our loved ones. The health and well-being of Ubisoft team members is our primary concern, and we have taken the necessary steps to ensure that all of you are safe and get the right support through these demanding changes. In particular, we have been encouraging all of our collaborators to work from the safety of their homes since the end of last week.
Across Ubisoft, people are going above and beyond to adapt to this unprecedented event. My warm thanks go to both your local and global management teams, who have done such remarkable work in implementing the required preventative measures, in line with recommendations from national authorities and the World Health Organization. I also want to commend the proactivity of our teams who have gone to great lengths to provide us with solutions to work from home under the best possible conditions, thus ensuring the continuity of our operations.
...
As for the potential impact of the pandemic on our business, not only do we have sufficient cash reserves to take us through the storm, and Ubisoft’s international scope and our collaborative spirit also put us in a position to redeploy some our activities away from affected regions if needs be. Moreover, our core business – video games – enables us to offer a meaningful contribution to all those who currently seek enjoyable ways of spending their time within the confinement of their homes.
This is an unforeseen challenge that requires all of us to be even more caring, thoughtful, agile and resilient. Everyone has a role to play, and this includes taking the necessary precautions to protect ourselves and people around us. I believe we can learn a great deal from our teams in China, who have faced the same trials a few weeks before us: the experience of our Chinese friends give us hope in showing that responsible behaviour and pro-active public health measures can lead us out of the crisis.
We will continue to provide you with regular updates as we move forward. Your local managers and I are also available should you have questions or concerns. In the meantime, please take care of yourself.
Yves
 
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