Xbox360 Too Human

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Scheisse aber dann geschnitten oder?
Wenn ja weisst du vllt ob die AT Version auch am 18ten kommt?
Wäre geil wenn die UK iwie evlt Untertitel hat oder sowas in der Art.^^

Geschnitten wird da nichts (bislang jedenfalls nichts bekannt) :)

Am 18.8. kommt halt die USA als 1. dran und wir bekommen es in Europa dann am 29.8.

EDIT:

Becoming Less Human


We dive into the ways to make Baldur more god-like.


by Erik Brudvig

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July 22, 2008 - The star of Silicon Knights's upcoming action-RPG, Baldur, begins the game as something some of the other Norse gods believe to be too human. The Aesir use cybernetic implants to improve themselves, but Baldur only has trace implants that can enable other modules to be added. In addition to giving Baldur that spider web blue design that criss-crosses his face, this also sets him up as a blank slate for the player to improve as he or she sees fit. For more on the upgrade and physical augmentation systems in Too Human, we went to Ken McCulloch, Director of Content and Henry Sterchi, Director of Design.

Baldur has a soft spot for the humans the Aesir are sworn to protect. He sits at the crossroads with the Aesir and their technology calling him one way while humanity beckons from the other. Says Silicon Knights, "He feels a kinship with them and faces a hard choice: should he accept cybernetic upgrades to protect the humans more capably, or in doing so would it drive him further away from what it means to be human?"


I want an upgrade in real life that adds blur effects to everything I do.

Of course, the cybernetic enhancements the Aesir make use of are an asset on the battlefield. "Most of the Aesir believe that any good warrior needs as much technology as possible. However, a smaller, more conscientious faction realize that while having the tools is important, knowing how and when to use them is just as important." After taking a look at the different ways you can customize your Baldur, we'd have to agree. You'll definitely want to know how to use the tools at hand. Silicon Knights sent over this list of ways you can upgrade Baldur and what they do:
  • Armor: Armor pieces can drop with different kinds of bonuses -- bonus armor, experience bonus, bonus chance for a critical strike, etc.. There are also armor pieces that have empty slots, allowing you to add your own combination of Runes (bonuses).
  • Weapons: Like armor, weapons can drop with full slots or empty slots. Weapons also have the chance to drop with an onboard Status Effect, such as a chance to do fire damage on a successful hit.
  • Runes: Runes can upgrade everything from attack speed and damage to spider deployment time and sentient weapon speed.
  • Charm Quests: Through the completion of the Charm Quests you can gain bonuses or status effects for Baldur. An example of a Charm Quest bonus would be Wreath of Fallen Minds : On contact, there is a chance of scrambling a target's mind, causing it to attack your foes.
  • Leveling Up: Leveling up your character by killing enemies and gaining experience increases your base stats and awards you skill points.
  • Class Skill Tree: The class skill tree is a group of skills broken into 3 branches, allowing you to put points into each, adding stat bonuses and completely new abilities.
  • Alignment Skill Tree: This adds additional skills to put points into based on your alignment -- human or cybernetic
These changes to Baldur are integral to the story and his personality as well. You'll spend your time customizing his look and attributes with equipment that changes his armor look (and sometimes even his physical appearance) while the experiences open his eyes.

"By the end of game one, he changes quite significantly," says Silicon Knights. "He becomes more of a realist and begins to see the world for himself, rather than just accepting the current state of the world. I suppose he loses his wide-eyed innocence."

Baldur won't be the same guy by the end of the game.

Silicon Knights is aiming to make the upgrade system as deep as possible. At the beginning, its just the new gear and skills that you'll need to succeed. But according to the developers, "The closer you get to level 50, the more your equipment and character's build matters. We fully expect that people will be sharing character builds they've discovered, and new ways to use weapons and skill combinations in order to really rock these higher levels."

Though the level cap is at level 50 for the first Too Human installment, that is hardly the end for Baldur. "All the bonuses and equipment you earn in Too Human will carry over to the second game, but what you earn in Too Human 2 will likely not carry back to Too Human 1. When you get to level 50 you may wonder how your character can possibly get more powerful without turning into an atom bomb, but we have our ways, and it doesn't involve taking away your stuff or hanging an anchor from your boot. As the trilogy progresses and Baldur grows as a character, he will evolve in ways you may not expect."

Too Human releases August 19 for Xbox 360.
 
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kann mir bitte einer erklären wie ich mit dem Defender und dem Bioing... spielen kann???

also im video hab ichs so verstanden, dass man aus xbl rausgehen sollte und die konsole auf 2009 stellen sollte und beim defender dann irgendwie ganz schnell auf A drücken solle und beim bioing... sollte man noch was dazu drücken..

mfg troop69
 
kann mir bitte einer erklären wie ich mit dem Defender und dem Bioing... spielen kann???

also im video hab ichs so verstanden, dass man aus xbl rausgehen sollte und die konsole auf 2009 stellen sollte und beim defender dann irgendwie ganz schnell auf A drücken solle und beim bioing... sollte man noch was dazu drücken..

mfg troop69

Ich zitiere mich mal selbst ^^
mir schrieb:
Du musst es schaffen, dass du den A Knopf GENAU in dem Moment drückst wenn
der linke Stick (nach Rechts bewegen) am Anschlag ist.
Also nicht direkt wenn du den Stick anfängst zu bewegen den A Knopf drücken sondern
etwas danach, halt genau dann, wenn der Stick ganz am Ende ist.
Nach ein paar malen hats bei mir geklappt ^^
Beim BioEngineer musst du den Stick nach links machen.
 
Die Rüstung vom Bioeng. sieht ja mal richtig geil aus...ich dreh noch durch..innerer Kampf herrscht bei mir gerade :(
 
Though the level cap is at level 50 for the first Too Human installment, that is hardly the end for Baldur. "All the bonuses and equipment you earn in Too Human will carry over to the second game, but what you earn in Too Human 2 will likely not carry back to Too Human 1.


Wie darf ich das verstehen?

Werde ich meinen Charakter aus Too Human 1 mit all dem Equip nach Too Human 2 transferieren können?
 
Naja....ich denke ist wie bei WoW^^
Die Monster skalieren ja mit deinem lvl.
Und irgendwann ist dein tolles Equip 5-6lvl später nicht mehr viel wert und der Vorsprung aus Teil 1 negiert sich ;-)

So wirds wohl laufen. Ist ja meistens so, wenn man die Charaktere aus den alten Teilen transferieren kann. Macht ja auch sinn.

Ich werds mir jetzt doch kaufen. Ich stehe einfach zu sehr auf dieses Spielprinzip. Wir werden uns also alle im CoOp begegnen. Hoffe ich jedenfalls. :)
 
nachdem ich die demo gezockt habe (fand es ganz ok), habe ich irgendwie die ungute befürchtung, dass die spieldauer nicht sehr lang ist :/

ist zu der länge der storybezogenen spielzeit schon was bekannt?
 
Wie darf ich das verstehen?
Werde ich meinen Charakter aus Too Human 1 mit all dem Equip nach Too Human 2 transferieren können?

So ist es - man wird dir im 2. Teil nichts abnehmen bzw. deine Fähigkeiten nicht wegnehmen ... nur werden sie wohl am Anfang von Teil 2 nicht mehr sooo der Bringer sein ;)
 
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Too Human Info
written by Matt Cabral, 7/25/2008


It’s difficult to look at Too Human and not be reminded of its history; originally planned as a PS1 title—and later a GameCube project—its development began 10 years ago by Eternal Darkness: Sanity’s Requiem developer Silicon Knights. More recently, the long-delayed game received scathing feedback after some poor demo showings at industry press events. And now, on the cusp of its August release, SK’s president Denis Dyack has posed an unusual challenge to posters of the popular gaming forum NeoGAF; he’s basically said if his game is universally panned upon release, he’ll tag himself on the boards as “Owned by GAF”. If the game’s a success, however, naysayers will have to adopt an “Owned by Too Human” tag. With all this pressure, it was a challenge not diving into the game’s first few hours—on a non-final copy—without high expectations. But after experiencing a brief phase of “All this fuss, for this?” followed by our expectations getting back to a reasonable level, we rather enjoyed our brief taste of Too Human.


Where most games nowadays pull you in immediately with their next-gen visual splendor, Too Human doesn’t really grab you at all…at first. The graphics, while not bad, are simply on par with most current games and a few notches behind polygon powerhouses like Call of Duty 4. The gameplay isn’t instantly appealing, either; however, an hour into this first entry of a planned trilogy, we were hooked good. And by the time we finished our three-hour or so demo, we were clamoring for the finished product. This slow-building appreciation came primarily from the nontraditional gameplay and controls; using the right stick, you simply point towards the direction you want to melee attack, and protagonist Baldur races in that direction, unleashing a crushing blow upon reaching his enemy. But what’s even cooler—and what took us some time to master—was a pinballing effect that saw Baldur bouncing from one baddie to the next, kicking ass aplenty along the way. By inputting an attack before the previous one’s been completed, you can string together some amazing combos, and the act of chaining multiple attacks is both addictive and satisfying, especially when you see the loot left in your destructive wake.
This brings us to Too Human’s other most compelling feature; the game is a loot-collecting paradise for players who enjoy the RPG staple activity. The game’s developers have boasted its near-endless weapon and armor customization options, and after shopping through any given pile of corpses, the claim is easy to believe. Too Human utilizes both melee and ranged weapons, so a dizzying variety of guns—two-handed and one—as well as clubs, swords, staffs and hammers are on offer. Combine this with collectible charms and runes, adding a variety of passive and active modifiers to your already-ample arsenal, and you’re in for some serious character personalization. The loot system also addresses the classic annoyance of freeing yourself of useless objects; by auto-salvaging, the game automatically keeps your best goodies, and drops lesser items when inventory space gets tight.


After customizing our well-rounded Champion (Berserker, Bio-Engineer, Commando, and Defender classes can also be chosen at the start of the game), my character became adequately skilled with both melee and ranged weapons. We already mentioned the addictive nature of chaining combos by sliding from one enemy to the next, but we soon realized this fast-paced play was only the beginning, as we soon learned to throw juggles into are melee move set, and mix things up with some firepower. Similar to Devil May Cry’s rapid-fire style, Too Human supports a satisfying blend of guns-and-swords combat that had us effortlessly transitioning from bullet-blazing to up-close ass-kicking. The targeting camera felt like it could use some polish, as switching aim from one enemy to another was not always a seamless affair, but hopefully we’ll see this addressed before the final game hits. We’d also like to see Baldur's death animation get a hefty edit; as it stands, when he dies, you’re subjected to a lengthy, unskippable scene of an angel delivering you to the heavens—kind of a pain when you’re buying it a lot during a boss battle.
This bizarre death sequence plays into Too Human’s ambitious narrative of Norse mythology crossed with sci-fi storytelling. Aside from witnessing Baldur's lengthy demise and resurrection over and over again, I quite enjoyed where the story’s going, and how it incorporates itself into the gameplay. The first few hours already deliver an edge-of-your-seat twist, and I can’t wait to see what the next few hours hold in store. Additionally, the enemies are given their traditional Norse names—Trolls, Goblins, Elves—but look like something out of the Terminator franchise. In fact, the creepy creature designs are by far the coolest visuals in the game, so far; the various beasts and baddies, with their menacing metallic exteriors and glowing eyes, are quite a sight, especially when a pack of wall-crawling foes emerge from every corner of a room. There's one particularly slick boss battle we encountered where a giant metallic Troll gave chase, occasionally grabbing us and pulling us towards its buzzing, meat-grinder-like face and chest.


My time spent with Too Human didn’t allow me to dig deep beneath all its features. On top of everything else, there are skill trees to be explored, ridiculous amounts of armor to upgrade, a magical Matrix-like parallel world, and pet spiders that jump from players' backs on command and unleash a devastating chain-gun attack. Oh, and did I mention the final version will support full-campaign online co-op? Needless to say, I enjoyed this brief journey through Too Human’s epic world, and look forward to diving back in when the final game ships. The title’s checkered past may keep it from achieving its full potential—we can already see the skeptics baring their fangs—but, from what we’ve seen so far, it holds plenty of promise, and already has me clearing my August calendar. It may not be the mainstream Halo-like hit Microsoft is hoping for, but it certainly looks like it’ll more than satisfy the experience-grinding, loot-collecting masses, searching for their next hack-and-slash fix.


http://www.atomicgamer.com/article.php?id=612

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Neuer Blog-Eintrag:


Berserker Unlocked In Too Human Demo Today

Hi everyone,

The Berserker class was opened through LIVE today – you can now select this class without any trickery.
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The commando will unlock in the future. As many have already figured out (much faster then what we thought possible) that the other classes can be played through other dexterous methods. It was great to see that Too Human was #7 most played games last week over LIVE. This is particularly impressive knowing that many people were disconnecting from LIVE to play the other classes.

We are extremely happy with the overwhelmingly positive response from the demo and look forward to seeing the response to the final game.

If you have not checked out the Too Human demo yet, it is now available for silver accounts.

Enjoy!

Best regards,
Denis.

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Ich habe gestern noch mal den DEFENDER gespielt - richtig geil ... muss mich jetzt echt zwischen den DEFENDER und dem CHAMPION bis zum Release entscheiden.
 
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bin viel zu faul diesen "trick" auszuprobieren :D
werde auf jeden fall Defender und danach Commando machen ^^
 
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