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- 30 Aug 2005
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About two years ago, development studio n-Space (Call of Duty DS, Geist) showed us its then-in-development Wii-exclusive survival –horror game, Winter. The title, which seemed rooted in efforts like Silent Hill, stood out at the time for a couple reasons. First, it was a Wii project that dealt with a subject matter typically deemed mature by videogame standards: a dark storyline that revolved around an isolated heroine in the middle of a mysterious snowstorm, spooky backdrops and gruesome characters and, of course, violence. And second, it looked good, pushing Wii from a technical standpoint when so many third-parties treated the system with less respect than they did GameCube. Even today, it looks better than a lot of Wii games – impressive for a concept created so quickly by such a small team.
IGN: Finally, the obvious question: do you still want to release Winter for Wii? Would you do it if publishers showed an interest?
Dan: Of course. We're very pleased with what we were able to do in such a short time and would welcome the right opportunity to pick up where we left off. Meanwhile, we've kept very busy with a lot of great titles, many of which the Winter playable helped us land.
Hier noch nen Video: http://media.wii.ign.com/media/143/14315298/vids_1.html