Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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zu dem scheiss mit dem "höherer polycount = besser":grottige texturen wahnsinns polycount... gegenteil von gears?![]()
alles andere sieht man ja leider nur in bewegung (licht, effekte etc.)
zu dem scheiss mit dem "höherer polycount = besser":
in FFX hatten die chars ~12k polys.
SE wollte das aber verringern, damit sie mehr in die umgebung setzen konnten.
--> FFXII hatten die chars ~9k poly (1/3 weniger...) und sahen trotzdem besser und geschmeidiger aus als die aus teil 10...
aber wayne...
Best of all, this play through puts to bed many of the concerns I had over Killzone 2. The original PS2 game wasn't great, shooting accuracy and balance of weapons being a major fault, but this sequel has been polished to within an inch of its alien-bashing life.
[...]
This isn't an original game, it's COD4 with Space Marines, but no other game has the ability to grab you by the throat and shake you so much.
What I found myself enjoying the most -- even though it takes some getting used to -- is the weight that the weapons have in your hands. While I can't pinpoint the exact factor that lends to this sensation, the guns have a certain drag or roughness that works extremely well not only in terms of the game mechanics but also with the rugged, gritty tone of the Killzone world. Obviously there's some twitch gameplay involved, but your actions in Killzone 2 feel more deliberate and I enjoyed that change.
I'm happy to report that it was fantastic -- multiplayer felt great and was tons of fun. The available weapons were nicely varied and all felt substantial, the map designs were cool (with a good mix of open and confined areas, staircases, and windows), and there was a fair amount of strategy, such as placing sentry guns in key locations. I had so much fun playing that it was hard to pull me away to let others check it out.
But these caveats aside, Killzone 2 is perhaps the first game to be worthy of the label PlayStation 3-killer app. Compared to the Resistance 2 demo thats on the same stand, Killzone 2 is about ten times as long and four times as impressive.
Was haben die Lappen von der Edge eigentlich dem Vorgänger für ne Wertung gegeben?
Sony has also lifted the lid on the other classes that will appear in the Beta, which is currently in internal testing and is scheduled to go live over the PSN later this year.
Scout
Here's how it works: with the camo suit equipped, players who remain motionless are practically impossible to see, appearing only as a visual glitch much like the Predator suit in the classic '80s movie. When you move the effect lessens somewhat depending on your speed, although you'll still be partially concealed if you walk slowly through the shadows, as displayed in the screen below.
The Scout also has a secondary ability that enables them to tag all on-screen enemies with a hidden marker, broadcasting their coordinates to team-mates.
Riflemen
First up is the Rifleman, who's the default troop type in the game. They start with a variety of primary and secondary weapons, including grenades, and bigger and better guns can be unlocked as you progress through the ranks.
Engineer
Then there's the Engineer, whose primary skill is the ability to set up an automated turret that targets the enemy, plus they can repair ammunition dumps, mounted guns and turrets that have been damaged in battle.
Medic
the Medic can revive downed team-mates if they get to their bloodied bodies quickly enough, plus they can throw health packs which can be collected by other players.
Assault Trooper
The Assault trooper is the heavy weapons guy and it kitted out with thick armour that can take twice as much punishment as a regular Kevlar vest. His secondary ability is a temporary speed boost that enables him to get stuck into a firefight in double-quick time, or run in the opposite direction if you're low on health.
Tactician
The Tactician is the captain of the group and can drop coloured smoke grenades throughout a level, which serve as spawn points for the rest of the team. This skill proves essential on the bigger maps in the Beta as it allows for a steady flow of friendly troops on the front line. Tacticians can request air support too, calling in a sentry bot that fly low and tear through the enemy.
Saboteur
Finally there's the Saboteur, who can infiltrate the opposition by assuming the guise of a random enemy player and is also equipped with sticky proximity-activated C4 charges – perfect for lobbing near the enemy spawn point once you've crept through their ranks!
Kombination von Prmär-und Sekundärfähigkeiten
Bsb: Primärfähigkeit von Scout + Sekundärfähigkeit von Engineer -> unsichtbar und man kann Waffenstationen aufstellen
Here's the really interesting bit though - the classes in Killzone 2 aren't as rigid as those in other games, so if you choose to play as a Scout you're not necessarily limited to just those skills. Instead you're free to mix and match to some extent, taking a class's primary ability and mixing it with another's secondary. So, for example, if you choose to be a Scout but take the engineer's secondary skill it's possible to slowly sneak over to the enemy base without being seen, thanks to the cloak suit, and then place a sentry gun that makes mincemeat of the bad guys as soon as they appear.
selbst die MP fetzt grafisch alles weg, konsolenübergreifend. In der News wimmelts wieder von Trollen die aus ihren Höhlen herbeikommen um die "schlechten Texturen" zu lästern.
Bei einem Game dass noch über ein halbes Jahr Entwicklungszeit hat.