Cast and Crew
-The Creative Director on ACU is Alex Amancio; who was also the Creative Director on ACR
-The Lead Writer on ACU is Travis Stout; who was also the lead writer on State of Decay
-ACU will have three composers: Chris Tilton, Sarah Schachner and Ryan Amon, preview of the game's soundtrack here.
https://www.youtube.com/watch?v=zb0moWEErOM
-Arno's voice actor is Dan Jeannotte
CO-OP
-Seamless 2-4 player co-op
-The skills and unique gear you acquire in solo missions will be accessible in co-op
-You will also select one of four unique co-op skills that will help your team survive, evade or kill more effectively.
-Full co-op support in the open world
-There is a large incentive to replay the co-op missions with randomized enemies, alternate paths, and various tactical options that can lead you to new challenges, encounters, and rewards.
-You are always playing Arno. When you're playing co-op, you're actually playing a memory of Arno performing a Brotherhood mission for the Assassin Brotherhood. From everybody’s perspective, they're playing Arno. However, other players can see your gear, outfits, and weapons so unless everyone chooses the exact same gear, weapon types, colors, and cloth textures, it's very hard to make clones.
-All co-op missions are optional, story based and can even be played solo. The developers promise that those of us who love playing through the game's solo campaign and side missions will not feel underserved. Warning, missions for obvious reasons are harder if you play with less than the recommended amount of players, and naturally easier when you play with more than the recommended amount of players.
-There will be at least eleven Brotherhood (co-op) missions.
Customization
-As you complete missions, you’ll earn skill points, which you’ll be able to spend upgrading your skills.
-Unity includes different skill trees for stealth, combat and navigation; it’s up to you how you spend those points.
-Confirmed available weapons: Spears, Axes, Swords, Pistols, smoke bombs, muskets and the Phantom Blade.
-The skills and unique gear you acquire in solo missions will be accessible in co-op
-There is a massive amount of customization options for Arno’s robes. You can mix, match and decide which hoods, top body, lower body, and boots you can wear. As well as the option to get rid of the iconic assassin coat tails. You can also edit the texture that appears. From plain white clean clothes to dirty stripes.
Combat
-The new combat system is based on skill, timing, and flow
-Enemies are both smarter and tougher, but so is Arno. Button mashing will no longer work when facing a large crowd.
-The instant, one button counter kill and kill streaks are both gone
-The Phantom Blade, the new form of Hidden Blade which can also fire projectiles. It has two main modes, the instant kill bolt, and the berserker bolt (Which works the same as the berserker dart in AC4). The Phantom Blade can also be helpful with causing a distraction, where a guard will go over to check a dead body
-New combat moves include parry, dodge, tackle and heavy attack.
-One skill tree will be devoted to combat
-Confirmed available weapons: Spears, Axes, Swords, Pistols, muskets and the Phantom Blade
Stealth
-The stealth system has had a complete overhaul
-There is now a dedicated stealth mode, where at the press of a button, you crouch, move slower, are harder to detect and can cover against objects
-Stealth mode is activated by pressing LB(On XB1) or L1(PS4)
-When evading your pursuers it is vital you break the line of sight, they will search for you in your last known position
-There is a new disguise skill
Open World/Side Missions
-Full co-op support in the open world
-The buildings in Paris, including historic monuments like Notre Dame, are 1:1 scale, the city itself, is about the size of the frontier in AC3
-You can explore sewers and the famous catacombs of Paris seamlessly with no loading screens.
-Solvable murders are spread throughout Paris
Paris stories missions
-Nostradamus treasure hunt; You will to use the database entries to help solve riddles left by Nostradamus
Changes/Enhancements to the AC Formula
-Dynamic events like participating in fights or chasing a thief are available in the open world
-The new high ground feature allows you to see all the gameplay opportunities in the near by vicinity by simply being high up
-There will no longer be guards patrolling the rooftops
-There is no longer an automatic day/night cycle
-One quarter of buildings are enterable seamlessly with no loading screens.
-There is a max of 5,000 NPC’s on screen at once
-Parkour changes
1.The parkour system has been overhauled, we now have the ability to parkour down as well as up just by the press of a different button.
You parkour up by holding A/X and RT/R2 and can parkour down by holding B/Circle and RT/R2
Main Missions/Story
-Arno grew up in Versailles and that is where the game will begin
-Arno has French and Austrian heritage and joins the Assassins in 1789
-There are two main categories of missions: Adaptive Mission Mechanic (AMM) and Blackbox
AMM missions give a theme and can change depending on what you do during a mission. For example, if you’re caught during a tailing sequence, it becomes a chase sequence. If you lose your target, it becomes a locate sequence.
Blackbox missions give you an area to explore, “create opportunities, and kill your target.”
You can replay missions and complete them in different ways.
When accepting a mission, you can see the difficulty of the mission on a scale of 1-5 stars, what friends are playing it, and, if it’s a Brotherhood (co-op) mission, the maximum number of players that are allowed.