Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Emotion schrieb:Ich find das neue Gameplay Video zu F1, Suzuka um Regen, total stark.
Liveblogging The Gran Turismo HD Press Event
We've just sat down with Kazunori Yamauchi in a room with about 40 or so press types to get an inside look at the upcoming PlayStation 3 title, Gran Turismo HD. After walking through the studio, checking out the relaxation room, the dorm rooms, the weekend staff plugging away at car models, we've been brought into the conference room to see what GT:HD is all about.
Kazunori's going on about the suite of online features: online garage, head to head racing, drift contests, team and club builders, voice chat. It's a lot to shoot for. They admit that not all of this stuff might not be available day one, but expect it to come "soon".
Kaz is pushing the user creation features of GT:HD. Talking about the differences betweek GT:HD Premium and GT:HD Classic. "Over the years we:ve collected massive assets and we've rebuilt those assets in HD".
Why can:t you combine the assets, the features of Classic and Premium and put them into the same game? They did a quick simulation based on that request. Basically, it's a factor of time and that that would take upwards of three years.
"We've finally reached the stage where the car modeling is up to speed with the power of the PS3." He's talking about the features of GT:HD Premium which is the GT5 sneak preview with "full PS3 spec qualities".
"Due to the fact that this is an online game, there will be regular system updates of new content, cars, tracks, what have you."
Now we're talking about the Classic version. "Its very important to have assets to support the online depth we have".
GT:HD Classic content will feature 770 cars, 51 tracks, 4500 items - all downloadable.
We hope to add car parts, visual parts, things people can download to make modifications. This is being shown on the screen with the shop front image on the network platform. "We can't go public in saying this, but this is the GT version of iTunes." They haven't yet decided on pricing for any of these items.
"Gran Turismo HD is the bridge to GT5, there would be no GT5 without this game."
Kaz talks about how they want to make items in the game as desirable, more like enviable, and that not every item or car will be available to every person. You have to be able to "afford" it. He wants to create that ownership lust that exists in the offline world.
Jean asks if we'll be able to resell rare items to other users. If we'll be able to command an inflated price. "Technically, anything is possible".
GT:HD is also designed to be more casual, more accessible. It's intended for smaller bites, gaming sessions of 30 minutes. Kaz thinks that there will always be a market for the hardcore GT player, but this is the focus for now.
Someone asks about PSP integration. Will we be able to buy things via GT:HD and use items on the PSP? Kaz says thats an "interesting question" and that we should talk about it later.
After we get the PS3 version up and running, then we'll go back to the PSP version. He hints that that level of interaction asked about just now between GT:HD and the PSP version was very accurate.
We're taking the example of the beta test we tried months ago, that there is a range of drivers that are just average and super good. We've come to a stage where we need to categorize the physics models to best suit their driving skills.
Damage? "Another piece of homework that we've always forgotten to submit". The crowd laughs, but Kaz says the hope to support damage models at the start of next year.
This damage model will, in theory, affect the visuals, the physics, the drivability, the integrity of the car.
"Implementing damage, the biggest hurdle was obviously dealing with auto manufacturers. The philosophies from manufacturers is starting to gradually change. The best compromise at this point is to model damage to racing cars and not yet to consumer level cars."
Now they're talking about the improved calculation power of the PS3 and how the AI will improve.
![]()
Now, we move onto new car manufacturers, including Scott's favorite, Ferrari. He seriously just did a little giddy golf clap.
Ferrari's chief engineer has said that the GT:HD model was the best CGI model of their cars that they've ever seen.
They hope to add more cars from the Ferrari line up, including older models, but won't be including Formula 1 models.
Now, they're showing the GT:HD box art. It just happens to be Ferrari red. What a coincidence.
![]()
They plan to ship the title in Japan and Asia during winter 2006-07 and North America and Europe in 2007. We'll not hold our breath, no offense.
Now, we're moving on to some Q&A.
The crowd is asking about the length of time and difficulty involved in modeling such finely detailed cars for the next generation console. How will it affect the output of downloadable content for GT:HD Premium?
Kaz: It is problematic. The range of cars in previous version was very rich, now we may have to focus on the more popular cars that users want. We have to find the right balance. The whole team is bigger, we have more artists, but they have so much we need to do, it keeps us from developing everything.
What's the purpose of creating a GT5 if you can just download new content to GT:HD Premium?
Kaz: We sell Gran Turismo in over a hundred countries and there will be territories that have not adapted as quickly as the US and Japan to internet service. For that reason we have to have a packaged product.
Have you found any pushback from the Blu Ray engineers to have a disk that can hold all that data as opposed to having it available online for download?
Kaz: The product that we just communicated to you will start with a disk based solution, and we hope to aim for a low price point. The reason why we think of doing a disk based system and pushing 10 to 20 GB of data we need a disk and Blu Ray is the solution. In the future, that could probably change. It could end up that its cheaper to do it via download.
Your products tend to be compared to other games as more voluminous. Are you making a game anymore as opposed to an obsession?
Kaz: Precisely so. (It's an obsession)
Is there really room to improve or have you reached your goal?
Kaz: The example of the modeling, its to a point where I'm saying this is good enough. The physics and simulation aspects have room to improve. There is obviously lots of room for improvement in the online aspect.
What are you doing to make Gran Turismo fun for the casual audience? Are you looking at aspects of other games and including those in GT?
Kaz: One of the examples of our target features, there was one called Track Date, you're with your friends, with your favorite car for the weekend. You're in Leguna Seca, you're just kicking back, you're not worrying about time. You're having fun, not burning rubber.
If everything is available simply through commerce, what will be available for gamers who want to unlock content through skill?
Kaz: There is a special car that is not available via commerce. Perhaps there is an online race and the car is only available to the winner. We hope to add that kind of content. Going back to the online community, there are the players who are participating and helping us build, there are manufacturers, but naturally as the community is formed, there will always be star players. There will be some guy in LA (Scott raises his hand) who will be the best in his area (raises it further). There will be car clubs, there will be mean guys that people are afraid to race, there are many angles to this where gamers will still be motivated to be better than others.
Given your role as a hardware contributor at Sony, have you considered moving into another position? What's after Gran Turismo if it's becoming closer to your ultimate vision?
Kaz: Its true I have two hats, one as Gran Turismo creator, one as executive director, but let me ask you this, would you rather be president of Columbia Pictures or would you rather be Steven Spielberg?
We're done! Time to bug Yamauchi, play some GT and snack.
Currently, I'm a lot more excited by the PS3 lineup than the Wii60's. The lineup alone may be enough to win the console war
Darji schrieb:KEINE BILDER QUOTEN
RWA schrieb: