Kiera
L99: LIMIT BREAKER
- Seit
- 1 Mai 2007
- Beiträge
- 80.511
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- Kiera Salter
- PSN
- VegetaEx
- Switch
- 079910150123
- Steam
- VegetaEx
Soll das Spiel nun noch 2008 kommen?
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Soll das Spiel nun noch 2008 kommen?
Anscheinend ja, die E3 wird aber sicherlich Klarheit bringen.
Anscheinend ja, die E3 wird aber sicherlich Klarheit bringen.
das währe der hammer. war schon lange nicht auf ein spiel so gespannt.
Gekauft ist es eh^^
Interview (Playstation Beyond) schrieb:DICE described Mirror's Edge as having 'No more restrictions, no more being blocked by simple barriers such as walls and fences'. How are you attempting to make Mirror's Edge open world without the risk of players getting lost?
Mirror's Edge is not a free-roaming game in the sense that you can go anywhere - and I think it is a better game for that. It is a story-driven action game and we want you to experience the story. We didn't want to build a big city of empty boxes, we wanted to design the levels for the maximum amount of fun and to make the best use of the movement. There are multiple ways of tackling every level whether it is the routes you take or the combat style you adopt. Faith's movement allows her to vault fences, climb walls, and deal with the kinds of obstacles that are traditionally an impassable barrier in a first person game. You will not feel restricted in Mirror's Edge.
The game seemingly revolves around parkour, and presumably missing just one jump could kill you in some situations. How much damage can Faith absorb and will there be checkpoints in place?
Faith can only take a limited amount of damage particularly from firearms but her health does regenerate over time. There will be checkpoints throughout the levels. The important thing is making sure the player is challenged but not frustrated and feels that improving their skill pays off.
Now for the obligatory question: will there be downloadable content and, if so, can you hint at anything?
I'm afraid I can't comment on that right now.
We imagine Mirror’s Edge to revolve around the single-player story mode a lot, but will there be a free mode of sorts for people who just want to get to the business of jumping from A to B like a madman?
We do have other modes of play that we'll be talking about at a later date.
We have to ask, will there be any multiplayer, either online or off?
We don't have a traditional multiplayer game but as I said above there are other modes of play that we'll talk about in the near future.
It could be argued that for a game of Mirror’s Edge’s scale, something has to give, namely length. Is this reflected (excuse the unintentional pun) in the length of the single-player mode?
Well the game is actually pretty large, it had to be because Faith is able to move so quickly. A first playthrough (dependant on the players skill level) should take around 10-12 hours. However we have actually designed the game to enable it to be played very quickly indeed, if you are skilled with the moves and are more familiar with the levels. So on repeat playthrough I would expect the time to drop dramatically and I would be very happy about it!
Why did you pick a female lead character for the game? Was it a stylistic approach, making a female stand out as being strong in the same vein as Lara Croft, or was there deeper thought behind the decision?
She was originally not the main character but once we saw her we just knew it had to be her. With Faith we wanted to get away from the stereotypical portrayal of women in video games. She is not a typical video game heroine. She does not have huge breasts, superpowers, magic or even carry a weapon of her own. She is an "ordinary" person put into extraordinary circumstances - and it is how she reacts to that situation that makes her a hero. In the same way Ellen Ripley was just a Warrant Officer on a mining ship in Alien. Faith does not ask for this or seek it - but she does not back down when her family and her life is threatened.
Now’s your time to shine – feel free to tell our readers what makes Mirror’s Edge so unique.
Well, I can't tell your readers why they should like it, that's for them to decide. However I can tell you why I do. For me it comes to down to the look and the feel of the game. I must have played it a million times but I still get a buzz when I'm sprinting as fast as I can through a level, making epic leaps between buildings, or wrenching an enemy's weapon out of his hands.
Ich würde mich nur großflächig wiederholen, deswegen belasse ich es bei einem:
HABEN WILL!!
@Moggy
Ist doch shcon älter^^