Xbox360 Cry On für XBOX 360 (Mistwalker + Cavia)

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Der lahme Muck schrieb:
Und wenn alle Games von Mistwalker ein Hit werden und die auch dann hoffentlich bei der X360 bleiben dann könnten die Entwickler ja vielleicht aber "nur" vielleicht (hoffentlich :) ) das werden was Square/Enix für Sony sind?

Hoffentlich werden sie das, was Squaresoft einmal WAR!


Square-Enix ist ja wohl nur noch scheiße (IMO)... :shakehead:
 
Neue Infos!


http://www.watch.impress.co.jp/game/docs/20051220/aqi.htm



[...]
The last to appear was Hironobu Sakaguchi of Mistwalker. Sakaguchi is also an AQ Interactive stockholder. Also, his Microsoft-produced Xbox 360 "Lost Odyssey" is being developed by Feel Plus for example, so his ties to the company are strong. The new game announced here, "Cry On", is being made by Mistwalker and Cavia; the platform is Xbox 360. Release period undecided.

According to Sakaguchi, the theme is "tears", not only tears of sadness but also tears of joy or inspiration; the main character is a young woman named Sally, and in preparing the scenario he's taking care in portraying fluctuations in her feelings. The setting is a world where humans coexist with Earth Giants. A war has revived the Earth Giants, throwing the world of this action RPG into chaos (? this doesn't make sense to me either)

Character illustrations are by Kimihiko Fujisaka, who illustrated Drag-on Dragoon 2. The style of the movie shown at the conference felt closer to natural animation than typical toon-shaded graphics, with impressive soft coloring. Sakaguchi and coproducer Takuya Iwasaki (Drag-on Dragoon/Ace Combat series) referred to this style as "Fujisaka Shading"; a new graphic engine is being written from scratch to present an original worldview.

According to Iwasaki, "as an action RPG, there will be areas that have been raised or lowered due to some disturbance, and the Earth Giant can break things or dash through." He comments that the great difference between the perspectives of normal characters and the perspective of the Earth Giant is an important aspect of the game.

Sakaguchi said, "This is my first action RPG. In action RPGs I think it's really important to have vexing puzzles and a high level of freedom, where you can go wherever you like. But my own usual approach with RPGs is to have the scenario pull you along. We're trying to mix the two styles, and have the scenario pull you along a little bit but still make a game that gives you a lot of freedom and really forces you to think. I'd like it to feel fresh in this regard."

The scenario is currently about halfway done. "I love Mr. Fujisaka's illustrations, how they convey both loneliness and inner strength," Sakaguchi said. He's striving for a scenario that does justice to Fujisaka's characters.

Also, Nobuo Uematsu is in charge of the music. He was unable to appear at the conference, but in a video letter remarked that "Mr. Sakaguchi has recently taken to writing lyrics --- we'll probably record a song."
 
Small Cry On scan, this is not animation but computer generated, they're using some new cel-shading engine.



1011635my.jpg




Haha, ich wusste es, Cellshading! :D
 
öhmmmm wen das game so aussieht dann gute nacht. :D (im positiven sinne )

Kann ich aber nicht glauben :P
 
das is cel-shading ??
kein art-work ??

hell !! also wenns so aussieht isses ja nicht mehr von handgezeichneten animes zu unterscheiden !!
bin zwar kein cel-shading fan, aber das find ich persönlich schon recht heftig, wenn das wirklich aus der engine stammt.
... kanns mir aber ehrlichgesagt nicht vorstellen.
 
Wo ist das Problem, wenn das Spiel 100 % aussieht wie ein Zeichentrickfilm? Ich finde so was gelungen...
 
Famitsu wählt wichtigste Personen 2005

22.12.05 - Die Famitsu hat Endkunden, Entwickler und Läden nach den wichtigsten Personen der Videospielindustrie 2005 befragt.

1. Hironobu Sakaguchi (Mistwalker): 473 Punkte
2. Akihiro Hino (Level 5): 418 Punkte
3. Satoru Iwata (Nintendo): 368 Punkte
4. Hideo Kojima (Konami): 323 Punkte
5. Ken Kutaragi (Sony): 287 Punkte

Gamefront
 
"Character illustrations are by Kimihiko Fujisaka, who illustrated Drag-on Dragoon 2. The style of the movie shown at the conference felt closer to natural animation than typical toon-shaded graphics, with impressive soft coloring. Sakaguchi and coproducer Takuya Iwasaki (Drag-on Dragoon/Ace Combat series) referred to this style as "Fujisaka Shading"; a new graphic engine is being written from scratch to present an original worldview."



Hehe, Fujisaka Shading... so genial! :D


Echt geil, es schaut wirklich aus wie von Hand gezeichnet.
 
from computerandvideogames.com

A mystery on Monday, unveiled on Tuesday - but now new information has been revealed regarding Cryon, the latest Xbox 360 project from ex-Final Fantasy producer Hironobu Sakaguchi's Mistwalker studios.

In the latest issue of Famitsu, as translated over at Next-gen.biz, Sakaguchi explains that the Cryon's theme "is tears. And not just tears of sadness - tears of happiness, tears of renewal... Basically, all kinds of tears".

Cryon is being created by Cavia, developer of Drag-on Dragoon, using a scenario created by Sakaguchi himself: "The scenario is mine. This game will be primarily scenario-focused". Cryon follows the story of a girl named Sally and her pet golem Boguru and, although an action RPG, Sakaguchi explains "Rather than have Sally swinging a sword and running around, we figured it would be more interesting to make the game design primarily puzzle- and problem-solving based. We want the feel of it to be, you spend fifteen minutes thinking up a solution as Sally, and then execute the solution in one (satisfying) minute as Boguru".

Featuring elements that seem to echo both Katamari Damacy and Shadow of the Colossus, as your play through Cryon, Boguru grows in size as your achieve goals - seemingly revolving around helping people, with the example given of lifting a boat to carry it to safety. "The concept is to invoke a feeling of accomplishment in the player after he's come a long distance as Sally, and cleared much terrain as Boguru. As the scale changes, so does the viewpoint of the character you're controlling. And thus catharsis is born," explains Sakaguchi "By manipulating this catharsis carefully, we can create a refreshing, pleasant action experience."

Visually, the game is being designed by Kimihiko Fujisaka of Drago-on Dragoon fame and Sakaguchi is keen to keep the game's graphical style as close to Fujisaka's artwork as possible, using the Xbox 360's processing prowess. If all that talent wasn't enough to whet your appetite, Sakaguchi's even got Final Fantasy composer Nobuo Uematsu working on the soundtrack.

We'll have more news on Cryon over the coming months.




Hört sich ja absolut geil an!

Go Sakaguchi go! :D
 
Nope, wohl erst zur E3 oder in einem der zukünftigen Famitsu Magazine.
 
Ausm NeoGAF:

Some rough translations of Sakaguchi part.

Blue Dragon

* It's "impressive" BD sold over 150k, considering 300k install base in japan
* he expected about 100k. though its sales is much slower, now he thinks it will be up to 200k around for LTD.
* He jokes that BD6 may be a 1m seller.

* DLC for shmup part, for those who find it difficult.
* DLC that enable to begin 2nd loop with 1st loop status.
* More to come.

* Now porting BD for other regions.
* 8 languages (English Chinese(2) Korean Spanish French German Italian)
* It will be not only subbed but totally dubbed. (some may depressed? heh)

Cry-On

* You'll see some of actual screenie in the near future.
* Manabu Kusunoki (Panzer Dragoon) is now assumed as main designer.
* Some of art design has been changed since last announcement.


Future Titles

* A.S.H will be come first, then Lost Odyssey and Cry-On.
* If there will be green light, he want to make BD sequel after these titles.


Ignore my typo and bad grammar as usual.
I'm so lazy to do Inafune and Itagaki pages. Both are good read though.


it seems the development has shifted to Artoon now
and here is the new concept image
0bf8553567d2f2b8e471498739fca787.jpg
 
Je mehr Rollenspiele, desto besser 8-)

Blackvirus schrieb:
Bleibt nur mehr die Frage, ob das ein gutes oder schlechtes Zeichen ist. Mit YI:DS hat Artoon ein geniales Game hinbekommen, aber der Rest war nicht sooo der Burner, afaik.

Blue Dragon entstand auch in Zusammenarbeit mit Artoon :) ... die übernehmen nur die Programmierung.
 
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