Wii The Conduit

leider hat man im MP auch kaum daran gedacht gute levels zu erstellen und es gibt lags (!) ab 8 spielern.
Tja, Nintendo könne sich ruhig mal neue Server anschaffen...
Das merkt man schon in MarioKart, wenn Gegner auf vorberechneten Routen scheinbar in Abgründe fahren und plötzlich wieder vor einem auftauchen.
habe das game in 5 std. 10min geschaft. nicht wirklich lange...
Hast du dabei auf die Uhr geguckt oder die Zeit der Statistik am Spielende entnommen?
Die zählt nämlich deine Neuversuche nicht mit.
Somit hättest du 5 Std. gebraucht, wenn du nicht gestorben wärst... es könnten aber insgesamt 10 Std. gewesen sein.
(...aber das hast du sicherlich schon bedacht.)

Und zu Story:
Hast du dir vor der Beurteilung auch alle Radiosendungen und Nachrichtenreporte aus dem Spiel zu Gemüte geführt?
Oder ergibt sich deine Note aus dem, was in den Mission-Briefings rüberkommt?
 
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Hast du dabei auf die Uhr geguckt oder die Zeit der Statistik am Spielende entnommen?
Die zählt nämlich deine Neuversuche nicht mit.

Und zu Story:
Hast du dir vor der Beurteilung auch alle Radiosendungen und Nachrichtenreporte aus dem Spiel zu Gemüte geführt?
Oder ergibt sich deine Note aus dem, was in den Mission-Briefings rüberkommt?


ja habe ich aus der statistik entnommen. bin aber nicht so oft gestorben. denke mal halbe bis 3/4 std. kommt noch oben drauf.
Nein ich habe mir noch nicht alles reingezogen. hatte noch keine zeit. meine beurteilung bezieht sich nur auf den SP.
 
Immerhin länger als so mancher HD Shooter :lol2:

Das Game finde ich auf jeden Fall gut da können mir
noch so viele Bewertungen entgegen geflogen kommen.
 
An die Leute, die es schon gespielt haben:
Laut Crawl kann man die Kameradrehung sogar auf den Analogstick legen. Stimmt das? Und wie bewegt man sich dann?
 
Europe-Nintendo: The Conduit Review 61 %

Fazit:

"If you're looking for the Wii's definitive FPS, this isn't it."

Introduction

The Wii doesn’t have many good first-person shooters. The best ones I can think of are Metroid Prime 3, Call of Duty: World at War and Red Steel. Those are all good games, but they still don’t come close to the FPS games that the HD consoles are offering. So when The Conduit was announced last year, many Wii owners couldn’t wait for its release. The developer (High Voltage Software) promised a mature shooter with incredible graphics that was being built from the ground up on Wii. One year later, the final version of the game is out, but is it as good as we were all hoping for?

I am a big fan of first-person shooters, and I also happen to like the Wii. I was anticipating this game just as much as most of you were, but unfortunately, The Conduit is a major disappointment. While High Voltage got a few things right, they also did a ton of things completely wrong.

Single Player

In the game’s single player campaign mode, you play as a Secret Service agent named Michael Ford. Mysterious aliens known as the Drudge have invaded Washington DC through portals called Conduits, and it’s your job to stop them, as well as whoever’s behind it all. I could go into excruciating detail about the plot, but that’s what it all comes down to; you’re trying to stop an alien invasion. The plot is generic, uninteresting and completely forgettable. The campaign mode consists of nine linear stages, and you simply have to complete the objectives as they’re given to you to complete the stage. That’s really all there is to it. The Campaign is short (I completed it in just under seven hours), but there is some minor replay value since there are some secrets to uncover in the stages.

Multiplayer

The Conduit’s main hook is its multiplayer. You can play online with up to 11 other players across seven maps in 13 different game modes, which range from standard Deathmatches to more interesting ones like Bounty Hunter (where you need to hunt down a certain player). The game runs relatively lag-free (although it will vary based on your internet connection), although this might change when the PAL version is released in July. The game also supports the Wii Speak peripheral. Ultimately, the multiplayer is enjoyable, but it’s mostly nothing we haven’t seen before.

Gameplay

The Conduit is a very standard first-person shooter. All you really do is enter a room, kill everybody in it, solve an occasional puzzle, and repeat. That pretty much describes every FPS I’ve played in the last five years. The game also makes use of a device called an All-Seeing Eye (A.S.E), which allows you to scan walls for invisible items, disable bombs and hack computer terminals. In some ways, it reminds me of the Scan Visor from the Metroid Prime games. The problem is that the A.S.E is never really put to good use. All you do is pull it out when the indicator flashes (and beeps), scan the area for what you’re supposed to find, activate (or deactivate it), and continue on.

From what you’ve read so far, you probably think that the game is an average FPS. But The Conduit suffers from a long list of design flaws. To start, the game’s difficulty has no consistency whatsoever. The game seems to always be either too easy or too hard. That wouldn’t be such a big deal, but this game is difficult for all of the wrong reasons. The poorly designed stages usually consist of narrow corridors with absolutely nowhere to take cover. That leaves you completely vulnerable to enemy attacks. There are also times where you open a door, only to have a Drudge Mite self-destruct in your face, or a group of enemy soldiers shoot you down before you can react. Yes, cheap deaths are pretty unavoidable in this game, and it forces you to resort to tedious trial and error crap.

Another thing that I absolutely hate about The Conduit is how enemies despicably respawn as soon as you kill them thanks to the enemy generators (called Egg Sacs and Conduits) that are scattered throughout the stages. There are at least 5 or more (sometimes even 10) in each room. Why couldn’t there just be a set amount of aliens in each section, like the human soldiers? Instead, there are 80 million generators all over the place that pop enemies out as fast as you can kill them, and you have to destroy all of the generators before you can finally kill off everything. As if that wasn’t bad enough, some enemies can kill you in a few hits, so you can’t just ignore the enemies and focus on the generators. Your health bar does begin to regenerate after a few seconds, but it’s too slow to be helpful half of the time. And since there are times where you have nothing to take cover behind, it’s nearly impossible to restore your life when you’re getting your guts hacked out. When all of those problems pile up and you suffer death after death, you’ll just want to throw your Wii remote at the television. Maybe they were trying to make up for the fact that there aren’t any real boss battles.

But despite the unbelievably frustrating gameplay, The Conduit excels in the control area. Basically if you don’t like the default control scheme, you can map any function to any button (or motion) on your controller. The controls are so customizable, that if you wanted, you could shoot with the 2 button and pause by thrusting the Wii remote forward. Even better, you can adjust the sensitivity of the motion controls, as well as your turning speed, running speed (wow), and your camera. The controls are outstanding, and feel very comfortable once you customize them. But the great controls can’t save the generic, frustrating gameplay.

Graphics and Sound

For the graphics, High Voltage designed an engine made specifically for the Wii called the Quantum3 engine, which enables a ton of unique graphical features normally only used for the 360 and PS3. It makes the graphics look absolutely stunning; and it runs incredibly well (no framerate drops or glitches in sight). This is easily the best-looking game on Wii. Well, it should be, but the graphics are completely wasted on an art direction that’s dull and generic. The static environments look very unappealing, and it really hurts the otherwise-superb visuals. The music is pretty good, but the voice-acting seems forced and over-the-top (although it is still competently done).

Overall

The Conduit is a very disappointing game. The single player mode is poor at best, and while the multiplayer mode plays much better, it’s still not as good as many of the FPS offerings on other platforms. Two good things did come out of this game, though; the Quantum3 engine and the superb controls. The Conduit is worth a rental, but unless you’re absolutely desperate for some multiplayer shooting action and all you own is a Wii, then you can skip this one. Hopefully the imminent sequel will address this game’s issues.


+ Superb graphics
+ Excellent controls
+ Decent multiplayer

- Poor Art Direction
- Wildly uneven difficulty
- Short single player campaign
- Bad storyline
- Generic

http://www.europe-nintendo.com/forums/nintendo-wii-reviews/10222-the-conduit.html
 
Gaming-Age Review: The Conduit The best FPS on the Wii, and worth picking up for the multiplayer alone.
The Conduit from developers High Voltage seemed to be one the most talked about titles coming to the Wii last year, but the interest in the game prior to it's actual release this year seemed pretty lukewarm to me, at least going by general internet chatter and overall word of mouth. I'm not sure what caused interest to fall by the wayside for the title, as I hadn't heard anything significant about problems with the game or issues prior to release. That said, if you're a Wii owner looking for a FPS title to play, you can't do better than the Conduit, it's a really solid shooter for the system, and the first one that manages to nail the controls I'd like to see from a FPS title on the system. It helps that High Voltage went all out with the controller customization for players. The default settings feel ok at first, but since you're given the ability to literally adjust anything you want about the basic nunchuk/remote set-up, you might as well toy around with it and find the settings that'll work best for you. You can adjust cursor sensitivity, the dead zone for camera movement, all the button placements, running speed and more, and I'd love to see more developers take this approach to Wii controls, because I've always felt that motion controls aren't as universal for everyone in the same way that a regular button controller layout would be. It works well here, and after a few minutes of fine-tuning my own particular set-up, I was ready to go with the single player game.
Conduit's story revolves around a few conspiracies, alien overthrow plots, and a big section of the game takes place in the nation's capital. The location setting isn't completely new, but I couldn't think of a lot of games that would put you down in Washington for the majority of the campaign, so I appreciated a change of pace from say, New York or something along those lines.
Unfortunately, the level design doesn't always make the best use of the setting. Sure, you'll see some landmark areas, but a lot of places will come off as too generic, in part because the game tends to tunnel you around a lot. Certain sections early on are just corridors and small rooms, with little exploration involved and a set-up that's almost like a rail gun shooter. One section on a series of train cars especially feels that way, as you'll open a door, gun down the enemies in front of you, move forward, and repeat. It's not a big sequence, but it lacks any real innovation for a shooter. There are a couple areas, especially towards the second half of the game, that open up a bit more, but for the most part I felt like the areas you run around in were a little confined.
However, when it comes to the multiplayer stuff, the maps are actually pretty good, and open enough to hold 12 players comfortably without shoehorning them into one room or section, but at the same time they're not so big as to keep the action from being intense. I actually enjoyed the multiplayer stuff far more than the actual campaign, and I think that'll be the case for a lot of players jumping in. The layout for Conduit's multiplayer is handled extremely well, and it's probably the best effort I've seen from a third-party title in making Wii's somewhat unique online system work out quite well. You can connect via friend-codes if you want, but they're certainly not required, and the game gives you an option to connect to regional or worldwide opponents as well. There are about eight maps to toy around on, with free for all, team deathmatch, and team objective options to pick from. There's also a rank system with XP from every match, and a variety of weapon sets to choose from. Before a match begins, all players will get to vote on the game type they want to play, the map, and the weapon set, which is an interesting approach that allows the majority to choose the game they want. Of course, you can get into a group that's not going to fit your interests, but you'll realize that quickly enough. Motion controls don't hamper the gameplay online either, as all your settings will carry over, and the gameplay feels very smooth and lag free. There's no shortage of players online either, I had no issues jumping into full groups at any time, which was definitely nice to see.
Back to the single player game, I was pretty surprised to find that the enemy AI was handled really well, as I expected the game to be a bit basic considering High Voltage hasn't had a great deal of FPS experience up to this point. However, the enemies will react well to what you're doing, and they won't be content to let you hide behind cover and pop out with shots when you want to. They'll either try to flush you out with grenades, flank you, or simply rush up to your location and melee you to death, so you can't get by with sitting still. This is where the level design really irked me, as I always felt that if the stages were a little more open the enemy AI could have really shined as something well done, allowing for more interesting situations to pop up then what we get here. Still, it's a really good effort on High Voltage's part, and I'm hoping we'll see that improve even more if we ever get a Conduit sequel.
I definitely think Conduit's worth checking out if you're a Wii owner, it's easily the best FPS on the system, and the multiplayer is handled quite well. I'm a bit hesitant to suggest it if you're only going to play the campaign, as I don't think it's particularly strong or interesting, but even then it's worth a rental. However, if you plan on going online with the game at all, I'd suggest it as a blind buy, and it's certainly a lot of fun with a group of people to play with. The controls work well, and there's no reason you can't make the customization work for you in any case. Visually the game looks pretty solid, with some interesting weapon design to boot, so I can't find much to complain about there. Definitely check out the Conduit if you get a chance, and hopefully you'll enjoy it as much as I did.
Grade B Great
:)


http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=wii&game=the_conduit
 
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Scheiß auf Wertungen!! Die waren in der Last Gen schon nicht wirklich mehr repräsentativ... Ich denke ich werde einen Mordsspaß haben mit Conduit, so wie auch einige Tester... und manch andere nicht!
 
Scheiß auf Wertungen!! Die waren in der Last Gen schon nicht wirklich mehr repräsentativ... Ich denke ich werde einen Mordsspaß haben mit Conduit, so wie auch einige Tester... und manch andere nicht!

Im Zweifelsfall würd' ich's mich halt mal ausleihen. 10 min selber den Controler in die Hand genommen sagt mehr aus als tausende Reviews ;)
 
leider hat man im MP auch kaum daran gedacht gute levels zu erstellen und es gibt lags (!) ab 8 spielern. Die steuerung ist wirklich gelungen, habe aber kaum was verstellt.

Ist ja wohl kalr das wenn man die (illegale) US Version spielt die Server und die Gegner aus den USA sind. :hmpf:
Da gibt es halt mal Lags. Wer Online-Shooter auf dem PC spielt kennt das sicher auch.
Auf den europäischen Servern wird es wohl besser laufen.
 
ey das kann doch nciht wahr sein, dass sich die Reviewer da alle so uneinig sind :oops:
Die einen sind total enttäuscht und andere wiederum durchaus leicht euphorisch. Woher kommen bei der Wii immer diese verdammten Wertungsunterschiede? Auf einzelne Reviews kann man sich bei der Wii wirklich gar nicht mehr verlassen so riesige Differenzen, wie's da immer gibt.
Ich will doch einfach nur wissen, ob the Conduit jetzt n gutes oder n schlechtes Spiel ist :scan: Werd's wohl einfach mal ausleihen müssen...
 
@Mahlzeit: "The Wii doesn’t have many good first-person shooters. The best ones I can think of are Metroid Prime 3,....... Those are all good games, but they still don’t come close to the FPS games that the HD consoles are offering."

Nach dem Einführungssatz habe ich aufgehört weiterzulesen......
 
ey das kann doch nciht wahr sein, dass sich die Reviewer da alle so uneinig sind :oops:
Die einen sind total enttäuscht und andere wiederum durchaus leicht euphorisch. Woher kommen bei der Wii immer diese verdammten Wertungsunterschiede? Auf einzelne Reviews kann man sich bei der Wii wirklich gar nicht mehr verlassen so riesige Differenzen, wie's da immer gibt.
Ich will doch einfach nur wissen, ob the Conduit jetzt n gutes oder n schlechtes Spiel ist :scan: Werd's wohl einfach mal ausleihen müssen...

Entweder das, oder Du hörst auf Leute die das Spiel gespielt haben. Ich hole mir auch den neuen Harry Potter, nicht wegen der Kritiken, sondern wegen den vielen positiven Spielerkommentaren...
 
Wii Spiele werden sehr oft nicht ausführlich getestet, weil viele Testern keinen Bock dazu haben, wenn sie zur selben Zeit doch ein HD Spiel spielen könnten. Auch Redakteure haben Vorturteile und befassen sich deshalb nicht tiefgründig mit Wii Spielen. Deshalb diese Wertungsunterschiede. Besser immer auf andere Spieler hören oder selber testen.
 
Ist ja wohl kalr das wenn man die (illegale) US Version spielt die Server und die Gegner aus den USA sind. :hmpf:
Da gibt es halt mal Lags. Wer Online-Shooter auf dem PC spielt kennt das sicher auch.
Auf den europäischen Servern wird es wohl besser laufen.

das sagen aber auch leute die nen normales review geschrieben haben. also auch die us leute.
ausserdem glaube ich das mehr leute aus EU kommen.
Achja selbst die US version ist in deutsch, aber mit englischer sprachausgabe. kein ahnung warum das mit dem releae hier wieder länger dauert.
und nur weil die version NTSC ist oder so, heisst das nicht das es nicht mit der Pal version läuft.
 
ey das kann doch nciht wahr sein, dass sich die Reviewer da alle so uneinig sind :oops:
Die einen sind total enttäuscht und andere wiederum durchaus leicht euphorisch. Woher kommen bei der Wii immer diese verdammten Wertungsunterschiede? Auf einzelne Reviews kann man sich bei der Wii wirklich gar nicht mehr verlassen so riesige Differenzen, wie's da immer gibt.
Ich will doch einfach nur wissen, ob the Conduit jetzt n gutes oder n schlechtes Spiel ist :scan: Werd's wohl einfach mal ausleihen müssen...

das liegt wohl an reviewern, die was gegen ne plattform haben. nehmen wir z.b. das hier:

Overall

The Conduit is a very disappointing game. The single player mode is poor at best, and while the multiplayer mode plays much better, it’s still not as good as many of the FPS offerings on other platforms. Two good things did come out of this game, though; the Quantum3 engine and the superb controls. The Conduit is worth a rental, but unless you’re absolutely desperate for some multiplayer shooting action and all you own is a Wii, then you can skip this one. Hopefully the imminent sequel will address this game’s issues.


+ Superb graphics
+ Excellent controls
+ Decent multiplayer

- Poor Art Direction
- Wildly uneven difficulty
- Short single player campaign
- Bad storyline
- Generic

die letzten 3 sachen treffen doch auf sogut wie jeden HD-Shooter zu. hab aber noch nie ne kritik der story eines CoDs oder anderes spiels gehört. warum also wird grad bei nem wiigame kritisiert??

über die Art Direction sag ich mal garnix. nur soviel: Shooter gelten nicht umsonst als sehr generisch mit dem immer selben langweiligen level- und chardesign. wird aber nur bei Conduit kritisiert :lol:
 
die letzten 3 sachen treffen doch auf sogut wie jeden HD-Shooter zu. hab aber noch nie ne kritik der story eines CoDs oder anderes spiels gehört. warum also wird grad bei nem wiigame kritisiert??

bei the conduit kommt es aber noch mehr zum tragen. wenn man den HD shooter sowas vorwirft bzw. 08/15 zu sein, dann liegt the conduit noch darunter.
Die campagine ist wirklich sehr kurz und sie kommt einem auch so vor, was bei manchen HD shootern eben nicht so ist.
 
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