With the latest Paypal total -- roughly $62,000 from 800 backers -- we've surpassed $3mm
Asynchronous Online Multiplayer
You've been guessing at this one for a while, so it's time to reveal a few things IGA's hoping to implement!
"Borrow" a friend's character stats for a certain amount of time (your friend will get a bonus)
Ghost Data (See friend's saved character movements while fighting a boss)
Friend's playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)
Plus another surprise that we'll unveil soon...
Of course we're still in the planning phase, so who knows what we'll end up with. As always, though, IGA and the team would love to hear your ideas—how would you build a great asynchronous multiplayer experience?
was das bei 37500000 wohl sein soll? :angst2:
hat für mich was von nem notenschlüssel...
und der satz von alucard dadrunter
müsste dann auf jeden fall was mit dem SOTN ost zu tun haben...vllt re arrenged ost für alle?