Destiny

Einer der Design-Leads hat auf NeoGAF einen Post hinterlassen:

Luke Smith schrieb:
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.

I'm Luke, and I'm one of the lead designers on Destiny.

First, Destiny is structured into Activities.

We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)

These activities come in a bunch of flavors:
Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
Multiplayer This is for the "shoot other players" mood.

Now, the second part is how the world has been built.

We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.

A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.

I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.

http://www.neogaf.com/forum/showpost.php?p=115321786&postcount=1557

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Das liest sich alles sehr gut. Sie müssen das auch ansonsten besser kommunizieren. Meine Vorfreude ist auf alle fälle wieder da.
 
Ich hab das Spiel über die Amazon 2 für 3 Aktion Anfang des Jahres vorbestellt und werde die Bestellung auf jeden Fall behalten. Man hat doch bis jetzt nur einen winzigen Teil des Spiels gesehen und nur eine Location, klar das da alles gleich aussieht. Ich erwarte immer noch ein richtig gutes Spiel.
 
das mit den 6 mann raids klingt hoch interessant, aber bitte die story missionen nicht vernachlässigen
 
Hab eben meinen Code von Amazon.co.uk für die Beta erhalten und mich registriert. Jetzt muss Bungie nur noch einen Termin nennen ;)
 
Zuletzt bearbeitet:
Hatte mich gestern noch für die Alpha angemeldet. Hoffentlich klappts, hätte richtig Bock drauf. :) Ansonsten leider erst zur Beta.
 
Haufenweise alpha gameplay auf youtube!

Erstellen einen Charakters
[video=youtube_share;JOgp15N1bJk]http://youtu.be/JOgp15N1bJk[/video]

Multiplayer(Player vs Player)
[video=youtube_share;T8vUEhpoKuA]http://youtu.be/T8vUEhpoKuA[/video]
 
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