GS: You mention the "critical path" kind of core storyline. How linear is that storyline? You've said that this game is or may be the first part of a trilogy, so are we looking at, say, multiple possible endings, or is it going to be a more fixed progression for the storyline?
CH: There are definitely multiple endings, and it's actually a matrix of endings, and not just because it branches out into a few different points from one decision point. It's actually based on a combination of the way that you play the entire game and the decisions that you make throughout the ending sequence, so that both of those things actually really matter. It's nice to be able to make really important decisions as you approach the ending of a game to decide what's going to happen. But you don't want to have a situation where you can just reload and make different decisions and see a different ending, and see [all the endings] that way. Because, really, that's the value of being able to play a certain way throughout an entire game, is that that makes for a fundamentally different ending