PS3 Time And Eternity [Imageepoch]

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Time And Eternity, The World’s First HD Animation RPG

timeet1.jpg


Black Rock Shooter developer Imageepoch and publisher Namco Bandai are teaming up to create Time and Eternity. The story begins when a Knight King (the man in blue) and a magic-casting princess get married. Their union creates Kamuza Kingdom, but shadows of unrest are bubbling during their wedding.

timeet2.jpg


The eighteen year old hero hasn’t even kissed the princess, Toki, yet and they’re about to tie the knot. Toki who has a blue dragon with her is 16 years old, she’s uneasy because a fortune teller prophesized her wedding would be attacked by someone. How they met and why they decided to get married are details Imageepoch are keeping under wraps for now.

Time and Eternity uses hand-drawn animation for battle scenes, even when you’re walking on the field. Cutscenes are animated too with artwork from Satelight, the studio behind the new Shin Megami Tensei: Persona 2: Innocent Sin opening movie.


timeet3.jpg


Check out more artwork from the game at Famitsu.

Quelle: Siliconera
 
Der Stil spricht mich ja mal richtig an was wird das für eine Art Game wenns ein JRPG oder SRPG ist, wird es gekauft :)

Das einzige was ich gefunden habe, dass es ein RPG sein soll. Das Spiel ist schon seit zwei Jahren in Entwicklung und der Producer ist Kei Hirono. Er war auch bei Dark Souls Producer.
 
Erinnert sofort an Tales. Ist das Teil PS3 exklusiv?
 
Imageepoch CEO Dares Us to Doubt Tokitowa's Animation System

The screenshot has what seems like an impossible mix: hand drawn characters against 3D backdrops. Tokitowa uses hand drawn character art for primary characters and enemies during battle and field exploration. Can hand drawn characters be made to animate fluidly in a 3D world?

Ryoei Mikage, CEO of Tokitowa developer Imageepoch, appears to be aware of some of the concern players have about how the mix will look in motion. He addressed the issue in a series of Tweets today.

Mikage first reiterated that the character visuals are not cell shaded -- that is, they're not polygon models shaded to look like animation. The character art is continuously loaded in full HD size from the PS3.

Things like "how smoothly can you make such visuals" and "can you rotate the camera" were all addressed in the early phases of development, explained Mikage. The project started with the question of can you really make it move?

While other companies have created technology for showing 3D as 2D, Imagepoch is using a different approach, said Mikage. Because of this, and the many walls that resulted, development work was extremely tough.

Mikage does not seem to be annoyed by the doubt expressed about the game's visuals. He said that the more he hears expressions of doubt about the ability to make the visuals move, the happier he becomes.

We'll get our first look at Tokitowa in motion on the 25th.

Quelle: Andriasang
 
1. Trailer (schlechte Qualität)

http://www.nicovideo.jp/watch/1327479905


- The game is not a turn-based RPG. It's very close to an action RPG.
- The game has a mix of fixed and moving cameras.
- The game will be released this year -- 2012. Mikage said that it probably won't take all the way until Winter.
- The game will be ready in time for TGS (I believe Mikage is talking about it being shown at TGS rather than being released by then).
- The game will have download content.
- Mikage said that you can cheat on your wife and you can select your wife. It's possible he was joking.
- Asked to give a percentage completion, they said said around 20%. The basic program is done

http://andriasang.com/comzr9/tokitowa_trailer_debut/
 
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