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Consolewars Special Operations
- Seit
- 28 Dez 2008
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Inside the PlayStation 4 With Mark Cerny
"For me, this all started in late 2007," said Cerny, remembering how he embarked on the road to becoming lead architect of the PlayStation 4.
Realizing how passionate he was about the PlayStation 4 project, after Thanksgiving, Cerny went to Sony's then-execs Phil Harrison and Masa Chatani, "and asked if I could lead the next generation effort. And to my great surprise, they said yes."
"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."
So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.