Sonic & All-Stars Racing Transformed

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[h=1]SEGA Unveils Sonic & All-Stars Racing Transformed[/h]
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http://xbox360.ign.com/articles/122/1223896p1.html
 
Handling is still that same blend of Mario Kart and OutRun, but with a little more heft to it – perhaps down to the involvement of lead designer Gareth Wilson, who worked on Blur and Project Gotham Racing during his time at Bizarre Creations.

Hit the water here, however, and you'll immediately notice tweaks to the handling – it's closer to something like Hydro Thunder Hurricane than a land-based arcade racer. And on the occasions you zoom above the track, there's a fully-fledged flight model, as you guide your now-winged vehicle through floating boost gates.

But Dreamcast owners will be particular thrilled to see Skies of Arcadia's Vyse, in a vehicle based on the Delphinus. Golden Axe's Gilius Thunderhead – who was originally planned for inclusion in the original – gets to ride a Ray Harryhausen-esque bronze creature that morphs into a turtle and an eagle."

The two stages we played through were packed with shortcuts and alternative routes. A Panzer Dragoon-themed course naturally has you spending a fair bit of time in the air, while the Monkey Ball track allows you the choice of winding, narrow, barrier-free strips of track up above, or the wider stretches below that are slower but easier to negotiate.

:-).....................
 
Zuletzt bearbeitet:
Source Reveals Additional ASR Transformed Details

Ristar? Vectorman? And Which Console Gets the Big Push?
A source who was not authorized to officially speak about the upcoming Sonic & All-Stars Racing Transformed contacted TSSZ Sunday evening about some significant details on what to expect in-game. This has been a reliable source of ours in the past, and for that reason we are not filing this story as rumor.

In addition to Vyse from Skies of Arcadia and Gillius from Golden Axe being revealed this morning, TSSZ has learned from this source that Ristar and Vectorman are also playable characters. We are also told this game may be very Dreamcast centric, with Ryo Hazuki making a return to the game and perhaps gracing the cover when sold in stores. The source also tells TSSZ that the NiGHTS franchise should be included in some form, and while we’re not certain to what extent, it should be more than a flagman role. We also know characters like Bayonetta, Kazuma from Yakuza, Joe Mushashi from Shinobi, and some classic Phantasy Star and Valkyria Chronicles representation was also considered, but we do not know what of that, if any, made the cut. We are leaning toward unlikely, as the source made clear that Sega of Europe wants to market this toward kids. We also know there was a push to include Kirby in the Nintendo versions, which Nintendo would not sign off on.

In terms of levels, our source assures there will be more variety this time around, with a more balanced representation of the franchises represented. That said, there are tracks that recall the style seen in Sonic Generations, as well as Super Monkey Ball with what was seen in the asset release today.

ASR Transformed will cater to the XBOX 360 audience above all else, the source said. Several exclusives, including content and a possible console bundle, are being planned by Microsoft. The source said Microsoft was pushing for Kinect support, but we cannot confirm that will be a part of the 360 edition. On the contrary, our source indicates Sony is rather uninterested with this game, and actually may be concerned it will compete with some of its own upcoming fare, like Playstation All-Stars: Battle Royale. Still, we are told Sony wants some exclusives enabled via PS3-Vita connectivity.

We are told this will be Sega’s big holiday title for the year, so if you’re expecting anything beyond this for Fall, don’t bet the bank. In addition to the 360, PS3, and Playstation Vita, we are told a 3DS version is coming, and our source indicates a Wii U edition is likely, possibly as a launch title. In addition, there are confirmations this game will be coming to the PC via Steam.

That is what we know for now. Again, we are confident in what was stated above, and will not be treating it as rumor. We will be sure to update you as new information comes in.

http://www.tssznews.com/2012/04/30/source-reveals-additional-asr-transformed-details/
 
Der erste Teil hatte mich ja wirklich überrascht. Für mich der einzige wirkliche Konkurrent von Mario Kart. Mit den transformierbaren Fahrzeugen kriegt das Spiel auch ne Eigennote.
Ich hoff enur nicht, dass die Charaktere so unbalanciert sind.
 
Sega stellt Sonic & All-Stars Racing Transformed Bonus Edition vor

02.08.12 - Sega hat die Sonic & All-Stars Racing Transformed Bonus Edition (PS3, Xbox 360, PS Vita) für die USA angekündigt, die ab sofort vorbestellt werden kann.

Die Sonderauflage besteht aus der Extra-Strecke "OutRun Bay", dem Bonus-Charakter Metal Sonic und einem Emoticon Sticker Pack. Release: 20.11.12 (USA)

-Quelle Gamefront.de
 
Ich auch. Den ersten Teil fand ich sehr gut. Gestört haben mich nur die Technikschwächen (Slowdown) und der einfallslose Online-Modus. Mit Gareth Wilson als Lead Designer sollten aber mindestens die Technikschwächen im 2. Teil behoben sein. Bescheuert ist nur, dass der andere vielversprechende Kart-Racer - F1: Race Stars von Codemasters - am gleichen Tag erscheint. Diese Publisher immer...:rolleyes:
 
Etwas Gameplaymaterial für die Wii U:):
[video=youtube;1VQC3_I1puA]http://www.youtube.com/watch?feature=player_embedded&v=1VQC3_I1puA[/video]
 
Ich glaube so wie dort wird das WiiU pad von vielen 3rd Parties genutzt zum SPiel selbst haut mich jetzt nicht vom Hocker ich glaube auch dieses Spiel wird für SEGA ein Flopp. Zum release gibts einfach zuviel anderes interessantes
 
Neue Infos:

- The Sonic & All-Stars Racing Wii U demo at GDC was 3 weeks old. They were to busy working on the game to put together a new demo.

- The Wii U version is "probably the best looking one, the most developed."

- The hardware lets them do all kinds of things

- Wii U has a British Bull dog style multiplayer mode

Zumindest zur Wii U-Version. :ugly:
 
Zum Video:

Wissen die Leute immer noch nich das man den Daumen drauflässt ? ^^
So spielen die totalen anfänger.


Hoffe das die Autos nicht so sensibel sind wie es im Video zu sehen ist.
Ist ja grausig nach kurz lenken gleich stark zu driften
 
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