PS4/XOne/PC Assassin's Creed Unity

Ich glaube, dass ich AC wieder nicht widerstehen kann. Ich liebe einfach wenn das Szenario in einer großen Stadt mit toller Architektur ist.
 
1. Everything Is New

Assassin’s Creed Unity isn’t just an iteration on the previous Assassin’s Creed. This game has been rebuilt from the ground up specifically for the next-generation of consoles and the latest PCs. “Because of these new-gen consoles, this is the first time that we can fundamentally change a lot of the core mechanics and a lot of the stuff under the hood in terms of engine, game mechanics and actual game structure,” says Creative Director Alex Amancio. “So this is what Unity is. It’s not a reboot. It is a reinvention of Assassin’s Creed for this next generation.”

2. Including the Parkour…

One of the biggest changes: the ability to navigate down a building. Previously, you’d climb up a building, race across the rooftops, then find a convenient haystack for a leap of faith, landing safely on the ground below. “We wanted to avoid having haystacks all over the place and doing that special move all the time,” says Senior Producer Vincent Pontbriand. “Controlled descent is more exciting. It also allows you to do things that are different each time. This also adds to the sense of joy of being free and doing whatever you want.”

You’ll need that extra freedom of movement, as the buildings are now all designed at a 1:1 scale. Acrophobics, beware: You’ll really feel that height when you’re standing atop Notre Dame, staring out over the city.

And that’s just a small taste of how navigation has been overhauled. The way an Assassin will move through Paris will be radically different than in previous games – but we’ll have more on that later.

3. …And the Stealth…

From how the enemies react when they spot you, to how you sneak around Paris, stealth gets a full makeover. That includes a new stealth stance, which changes how Arno moves and alters how he sees the world. In fact, stealth is once again at the center of the experience, thanks to some radical changes to the gameplay. After all, as Amancio says, “Assassin’s Creed is first and foremost a social stealth game. You’re an Assassin. You shouldn’t be Rambo.”

4. …And the Combat

Speaking of Rambo, when it comes to combat the team went back to the original core values of the game – but then executed everything on a next-gen level. “We actually made combat a little bit harder than before,” Pontbriand says. “The Assassin is still a very, very strong fighter. He can easily dispatch an individual or a couple of guards or enemies. But we also wanted the game to be a little bit more realistic.”

Enemies are both smarter and tougher, but so is the Assassin. Button mashing will no longer work when facing a large crowd. A savvy Assassin will have to rely on a combination of stealth, planning and all the tools at his disposal to handle certain situations. “It’s more fun because there are more tactics involved,” Pontbriand promises.

5. Mission Uncontrol

Mission structure has also changed. Or, to put it more directly: missions no longer have a set structure. In previous games, you’d be given a defined set of goals. You’d achieve them, or you’d start over – either at the beginning of the mission or at an appropriate checkpoint. Assassin’s Creed Unity introduces something called Adaptive Mission Mechanic (AMM) – which is exactly what it sounds like.

To explain AMM, Amancio lays out a typical scenario from previous games. Let’s say you’re tailing a Templar target; if you get spotted, the mission might be over. That’s no longer the case. “We’ve opted for a different philosophy where we won’t tell you Tail this guy,” Amancio says. “We’ll just maybe tell you Figure out where he’s going.” That means you can tail him if you like – and if you get spotted, the tail could turn into a chase. If you lose him altogether, your goal switches to locating your target. If a riot happens to break out and your target is killed, then you can loot his body to, say, find a letter that tells you where he’s going. “So it’s really up to the player to figure out how he’s going to do this,” Amancio says.

Of course, there’s much more to AMM than this. It’ll never be as simple as choosing the easiest path (i.e., killing every target and looting their bodies) because that could have serious repercussions in the world. “If a guy is missing, maybe they’re going to double up patrols in your next mission. So there’s a risk. It evens itself out.”

6. Say Hello to Arno

Every Assassin finds his way into the Creed in his own way. For Arno Dorian, his journey is about redemption. “Arno was witness to a great loss,” Amancio says. “He feels responsible for that. He feels that he could have prevented it, and he didn’t.” So Arno seeks out the Assassins in the hopes of acquiring the means to prevent the corruption that hurt him from hurting other people.


7. Paris Bound

Assassin’s Creed Unity is set in Paris during the French Revolution – one of the bloodiest, most chaotic periods in world history. This was also a time that set the stage for the modern era, changing everything that came afterward.

But history lesson aside, Paris during the French Revolution was also a bustling, dense city, with amazing architecture and a diverse population. There are various factions in the world, groups of people who will interact with each other – and who the player can use to his advantage. And there are moments when you might see crowds of up to 5,000 NPCs on screen, as opposed to 150 or so that you might find at maximum in previous games.

Assassin’s Creed Unity also introduces interiors. Yes, you can enter buildings throughout the city – some of which will be simple interiors, with others being fully decked out settings for missions. “It’s a game-changer for us,” Pontbriand says. “You can explore Paris inside and out.”

And under. The catacombs of Paris will also be available for players to explore.

8. Slay Together

Along with the single-player experience, Assassin’s Creed Unity also let’s up to four players join up and take on story-driven missions within their game world. “Each mission is a self-contained story, which means that we picked different really cool elements of the French Revolution and built a huge systemic mission around it,” Amancio says. And each of these missions can be played multiple times, tackled in multiple ways, offering a different experience depending on how many of your Brotherhood join, and how they’re customized…

9. Choose Your Own Assassin

…Yes, customized. “We have a fully customizable Assassin, who can evolve over the course of the game,” Pontbriand says. “So as you complete missions, you’ll earn skill points, which you’ll be able to spend upgrading your skills.” Unity includes different skill trees for stealth, combat and navigation; it’s up to you how you spend those points. And you can also further customize your Assassin with different gear, offering even more diversity in how you play. This customization fully crosses over from the single-player to the co-op and back again.

BONUS! Present Day

Yes, there will be a present day – but we’re not talking about it yet. We did, however, get one tasty tidbit out of Amancio. “It’s very different than anything you’ve seen in any of the past games,” he says. “Black Flag was different. This is more different.”

http://www.neogaf.com/forum/showthread.php?t=835082
 
Ach das. Was ja keinen Einfluss hatte auf irgendwas. Ne danke, sinnlos Sachen können sie gerne behalten ;-)

naja doch, wenn man die händler nicht ausgebaut hatte kam man nicht an bessere waffen, rüstung, munitionsbeutel, etc

bei ac2 war das schon ziemlich cool weil man n bissel überlegen musste wo man sein geld investiert, neue ausrüstung oder lieber ein bordell was die kosten über zeit wieder einbringt

am ende war man eh millionär aber fand das immernoch besser als assassine oder schiffe entsenden, grad das hat bei black flag schon extrem genervt weil man anders nicht an geld kam
 
größte stadt ever innerhalb der serie ? klingt cool werds ende des jahres für ps4 holn
 
Ubisoft spricht von Veränderungen, mehr Stealth und schwereren Combat? Okay....ich gebe dem Ding eine Chance. Setting liebe ich....vielleicht wird es doch gekauft. Aber wenn sie mich damit wieder enttäuschen, dann war es das für mich (außer WW I kommt irgendwann).
 
[video=youtube;rdJAkhD9y68]http://www.youtube.com/watch?v=rdJAkhD9y68[/video]

Nochmal sehr gute Zusammenfassung der wichtigsten Infos imo. Ich krieg meine SP-Erfahrung, ohne Abstriche, kein Koop-Zwang pour moi :banderas:
 
[video=youtube;rdJAkhD9y68]http://www.youtube.com/watch?v=rdJAkhD9y68[/video]

Nochmal sehr gute Zusammenfassung der wichtigsten Infos imo. Ich krieg meine SP-Erfahrung, ohne Abstriche, kein Koop-Zwang pour moi :banderas:

scheint wirklich ein sehr guter teil zu werden :)

dieses feature "hochebene" wo die entwickler noch überlegen ob automatisch oder per knopfdruck funzt hoffentlich nur per knopfdruck.
 
da es nun einen skilltree gibt und die möglichkeit seinen char individuell anzupassen, rutscht das teil direkt mal weit nach oben auf meiner most wanted liste :lick:
 
Gibt keine offizielle aussage von Ubi zu den Auflösungen, das wäre schon längst im GAF.
Und jedes game kann 1080p erreichen, die frage ist nur wie groß werden die Abstriche im Gegensatz zur Konkurrenz. ;)
Bestes Beispiel ist gerade UFC von EA oder Watch Dogs.
 
Erst Destiny und jetzt AC... Würd mich mal interessieren, ob das wirklich was mit dem Kinectwegfall zu tun hat...

Das hat mit Sicherheit nix mit dem Wegfall von Kinect zu tun. Eher mit der Tatsache dass MS darauf bedacht ist, dass die Entwickler auch auf 1080p kommen. Wenn XBox One Spiele permanent niedrigere Auflösungen haben, kauft die Konsole ja gar keiner mehr.

Viele Leute haben aber keine Ahnung was AA, SSOA oder andere Grafikeffekte sind, die aber deutlich wichtiger für einen grafischen Gesamteindruck sind als ein par Bildpunkte mehr oder weniger. Also werden bei diesen Effekten die Abstriche gemacht. Watch Dogs ist dafür ein gutes Beispiel (wenn auch immer noch nicht pari). Das ist aus Marketingsicht besser als geringere Auflösung. Das das Spiel im Zweifel schlechter im Gesamteindruck in 1080p ausschaut als wenn man die Effekte bei niedrigerer Auflösungen teils zur Verfügung hätte, sei mal dahingestellt.
 
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