Food for Thought:
1. The art is amazing. The style in Atelier Meruru is such that it seems like a manga came to life. The 3D doesn’t clash with the 2D-esque designs, and all of it is so sharp and clear. Occasionally, the game will also have a scene drawn out, visual novel style.
2. Every three months, Filly (from Atelier Totori) will post up a bulletin of Meruru’s progress. It’s actually very helpful since it tells you the Kingdom’s current population and Meruru’s popularity; however, its main attraction are its articles, which change depending on your actions. One time, when I was hunting Puni (a type of monster) for some raw material, an article came up proclaiming Meruru the bully of all Puni.
3. There are 10 different endings in the game. I’m not very clear about how to get them, but one thing’s for sure. This game’s not lacking replay value. Plus, Meruru’s charming and there’s so many interesting characters to play around with.
4. Who else returns from the other Arland series of games? From Rorona, there’s Rorona, Astrid and her two Homs, Sterkenberg, Gio, Esty, Hagel, and Pamela. From Totori, there’s Totori, Mimi, Gino, Filly, and Peter. Phew.
5. The game features an extremely heavy emphasis on the characters. Dialogue will change depending on who you take out of the kingdom with you. Sometimes, you’ll view small snippits of (voiced) dialogue between the characters while out journeying. As you walk from the Workshop to the Castle Gate, you may be stopped by another character for some conversation.