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Hoffe die machen auch nen Sly 4...Sly 4 mit PS3 Power = Animes pwned...
auf alle fälle aber zuerst will man wohl ein neue franchises etablieren da die PS2 franchises ja schon alle in die 4 runde gehen/gingen (jak,ratchet,sly)
Die ursprüngliche Aussage war eigentlich:
"Durch den Wechsel von PS2 auf PS3 ist die Userbase 'erwachsener' geworden, weswegen man erstmal den Fokus auf Spiele mit realistischem Look legt."
Interessanterweise haben das so oder ähnlich sowohl Naughty Dog, Insomniac und eben auch Sucker Punch behauptet.
Sieht man ja jetzt auch deutlich: Resistance statt Ratchet & Clank, Uncharted statt Jak & Daxter und eben inFAMOUS statt Sly Cooper.
Wobei ich imo obige Ausage für schwachsinnig halte, ich denke nicht, dass die PS3 Userbase in irgendeiner Beziehung soviel erwachsener geworden ist, als die der PS2...
Von mir aus müssen diese Studios sich auch nicht in irgendeiner Form 'beweisen', obwohl es mir manchmal so vorkommt, als wollen sie der Welt zeigen, dass sie auch Spiele in weniger kindgerechtem Look machen können...
Statt sich da irgendwelche Ausreden auszudenken, hätte sie ja frei Schnauze sagen können, dass sie von Ratchet, Jak & Sly erstmal die Nase voll haben, was ja auch verständlich ist, nach den vielen PS2-Titel.
Trotzdem bin ich ein bisschen enttäuscht, das inFAMOUS doch erst 2009 (und da evtl. erst im 2. Quartal kommt)....so können wir uns ein Sly 4 vor 2010 wohl abschreiben.
Die Entwicklunsgzeit für inFAMOUS beträgt dann über 3 1/2 Jahre...
Gute Spiele brauchen halt Zeit. Lieber etwas länger warten und dann ein super Game als Lair Reloaded.![]()
E3 2008: inFAMOUS Impressions
This free-roaming superhero game takes a dark look at modern morality.
By Kevin VanOrd, GameSpot
Posted Jul 15, 2008 8:47 pm PT
Every so often, a game comes and zaps you out of nowhere. Infamous is such a game, and we are surprised at how well the game seems to be shaping up. At E3 08, we caught up with Brian Fleming at Sucker Punch, and he walked us through a number of the features we should expect to see in their upcoming superhero action game.
Infamous's hero is Cole, a regular guy who is the only survivor of an explosion that levels six blocks of the sprawling fictional metropolis of Empire City. Cole doesn't emerge unscathed, however--he soon discovers that he has been blessed (or cursed, depending on how you look at it) with electric-based superpowers. As Cole, where you go from here is up to you: Infamous is an open-world game in which you can use your powers to either enrich the lives of Empire city's population, or wreak havoc on them. Essentially, the public is your audience, and the city is your theater. You choose how to entertain or humiliate the citizenry.
How you use your powers in the game world has major effects on how the citizens react to you. For example, you can save an injured citizen by using your electrical skills as a sort of defibrillator, and that citizen will react appropriately. Or, you could instigate fear and loathing by murdering unsuspecting innocents with bolts of lightning. Sucker Punch is fairly tight lipped about how deep these layers of morality will run, but they did drop one juicy tidbit: how you act will determine the direction your powers take. While we didn't learn specifics, the possibilities are exciting: think Knights of the Old Republic's force powers translated to an action-oriented, open-ended environment.
Cole looks down at an unforgiving Empire City.
There are also numerous psychological and emotional layers, courtesy of the story. Because the game isn't based on an existing comic book property, Infamous is envisioned as a fun game, first and foremost, and the powers are tailored to make for good gameplay. However, Sucker Punch wants to lead the player through the emotional consequences of Cole's fate. Because of the mysterious origins of Empire City's explosion, the federal government has placed the city under quarantine, and it is a wasteland, filled with rioting, roaming mobs, and more than its share of nefarious character. Members of the development team used riots they experienced in the city of Seattle as a dark inspiration for the setting, and to excellent effect: the environments we saw were dingy and bleak, though hardly uninspired.
The gameplay looks over the top, in just the right way. The level we saw showed Cole crossing a series of moving railway cars into the Neon district, which had been overrun with a gang of drug dealers known as reapers. The feds, dealing with emergencies in the city of New Orleans, are nowhere to be found. Fortunately, Cole is an agile climber, and he scaled to the top of a tall building, where some of these gang members awaited. Taking a cue from Gears of War and Uncharted, Infamous features a robust cover system, going so far as to let you hang from ledges and use the rafters as cover. You can even fight while jumping around, flinging streams of lightning about while leaping from one ledge to another.
All of your fighting boils down to using your electrical powers or performing a melee attack; there are no plans to allow you to use ranged weapons. Of course, who needs them? You can fling thunderbolts around, after all. However, you aren't invulnerable. Like most superheroes, Cole has weaknesses, though it isn't yet clear what all of them will be. However, because Cole relies on the city's electrical grid to power his abilities, a blackout can have major consequences, as his skills will be considerably diminished. Conversely, he can give his powers extra oomph by sucking the energy from electrical devices. Sucker Punch was quick to point out, however, that you won't need to worry too often about keeping your powers charged: there is no "electrical currency," so you needn't worry that the game takes a charge-attack, charge-attack approach. You will be consistently engaged with the action.
Cole isn't the only character infused with superpowers. Heroes needs an archnemesis, after all! We watched as our hero was attacked by a supervillain who could tunnel through the streets as if he were swimming through concrete. How these enemies have come about their powers is one of the game's many mysteries, and the development team remained mum on the nature of the events that led to this breakout of supernatural abilities.
Much of the story is told through stylized graphic novel-influenced scenes, showcasing cutscenes that utilize a series of flat panels. The scenes we saw were drawn extremely well and seemed like a natural way of telling a superhero tale. On the other hand, gameplay proper took a much more realistic approach, and the city is rendered with the authentic grit of a city under siege. However, the graphic novel inspiration is still palpable, and while the characters aren't cel-shaded, they looked stylish without detracting from the mature look of their surroundings.
Our first impressions of Infamous are positive, and we look forward to seeing more on this original superhero morality drama--particularly how your own moral compass effects gameplay proper. The game is scheduled for release in Spring of 2009. We'll bring you more information on this promising PlayStation 3 game as it develop
Gamespot E3 Preview
Alles schon im Video von Gamespot gesehen, aber Text ist immer gut.
Weiß aber noch nicht, wie ich die Grafik-Novel Zwischensequenzen finden soll, finde die sind nicht schlecht, aber passen nicht ganz rein. Andererseits fand ich die Sequenzen von Portable Ops sehr geil.