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Wir haben mehr als die Hälfte bisher gespielt, ich tendiere auch eher zu 6 oder 7 von 10. Ich finde es hat einige sehr coole Ideen, aber das eigentliche Spiel gehört nicht dazu, finde die Welten sind bisher alle keine Knaller gewesen und ziehen sich immer wie Kaugummi. Die Hälfte der Länge von den Welten hätte auch gereicht.
Der Soundtrack und das Intro sind super.
Ja. Badmans Vorgeschichte gefiel mir aber sehr gut. Geht zwar im gemächlichen Tempo nur ca. 30min, aber grundsätzlich würd ich gern mehr dieser visusl novels von Suda51 sehen. Muss mir mal The Silver case und Killer7 von ihm anschauen.Verstehe ich das richtig, dass es keine neue Stage gibt? Nur einen spielbaren Charakter + 6 Episoden Text-Adventure?
Ja. Badmans Vorgeschichte gefiel mir aber sehr gut. Geht zwar im gemächlichen Tempo nur ca. 30min, aber grundsätzlich würd ich gern mehr dieser visusl novels von Suda51 sehen. Muss mir mal The Silver case und Killer7 von ihm anschauen.
Grasshopper's most recent game, the Nintendo Switch exclusive Travis Strikes Again: No More Heroes, is no exception. The latest instalment in the cult action series represents a significant departure, with a move to a top-down perspective and a focus on retro-inspired mini-games. Currently, its Metacritic avergae sits at 67, with reviews spanning nearly the full breadth of the ten-point scale.
Distinctly Marmite then, and nobody is surprised: especially not Suda-san.
"In the process of making Travis Strikes Again I expected it would cause an extreme 'love or hate' reaction," he says. "I was expecting that. However, I decided not to shift my focus further towards the market trends and instead focused on what needed to be done with this team. In doing so, we strengthened the team and that suited the philosophy of Grasshopper as a company."
Suda insists that Grasshopper's most ardent fans have expressed pleasure with Travis Strikes Again. However, the CEO acknowledged a need for improvement from the its young development team -- initially consisting of just four people -- in order to reach a wider audience.
"Travis Strikes Again was built by a brand new team here who share the same goals as myself," he says. "The game was started by just four people, with external help from freelancers. Also, some veterans who used to work at Grasshopper came back to join the team. So it was a process of building the team alongside the game, which was challenging but also exciting."
"I can't disclose too much about our next title, but it may be a sequel," he says. "The core element will not be changed. I like the strength and dynamic of the team we've created; everybody has their opinion on how things should be done and can even say no to me. I really like this working environment and feel we should do it again with the next title.
"They have become more used to myself and the production team... and that makes the team stronger."
Note: for those who didn't play the game, what would be the sequel was already hinted in the credits and post-credit scene:
Shinobu came back to Travis and told him that their next objective would be to come back to the Assassin's ranking league. The post-credit scene itself teases a lot that it'd be a sequel to NMH1 and 2, and that it'd feature both Travis, Shinobu and Badman.
so suda approached b0neface through e-mail because he liked his art and by chance, b0neface was a big fan of suda's work so they got to work
adorable as fuk 2bh
Suda pretty much saying you'll see Doppelganger in the future.