Xbox360 Too Human

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Und was sieht man so im Dev Diary 3?^^ Will nicht heftig gespoilert werden.. darum frag ich erstmal hier :)
 
Ich glaube auch es erscheint im 3 / 4 Q 2008. Und zwar da sicher die finale Version noch auf der E3 präsentiert wird.
 
Schön wär's :)

Meine Prognose:

Frühestens Ende Mai - spätestens September.

Rechne auch so mit September. Spiel gefällt mir gut, obwohl ich es momentan noch mit garkeinem Spiel vergleichen kann, bzw. kann net einschätzen was es nu ansich genau sein soll. Eher Hack & Slay, RPG etc. ... wenn s ne gesunde Mischung wäre dann wäre es gewagt, aber immer her damit!!
 
Rechne auch so mit September. Spiel gefällt mir gut, obwohl ich es momentan noch mit garkeinem Spiel vergleichen kann, bzw. kann net einschätzen was es nu ansich genau sein soll. Eher Hack & Slay, RPG etc. ... wenn s ne gesunde Mischung wäre dann wäre es gewagt, aber immer her damit!!

Vergleiche mit Too Human sind ein wenig schwierig - aber man kann es wohl guten Gewissens mit Diablo (Itemsuche, Auflevelei usw) bzw. World of Warcraft (Unique-Rüstungen, Skill-Trees) vergleichen - mit einer gehörigen Portion Action + genialer Inszenierung.

Oder ganz einfach: ein Action-RPG :)
 
Oder mit Mass Effect, auch wenn es nur ein indirekter vergleich ist. Beide leben damit, oft in die falschen Genre-Schubladen gesteckt zu werden (shooter bzw. hack n slay) ;)
 
Hab mir vor einiger Zeit mal nen Too Human Trailer angeschaut und war nicht sehr begeistert.
Aber dieses Dev-Diary hat mich echt begeistert!
Könnte gut sein, dass das das nächste Spiel ist welches nach GTA IV
in meinem Schrank stehen wird :)
 
Hab mir vor einiger Zeit mal nen Too Human Trailer angeschaut und war nicht sehr begeistert.
Aber dieses Dev-Diary hat mich echt begeistert!
Könnte gut sein, dass das das nächste Spiel ist welches nach GTA IV
in meinem Schrank stehen wird :)

Ich finds net so übel, sieht halt noch alles ein wenig abgehackt aus, aber von der reinen Idee ist das Spiel garnet mal schlecht ... ich weiß net ob ichs mir vorbestellen soll, bin noch unschlüssig, warte noch auf weitere Videos!
 
also die videos haben mir bis jezt überhaupt nicht gefallen. Aber vielleciht wirds noch was.
 
Und wieder ein neues Interview mit DD :):

We Ask Denis Dyack If ‘Too Human’ Really Needs To Be A Trilogy

Not everything that is awesome needs to be in a trilogy.

So should we ever be suspicious when a major video game is announced to be an epic three-parter? Do players of pre-determined trilogies get shortchanged on a full plot, a full offering of game levels, a real ending — a full game?

In the first of a two-parter, I ask these questions to Denis Dyack, president of Silicon Knights and chief architect of the upcoming “Too Human” trilogy.

Multiplayer: Your game is being announced as a trilogy, correct?

Denis Dyack, President, Silicon Knights: That’s correct.

Multiplayer: I hear about a lot of games being announced as trilogies. They don’t always become full trilogies. But “Halo” recently was a trilogy that concluded. [Dyack grins]… I don’t know where you’re going already…

Dyack: I do. [laughing]

Multiplayer: Well you might want to let me finish my question first, because otherwise you might say something bad…

[laughing]. My question, generally, is that when I hear these games announced as trilogies — “Mass Effect” is another one — I wonder: “I hope that they’re not leaving a lot of the good stuff out, because they are hoping — and their marketing team is hoping — to sell me two more sequels and they are arbitrarily cutting this early. And I hope it’s not that the creators just love ‘Star Wars’ and ‘Lord of the Rings’ and want one of their own, and think they need three parts in order to do it.” What do you make of my wariness of this and what can you say to assuage my concerns, at least regarding “Too Human”?

Dyack: I commend you for your skepticism, first of all. Secondly, I would strongly contest that “Star Wars” was ever meant to be a trilogy. So the only true trilogy in the movie industry that I’m aware of, to date, has been “Lord of the Rings.” It was meant to be a trilogy from beginning to end. And I’m very very leery of these games that are successful and are suddenly called a trilogy when they’re on the third one. Because that’s just marketing.
“I’m very very leery of these games that are successful and are suddenly called a trilogy when they’re on the third one. Because that’s just marketing.”

“Too Human,” from when we started to work on the game for the 360, has been a trilogy. For the first game, the theme is discovery; the second game, the theme is revenge; the third game is enlightenment. We know exactly what’s going to happen from beginning to end. It’s planned out in such a way that there is without question a reason for the three parts. If there would have been a reason for four parts, we wouldn’t call it a trilogy, we would call it a… canto, I guess.

I think there is always the problem you can run into, trying to not do as much. Production values are getting much much higher. So doing things in parallel makes a lot of sense. I not only love “Lord of the Rings;” I think what they did [by making the movies simultaneously] was a smart way of doing things. And certainly I think it’s a good model. To date, you really need confidence in the whole trilogy to do it. And that’s sort of where things stand today. It’s hard to get things off the ground. You have to have big buy-in. Hopefully people will see that with “Too Human.

That’s why “Too Human” is a trilogy.




http://multiplayerblog.mtv.com/2008...ck-if-too-human-really-needs-to-be-a-trilogy/
 
Podcast mit Denis Dyack :):

http://cms.mit.edu/podcasts/colloquia/cms-colloquium-2008-03-20-dyack.mp3


Denis Dyack Podcast from MIT
Latest News
Written by Hannar
Sunday, 30 March 2008

Fortunately for us, a podcast has finally surfaced from Denis Dyack's talk at MIT last week. You can find a direct link over at the MIT Convergence Culture Consortium blog.

For those of you more interested in the world of games, check out this podcast of our event last week with Dennis (sic) Dyack, the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Under Dyack's direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create Metal Gear Solid: Twin Snakes. In this podcast, Dyack discusses his views on why video games may represent the 8th Art and describes some of the thinking going into their Too Human trilogy, currently under development. This event was sponsored by the Singapore-MIT GAMBIT Lab.

There is a highly entertaining Q&A session that follows the first half of the podcast. Denis covers many different topics, including the death mechanic, interactive cutscenes and the ability (or inability) for players to alter the story through their actions. Well worth a listen.
 
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