- Seit
- 24 Apr 2003
- Beiträge
- 18.644
IGN schrieb:"We wanted to be able to put you in a room with nothing in it and still let you have a lot of fun," commented Craig Sullivan, Lead Designer, Criterion Games. "The whole point of it all is take the first-person shooter genre and make it the way we want to. We want to make something you can play that's exciting as a movie firefight. Even the lowest form of a gun in a game should still scare the sh*t out of you. If the gun is fun to fire in an empty room, we've got something. If not, we've got nothing. Sure there will be some things we do that other games do too, but we'll do them differently. You won't shoot at the floor and burrow down into nothingness, for example."
... schrieb:For one, the finished version of Black will boast objects and environments that can be completely and totally destroyed with a mixture of real-time and scripted segments. The demo we were allowed to watch and participate in illustrated these dynamics perfectly as we moved from an empty starting point to the remains of a war ravaged city street. To see what the game can really be capable of, however, we didn't even have to move; as the excellent deformation system could be exposed immediately in the first room. Cycling through our three available weapons (pistol, shotgun, and machine gun), we blasted away at the walls with realistic effects. Paint chips, wall fragments fall into pieces, and debris clouds all form and dissipate with eerie realism.
... schrieb:Moving outside brought even more amazing reactions as objects broke and fell relative to where they were shot. In one quick melee, for instance, we chased a pair of enemy soldiers with our machine gun as they ducked for cover behind the windows of a nearby building. But not only did we eventually blast their lifeless souls into nothing but little ribbons, we also took out the majority of the building they inhabited with it; destroyed windows, collapsed catwalks, and signs that were meticulously dismantled were all examples of our unbridled video carnage. At one point, we even managed to blow the tires out of an automobile and dropped a giant water tank from the top of a disheveled brownstone.
... schrieb:Even so, you'll have to take our word for it that the game is absolutely stunning; with a bevy of special effects, animation, and lighting bits at with almost no slowdown from the 60fps benchmark at all.