This new mode is available to ALL players.
When you join a game of INFECTED, 10 seconds after the match begins you will either be chosen as the Infected or placed on the side of the surivors. Each side will be restricted to a specific selection of weapons.
Each time you play INFECTED the selection of weapons available will be different, rotating through multiple loadout options determined by the community suggestions and feedback from Twitter responses to @fourzerotwo. The alternating loadout options you'll encounter are listed below in the order of how often they will appear.
Latest Updates: 10 Minute Round Timer and 20 Second Intermission. New Class Loadouts. Party Size upped to 9 players. All Perks are now Pro versions.
OBJECTIVE
The game ends when either all players have been turned into infected or the game timer ends. A Survivor's goal is to stay alive until the game ends, however, if you're turned Infected, your goal is to turn all other survivors into infected by killing them.
You will receive 100 points per kill (whether you're a survivor or infected)
Survivors receive an additional 100 points each time an infected kills another survivor.
Knife vs Striker (Will Appear Most Often)
This version will be played on 14 maps: Dome, Hardhat, Mission, Resistance, Village, Arkaden, Seatown, Fallen, Lockdown, Underground, Bootleg, Outpost, Bakaara, Carbon.
Class Loadouts
INFECTED
Primary
Knife only (USP .45 w/ no ammo & tactical knife)
Equipment
* Tactical Insertion
Perks
* Extreme Conditioning Pro
* Quick Draw Pro
Bonus Perk
* Lightweight
Deathstreak
* Juiced
SURVIVORS
Primary Weapon
* Striker
* Extended Mags
* Damage Proficency
Secondary Weapon
* Five Seven (akimbo)
Equipment
* Claymore
* Smoke
Perks
* Sleight of Hand Pro
* Quickdraw Pro
* Steady Aim Pro
INITIAL INFECTED
Primary Weapon
* Striker
* Extended Mags
* Damage
Secondary Weapon
* Five Seven (akimbo)
Equipment
* Throwing Knife
* Tactical insertion
Perks
* Sleight of Hand Pro
* Quickdraw Pro
* Steady aim Pro
Bonus Perks
* Extreme Conditioning Pro
* Lightweight Pro
Deathstreak
* Hollow points
Knife vs PP90M1 (Will Appear 2nd Most Often)
This version will be played on 14 maps: Dome, Hardhat, Mission, Resistance, Village, Arkaden, Seatown, Fallen, Lockdown, Underground, Bootleg, Outpost, Bakaara, Carbon.
Class Loadouts
INFECTED
Primary Weapon
* Knife only (USP .45 w/ no ammo & tactical knife)
Equipment
* Tactical Insertion
Perks
* Extreme Conditioning Pro
* Quick Draw Pro
Bonus Perk
* Lightweight
Deathstreak
* Juiced
SURVIVORS
Primary Weapon
* PP90M1
* Extended Mags
* Kick Proficiency
Secondary
* Five Seven (akimbo)
Equipment
* Claymore
* Smoke
Perks
* Sleight of Hand Pro
* Quick Draw Pro
* Steady Aim Pro
INITIAL INFECTED
Primary Weapon
* PP90M1
* Extended Mags
* Kick Proficiency
Equipment
* Throwing Knife
* Tactical Insertion
Perks
* Sleight of Hand Pro
* Quick Draw Pro
* Steady Aim Pro
Bonus Perks
* Extreme Conditioning Pro
* Lightweight
Deathstreak
* Hollow Points
Knife vs RSASS (Will Appear Least Often)
This version will be played on 14 maps: Dome, Hardhat, Mission, Resistance, Village, Arkaden, Seatown, Fallen, Lockdown, Underground, Bootleg, Outpost, Bakaara, Carbon.
Class Loadouts
INFECTED
Primary Weapon
* Knife only (USP .45 w/ no ammo & tactical knife)
Equipment
* Tactical Insertion
Perks
* Extreme Conditioning Pro
* Quick Draw Pro
Bonus Perk
* Lightweight
Deathstreak
* Juiced
SURVIVORS
Primary Weapon
* RSASS
* Extended Mags
* Kick Proficiency
Secondary
* Five Seven (akimbo)
Equipment
* Claymore
* Smoke
Perks
* Sleight of Hand Pro
* Quick Draw Pro
* Steady Aim Pro
Bonus Perk
* Scavenger Pro
INITIAL INFECTED
Primary Weapon
* RSASS
* Extended Mags
* Kick Proficiency
Equipment
* Throwing Knife
* Tactical Insertion
Perks
* Sleight of Hand Pro
* Quick Draw Pro
* Steady Aim Pro
Bonus Perks
* Extreme Conditioning Pro
* Lightweight
Deathstreak
* Hollow Points