Salamiboden
L14: Freak
- Seit
- 4 Feb 2012
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- 6.233
Ich meinte mit allen 4 Plattformen natürlich: PC, PS3, X360 und Vita 

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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bestätigt nur die bisherigen Anspielberichte auf der Gamescom. Aber aber Gametrailers![]()
Dann stimmt das soIch meinte mit allen 4 Plattformen natürlich: PC, PS3, X360 und Vita![]()
Du hättest dem Gametrailers Typen sicher auch geglaubt, wenn es sich um ne andere Konsole drehen würde.![]()
Ja hätte ich, bis halt die "Haterberichte" eingetroffen sind![]()
Entweder findet hier wieder eine vernünftige Diskussion statt oder einige können sich aus dem Thema verabschieden.
The executive producer of Sonic And All-Stars Racing Transformed has told Official Nintendo Magazine that he was surprised by the Wii U specs, specifically the GPU and memory which are better than the Sumo developers expected.
In an interview with ONM, Steve Lycett spoke of the challenges his team faced when developing Sonic And All-Stars Racing for Wii U.
"There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine."
The Sumo producer also complimented the memory which has helped his team make Sonic Racing look smart on Wii U. "The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."
Auch hier:
Jede Mistmeldung kommt hier rein und dann solche nicht, ihr seid so was von selektiv.
Quelle: ONM
Auch hier:
Jede Mistmeldung kommt hier rein und dann solche nicht, ihr seid so was von selektiv.
Quelle: ONM
Klasse! Liest du dir deine Quellen auch mal durch :rofl2:
Da steht rein inhaltlich: man dachte die wiiu waere mist, war dann aber ueberrascht als die gpu tatsaechlich stark genug war, auch dank des vielen speichers der konsole, das spiel letzten endes genauso aussehen zu lassen wie auf den aktuellen hd konsolen...
:rofl2:
Das machts ja noch schlimmer
Geil wie diese verdrehte aussage vom offiziellen nintendomagazon als etwas positives dargestellt wird ...
:rofl:
Fuck ich kann nicht mehr
The executive producer of Sonic And All-Stars Racing Transformed has told Official Nintendo Magazine that he was surprised by the Wii U specs, specifically the GPU and memory which are better than the Sumo developers expected.
In an interview with ONM, Steve Lycett spoke of the challenges his team faced when developing Sonic And All-Stars Racing for Wii U.
"There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine."
The Sumo producer also complimented the memory which has helped his team make Sonic Racing look smart on Wii U. "The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."
Klasse! Liest du dir deine Quellen auch mal durch :rofl2:
Da steht rein inhaltlich: man dachte die wiiu waere mist, war dann aber ueberrascht als die gpu tatsaechlich stark genug war, auch dank des vielen speichers der konsole, das spiel letzten endes genauso aussehen zu lassen wie auf den aktuellen hd konsolen...
:rofl2:
Das machts ja noch schlimmer
Geil wie diese verdrehte aussage vom offiziellen nintendomagazon als etwas positives dargestellt wird ...
:rofl:
Fuck ich kann nicht mehr![]()
I suppose that the biggest question everybody has about the Wii U version has to do with just how good the game looks. Honestly, it looks incredible on Wii U. So incredible, in fact, that it makes me wonder why the PS3 version looks as ropey as it does. This isn’t to say that the PS3 demo I played looked abysmal, far from it, but it definitely didn’t look as smooth and texture rich as the Wii U version does. Of course, as the Wii U version is actually a port, the most likely explanation for visual differences is that the PS3 version is an older build, perhaps an E3 demo, while the Wii U version is up to date.
anstatt selber ein paar stellen zu markieren, hätteste ja zuerst mal auf die von kretshar eingehen können... aba nain!
er markierte:
The Wii U has way more memory
ich schrieb:
Da steht rein inhaltlich: man dachte die wiiu waere mist, war dann aber ueberrascht als die gpu tatsaechlich stark genug war, auch dank des vielen speichers der konsole, das spiel letzten endes genauso aussehen zu lassen wie auf den aktuellen hd konsolen...
bitte genauer lesen!
er markierte:
first surprise was the capability of the GPU (Graphics Processing Unit).
ich schrieb:
man dachte die wiiu waere mist, war dann aber ueberrascht als die gpu tatsaechlich stark genug war, auch dank des vielen speichers der konsole, das spiel letzten endes genauso aussehen zu lassen wie auf den aktuellen hd konsolen...
er markierte:
The Wii U has way more memory
ich schrieb:
Da steht rein inhaltlich: man dachte die wiiu waere mist, war dann aber ueberrascht als die gpu tatsaechlich stark genug war, auch dank des vielen speichers der konsole, das spiel letzten endes genauso aussehen zu lassen wie auf den aktuellen hd konsolen...
Textstücke aus dem Text und Kontext des Gesamttextes zu reissen wie Kretshar es machte ist lächerlich...genauso wie die Stück die ich herausriss. Es kommt aus den Gesamttext an und da steht klipp und klar:
Sie waren überrascht das ein xbox360 titel ohne grafische abstriche lief.
The days of closed platforms like PS1, PS2 and PS3 are coming to an end, admits Sony.
PlayStation Europe boss Jim Ryan told MCV the firm is entering a ‘big bad world where there are no rules’ and that it is re-thinking what it means to be a platform holder.
The company is already opening up its system so users can download one game on PS3 and also own it on Vita. But this is just the beginning, as the firm looks to offer a PlayStation experience across mobile, tablet and even televisions.
“It’s definitely the case that the old model of these very siloed platforms is breaking down a bit,” said Ryan.
“And it is function of now having proper connected devices. PS2 was not a connected device. PSP was not really a proper connected device. PS3 is and PS Vita most definitely is. So we have the ability now to have devices talk to each other.”
In regard to mobile, he added: “There are obviously lots of people, whether it is on a tablet or a smartphone, playing games. Sorts of people who a number of years ago were simply not doing that. We see it a real opportunity to take that constituency and offer them a PlayStation experience, whether that is with an emulated virtual dual shock, or whether it is the use of PSN functionality, which will come in the future.
“We think there is a great opportunity to offer consumers a place where they will be assured of a certain level of quality of android game, presented with a gaming format that is similar to what they’ve experienced in the past.
“This is new ground for us. It didn’t seem it at the time but these walled gardens are actually nice, cosy places, and we are now going out into the big bad world where there are no rules. We are trying to set those rules.
“We are having to reset a lot of our thinking. And I am enjoying that. But it is a challenge, because we’ve been pushing PS1, PS2 and PS3, basically the same way, and then all of a sudden we are like ‘You have to forget that and think differently’.”