Originally Posted by c0de
So at least the shadows of the cars are dynamic?
Yes. All dynamic objects have real-time shadows in Forza and can draw shadows on themselves in approximation with the baked world shadows.
Dynamic vs precalculated/baked shadows have nothing to do with the detail level, and it's technically impossible to know if a normal-looking shadow is one or the other.
You can easily tell in motion, however.
The shadow cascade in GTS is tied to the camera position and exhibits noticeable artefacts. That's the downside to using fully real-time shadows.
I actually think Forza's method would be smarter for GTS. Although the shadows are baked, they are free of artefacts and the general wobbliness you get in GTS.
That said, I suspect using real-time shadows in GTS saves on storage since it's one less thing that needs to be saved off to disk.
Originally Posted by Space_nut
Very good point
Gts the sun doesn't move, nothing in the track moves, not even clouds in the skybox moves
Do by standers even cast shadows if they move?
You can very easily see that they are real-time in motion. If you understand how shadows are rendered in games, it would be obvious.
World shadows were also real-time in GT5 and 6 but were very low-res as a result (and the sun DID move)
Forza 7 is weird in that the time of day can slightly change but shadows are static and do not adjust based on sun position. Some objects are even missing shadows this time in the bake for some reason.
Both solutions to shadows have pros and cons, though.
It's pretty well known F7 doesn't have full transitions, nobody seemed to make a big deal about it before.
Well, I just want to make sure that I showcase all of its best features in this video.