Die US-Version von Too Human ist leider
nicht regionfree:
We have tested both
Too Human - 360 and
Smash Court Tennis 3 - 360 (Region Free) on our PAL XBOX 360 and can confirm that Too Human is
NOT region free but Smash Court Tennis
IS region free.
http://vgplus.blogspot.com/2008/08/region-free-test-too-human-smash-court.html
Aber dafür sind alle Sprachen und Untertitel drauf - bringt nur nichts, wenn TH regionlocked ist

:
Tadashi,
Every copy of Too Human includes all the localizations, I just double checked mine to verify and there is Japanese voice overs. English, German, French, Italian, and Japanese are on mine.
There is also subtitles for all of the above languages plus Spanish, Chinese, and Korean. Changing the text language also changes all of the menu, item names, etc. to the appropriate language.
You can change these in the options menu.
http://toohuman.net/index.php?option=com_joomlaboard&Itemid=28&func=view&id=68889&catid=2
-------------------------------------
Und wieder ein neues Review:
4/5
http://www.g4tv.com/xplay/reviews/1823/Too_Human.html
- Strong compelling story
- Satisfying combat
- Amazing amount of character customization
- Co-Op gameplay
- A bit of a learning curve
- Story and gameplay feel disjointed
At long last,
Too Human has been released. The long development cycle of the game and a seemingly endless stream of controversies have threatened to establish a mythology larger than the one presented in the game itself and eclipse the true question, "Is the game any good." Well here's your answer, while it's not perfect it's very, very good.
Of Norse Mythology and Lasers
Taking from Norse mythology,
Too Human is a retelling of Ragnorak, more or less, the end of the world. You play Baldur, who, prior to the game's beginning, has been killed and his body taken from Hel, the underworld. Problem is, Gods aren't supposed to be tramping down into such places and taking back their own, it violates an ancient truce and drums up no end of trouble.
Thankfully, this is not a literal retelling of the Edda. Instead Silicon Knights has recast the narrative inside a cybernetic realization of the stories, technology is a product of the gods although its role would appear to have something less than a blessing for the humans they lord over and protect. It has corrupted the eden-like world they once inhabited and turned into a cold, menacing metropolis sunk into perpetual night and at its borders live creatures that threaten humankind and are wholly machine.
The cyberpunk conceit sounds like a stretch but, on the whole, it works. The art direction manages to seamlessly blend the grandeur we think of with this mythology and make it come alive again with a healthy dose of futurism. In particular is Baldur himself, his face scarred with luminescent lines that could be either tattoos or battle scars. Small touches like this make
Too Human, a very compelling game to watch as well as play. The storytelling is also strong, but those without some background in the source material may find it decidedly opaque while those well versed in it might be driven to distraction trying to establish the equivalencies.