Con$olef@natic
L99: LIMIT BREAKER
Screen tear me if old
Digital Foundry: Hands-on with COD: Advanced Warfare multiplayer
http://m.neogaf.com/showthread.php?t=914593
MP sieht imo echt schlecht aus
Digital Foundry: Hands-on with COD: Advanced Warfare multiplayer
http://m.neogaf.com/showthread.php?t=914593
Running at a native 1600x900 at both events (a boost from the E3-era 882p), little has changed to Xbox One's rendering setup for multiplayer, suggesting this number is a lock for all modes in the final release.
With only two cases of singular dropped frames, this multiplayer build is in an encouraging state as is, though we note that when the engine is (very rarely) taxed to its limits, an adaptive v-sync kicks in, producing screen tear.
The good news? After analysing over 23,000 frames of footage we record only three actual torn frames - essentially invisible during the run of play.
MP sieht imo echt schlecht aus

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