Manigoldo
L17: Mentor
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Und wenn ich heiß durch was anderes ersetzte was zählst du dann![]()
Kiera-Hype-Count

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Und wenn ich heiß durch was anderes ersetzte was zählst du dann![]()

Gibt es in den Mosou-Games denn auch One vs One Kämpfe? In den Bildern sieht man bisher ja nur Massenkämpfe.
-QuelleAs previously reported, Nintendo and Tecmo Koei’s upcoming collaboration title Hyrule Warriors will have a 2-player, mode with Impa being one of the playable characters. The official website shares more on the heroes and villains of Hyrule Warriors.
Link:
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Link is a soldier of Hyrule Kingdom’s forces who has strengths beyond all others, to go with the power of the Triforce of Courage. He has the kindness in his heart that allows him to communicate with fairies, and the heart to go against evil, even if it’s much stronger than himself, thanks to his strong sense of justice.
Link relies on his footwork on the battlefield, and uses various weapons in combat. He’s considered more of a speed-type swordsman, above all.
Impa:
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Impa is a new captain of the Hyrule Kingdom, who has the responsibility of protecting and watching over Princess Zelda. As the head of a tribe that has been supporting the Hyrule Kingdom from behind the scenes, Impa’s loyalty towards Princess Zelda is second to no other.
Her fighting style revolves around the use of her giant katana to pierce through enemies. She’s a skilled veteran with the sword, who does everything from her footwork to behavior in a sharp manner.
Cia: (Official localized name)
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Cia is the embodiment of evil that extracted the good out of a certain witch’s heart. She’s honest but egotistical, provocative and aggressive. She has a strong desire of wanting to make everything in the world her own, and most of all, she wants the hero Link all to herself.
Wizro:
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There was a ring that has existed for countless centuries, that continued rendering numerous owners delusional, as it absorbed the power of darkness to create an ominous bright glow. Due to a magic of Shia’s, it has transformed into a wizard, named Wizro.
While Wizro remains loyal to Shia, he longs for more, as he searches for someone much stronger to follow. In battle, he uses explosive dark magic, along with other magic that has an effect on his surroundings. He specializes in three-dimensional magic, so you might need to keep stay sharp while facing him.
Valga:
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Valkga is shia’s aide, who traded his heart for tremendous strengths in a contract with the evil witch. Unlike Wizro, Valga rushes in without thinking much, as he searches for a worthy opponent. During combat, he tends to get excited, especially while facing tough foes.
He uses a big spear that resembles a dragon’s claw as his weapon of choice, as he often lets out a loud roar to go with some heavy damage dealing hits.
Hyrule Warriors will be released on August 14, 2014 for Wii U in Japan and later on in the West.
In an interview with the game’s developers, this week’s Famitsu discussed how Hyrule Warriors came to be. In the same interview, The Legend of Zelda series producer and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi also talked about working together, from teams to ideas, for the upcoming game.
During the interview Hayashi explains that the staff of Team Ninja, known for their work on the Dead or Alive and Ninja Gaiden games, are working on Hyrule Warriors, but that certain members have been specially selected to be part of the development team.
According to Koinuma, both the game and the development team constitute a collaboration of sorts. For example, the main programmer on Hyrule Warriors is a staff member from Team Ninja, while the main planner served the same role in Omega Force’s development of One Piece: Pirate Warriors. Meanwhile, the director has a background in the Dynasty Warriors series.
When Famitsu asks if this makes it the first time that Team Ninja and Omega Force have worked together on the development of a game, Hayashi explains that it is, and it’s something they’ve wanted to do for a while, but never had the chance to.
“When it comes to getting a good feeling out of beating down enemies, Omega Force, who develop the Dynasty Warriors games, would surely have an edge in that department,” says Koinuma. “However, as far as one-to-one combat goes, I felt that that Team Ninja, who worked on the Dead or Alive series, could also come up with something good. So, we just decided ‘let’s just mix them together!’”
Famitsu asks if Tecmo Koei had any trouble working with an IP such as The Legend of Zelda, in terms of what they could and couldn’t do.
“When we first began working on the plans [for the game], there were many things that we couldn’t decide on from within our company alone, so we often went to Nintendo and also consulted with Aonuma for the more detailed parts,” explains Hayashi. “As this process went on, we were able to see a fine line between what we could and couldn’t do with Hyrule Warriors.”
“It got to the point where we and Aonuma reached a common understanding of what we could do with Hyrule Warriors, and from there, development really really sped up.”
Aonuma also mentions that this ties in with his earlier words, when he expressed his desire to change the mindset of having The Legend of Zelda stick to its traditional roots. For this reason, he felt that Hyrule Warriors would make things interesting.
“The Legend of Zelda has a history of 27 years, and the way it is played has already been well-established,” says Hayashi. “So at first, we went in the direction of wanting to make something that could follow the way The Legend of Zelda is played.”
“However, that is something you could experience by playing any game of The Legend of Zelda series, and even if we could imitate the surface of it, it’s not something we could actually make. In the end, we realized that it would be best to make a Warriors title that has elements from The Legend of Zelda series.”
Aonuma adds, “There wouldn’t be a reason for making it a Warriors [game] otherwise, right? I wanted Tecmo Koei to make a Zelda game that I can’t make. And for this reason, I asked them to ‘give it more of a Warriors approach’.”
Hyrule Warriors will be released on August 14, 2014 for Wii U in Japan and later on in the West. Note that this game isn’t the next mainline title in the Legend of Zelda series, so Aonuma’s comment about breaking away from Zelda tradition isn’t limited to this game.
Das Wizro nach jemandem stärkeren als Shia sucht könnte ja bedeuten das es im Spiel so jemanden geben wird.



Ich rieche da wiedermal das altbekannte Setting: Diener des Bösen (Cia) wird benutzt den Großmeister des Bösen ;-) (Ganon/Ganondorf) wiederzubeleben - epische Schlacht, kabäääääm, klong zing bäm. Massenschlacht![]()
Hoffentlich ist das Game Teil der Canon-"Story"
Es würde sich SO anbieten und sie könnten so viel tun![]()

Was den nun?
.Hoffe nur das man nicht umbedint alle Zeldas kennen muss um die Story zu verstehen denke aber mal nicht wird sicher Anspielungen geben aber mehr nicht.


Fand das Spiel seit seiner Enthüllung gut und gerade jetzt wo man doch so massig vor der E3 vom Spiel erfährt, krieg ich voll Bock wieder ein musou einzuwerfen, am Besten das hier
Glaub sogar auf der E3 kommt neben ner Demo eig nur ein neuer Trailer, mehr brauch man dazu eig aktuell gar nicht![]()

Wenn du ein super Musou spielen willst leg Warriors Orochi 3 ein![]()
. Scheiss Zwickmühle immer.Hab zeitweise immer wieder überlegt es mir zu holen gerade wegen der 100+ Charaktere aus allen Tecmo-Koei-Serien, aber momentan hab ich noch so viel tu zocken und zu tun. Scheiss Zwickmühle immer.