3DS Bravely Default [Square Enix RPG]

Was ist eigentlich das besondere des Spiels was alle so hypen lässt?

Für mich sieht das aus wie Standart Final Fantasy 1-6 in neuer Story?

Die Leute, die das Spiel bereits gespielt haben sind sehr angetan und bezeichnen es SE's beste neue IP (Sleeping Dogs hat man wohl vergessen...) seit The World Ends With You. Und das will schon was heißen. Ist definitv einer meiner Top-Titel dieses Jahr und wird direkt am Erscheinungstag gekauft. Ich lasse auch das FFX Remaster aus und spiele lieber BD, um das Spiel ein wenig zu unterstützen. Dann kriegen wir ja noch den ganzen Rest der japanischen 3DS-Spiele vllt. auch noch.
 
Ist aber auch ne Art Spoiler... bei Xenoblade z.B. wußte ich durch das Anhören des Soundtracks vorher, dass ich noch lange nicht am Ende des Spieles war, weil div. Musikstücke noch nicht ertönten.

Ja stimmt irgendwo wäre aber nicht so schlimm aber gut ich warte bis ich das Game durch habe :)
 
Schon komisch! Da es jetzt angekündigt wurde, ist es ganz still im thread. keiner interssiert sich mehr dafür :v:

Bravely Default Was Originally Designed As An Action RPG

Bravely Default: Flying Fairy feels like a classic Final Fantasy game. It has Final Fantasy III’s job system, a clever twist on turn based battles, and an art style that’s reminiscent of Final Fantasy: The 4 Heroes of Light. It must have been designed as a nostalgic JRPG all along, right? Nope!

“In the beginning, Bravely Default was an action RPG. We switched to a traditional JRPG style by selecting commands and without action,” Takehiro Terada, president of Silicon Studio explained to Siliconera.

Silicon Studio developed Bravely Default: Flying Fairy for Square Enix and also made 3D Dot Game Heroes. I asked Terada why they switched game designs, especially since Silicon Studio has developed an action RPG before.

“We did a prototype that was up and running,” Terada replied. “We played it and discussed with the producer if it was fun or not, and we decided to make a traditional JRPG.”

One of Bravely Default: Flying Fairy’s unique features is its augmented reality cutscenes. In Japan, Square Enix released multiple demos and each one had an AR movie accompanying it. Compared to other uses of AR, the movies in Bravely Default are impressive. Characters act out a scene by walking around your room and even fall through your floor.

“The AR is from the Nintendo SDK, but the implementation was done by us,” Terada explained. “Everything is possible with the SDK alone, but probably other developers haven’t had a chance to dig into it.”

“When we spoke awhile ago you said 3D Dot Game Heroes was developed to market Silicon Studio’s middleware. Is Bravely Default showing any new tech?” I asked. Ian Graham, Principle Engineer at Silicon Studio, replied: “I’d say it’s less of a tools show horse and more a pure game development powerhouse.”

So, how did Silicon Studio get started with Bravely Default?

“Square Enix is a shareholder, so we have had a relationship with them from the beginning. We had a connection with the producer so we started talking. They were planning to pick another company for development, but after discussion they selected us,” Terada explained.

While Silicon Studio is primarily a middleware company, they do plan to develop more games in the future, too. Meanwhile, Square Enix have been gearing up for a sequel to Bravely Default in Japan.

Bravely Default will be published in North America and Europe by Nintendo. Europe will get the game sometime this year, while North America will see it in 2014.

Quelle: Siliconera
 
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Was gibt's denn noch groß zu sagen, Kamui.
Wenn es nach mir ginge würde es heute erscheinen..
 
wir können uns auch weiterhin über die möglichkeit einer jap. synchro auf dem modul unterhalten. :smile5:
einige hielten sowas ja für unmöglich wegen der derzeitigen modulgrößen.
 
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