Kriegshand
L12: Crazy
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- 8 Jun 2011
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Diesen Artikel hier finde ich auch sehr interessant. Link: http://www.nintengen.com/2012/07/wii-u-confirmed-specs-from-sdk-gpu-info.html
Aus diesem Grund sind also Sony und Microsoft so nervös... :-D
Ich denke, wenn der Unterschied zu klein wird haben sie wirklich ein "kleines Problem"!
Wenn das stimmt, dann hat Nintendo alles richtig gemacht, was die Hardware betrifft!
When you start to put all this information together, it becomes easy to understand why ports of 360/PS3 games will not really benefit much in the graphics department on the Wii U without developers totally rewriting their code. Compute Shading & Tessellation for example is something that you will not be seeing in most or any 360/PS3 ports to Wii U, and not only that but the developers making those ports on Wii U would use the same rules as 360/PS3 by making the CPU do the work that could have be done by the Wii U's GPU and it's newer technology. This will be the Wii U's version of a "lazy port" with it's extra features not even being used.
Das könnte ein Grund sein, warum sich viele mit Pprts wie GTA V zurückhalten. Sie können ohne große Investion keinen grafischen Mehrwert auf der Wii U produzieren und konzentrieren sich deshalb auf die 360/PS3. (Mir würde für die erste Welle von 3rd Spielen auch 360 Niveau mit gutem U-PAd Support reichen, versteh es also trotzdem nicht)
The good news is that the GPU in the Wii U should be able to accomplish all the effects of the PS4 and next Xbox, with those systems most likely being able to do "more of it" and at faster speeds. However, with the similar technology and features that all next-gen systems will have it's doubtful that the Wii U will get left behind in the graphics race since the difference will not be noticeable enough to warrant actually purchasing another console based on the sole reason of the Wii U not being able to run a certain game like what happened with the original Wii.
Schön!
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