SSX : Deadly Descent

  • Thread-Ersteller Thread-Ersteller sisxoo
  • Erstellungsdatum Erstellungsdatum
Wenn ich meiner Errinerungen glauben darf, ist es eine Text Zeile aus der deutschen Version von den Fraggles.
"Und hat's dir nicht gefallen, dann bohr dir doch ein Loch ins Knie...", oder so ähnlich heißt es dort. :v:
 
Man, der Thread is wohl schon tot wie?

SSX: Deadly Descents in 3D, über 200 Strecken

03.02.11 - Das Snowboard-Spiel SSX: Deadly Descents (PS3, Xbox 360) von Electronic Arts soll in stereoskopischem 3D sein. Das schreibt die neueste Ausgabe des britischen PSM3 Magazins.

Weiter heißt es, gibt es über zweihundert Rennpisten. Sie basieren auf echten topographischen Daten, die von der NASA bereitgestellt wurden. Release: Ende 2011 (Europa)

Bin echt gespannt drauf
 
Weiter heißt es, gibt es über zweihundert Rennpisten. Sie basieren auf echten topographischen Daten, die von der NASA bereitgestellt wurden.

Wir sollten ja mittlerweile wissen, was das heißt, wenn ein Publisher sowas sagt.

Es wird nen paar "Openworld"-Berge geben, bei der es mehrere Streckenmöglichkeiten und Abkürzungen gibt. Und so wird man dann auf "200 Strecken" kommen...
 
Mir egal was die meisten hier sagen, ich freue mich auf den Titel.
Call of Duty :fp:
 
SSX: Deadly Descents is “Burnout on snow” – new details

The latest issue of OXM is carrying new info of SSX: Deadly Descents, which was first announced in December.

Some of the few details dropped included:

  • “Sequel is said to feature “great characters, great tricks, great environments, awesome speeds, great music, tight controls, and totally ridiculous gameplay.”
  • Like SSX games from the past, Deadly Descents will include short and longcuts.
  • One of the game’s taglines is “Race It, Trick It, Survive It,” with one main goal being getting off the mountain alive.
  • EA also gave examples of how survival challenges work in Deadly Descents, such as outracing avalanches, avoiding potentially fatal freezing “shady” areas and “getting through the Himalayas’ oxygen-barren ‘death zone’ before you black out.”
  • The mag also seemed to hint the dev team at EA Canada is looking to implement a social system similar to Need for Speed’s Autolog, saying the devs were impressed with how it was added into Criterion’s Hot Pursuit.
  • It’ll also be more approachable than Shaun White Snowboarding and 360-exclusive title Stoked.
  • The dev team was keen to point out that, despite previous rumours, the Skate team aren’t working on Deadly Descents. However, creative director Todd Batty was keen to compare the game to another EA title, saying it is “Burnout on snow”.
No date has been given yet for Deadly Descents other than “next winter”, but it’ll release on PS3 and 360.


http://www.vg247.com/2011/02/04/ssx-deadly-descents-is-burnout-on-snow-new-details/
 
burnout on snow hoert sich doch nicht schlecht an. ich bin jedenfalls nicht so skeptisch und denke das wird ein wuerdiger ssx teil.
 
wird bestimmt spaßig, aber bei einem snowboardspiel fahre ich lieber gechillt den berg runter, mach ein paar tricks usw und entspanne dabei:) da muss net unbedingt viel action dabei sein...
 
Klingt gut und der Autolog bei NfS ist auch gut. Nice^^
 
Ich hasse Gamespot ... gehört zum untersten Abschaum der Spiele"presse". Und Material gibts auch quasi nix zu sehen im Video ... die anderen Teile wird man sich wohl auch sparen können.
 
Na? Habe ich nicht gesagt, es wird gut? :v:
Zumindest laut den Bildern ist es so :awesome:

I am always right :x
 
Making SSX: Bringing Back the Franchise - Part 2: Physics Gameplay and Tricks Video (Xbox 360)

http://www.gamespot.com/xbox360/spo...ise--part-2-physics-gameplay-and-tricks-video

inbvAI.gif
 
Zuletzt bearbeitet:
Schön Bunt, schöne Grafik, cooler Trick! Jetzt müssten nur die Charakter noch einwenig abgefahrener aussehen, die sehen immer noch aus wie Schnee Guerillas :D Luna
 
Quote:
When EA first revealed SSX: Deadly Descent, fans of the series were left scratching their heads wondering where their beloved snowboarding series had gone. For a franchise that is known for bright-colored outfits, vibrant characters, and, of course, the impossible tricks, it seemed as though EA was going for a more "serious" approach. If you haven't been following the developer diaries that we've been posting here, you should be happy to know that not only did EA drop the subtitle "Deadly Descent" but the developers are also working on relaunching the franchise by sticking to what it does best--crazy tricks and high-speed racing. Creative director Todd Batty gave a presentation at a recent EA Sports event in San Francisco to not only go over what SSX is known for, but to also go into detail about the new Survival mode, which is what we saw in the initial announcement trailer.


Quote:
SSX was never about realism, and even though the graphics are taking a more realistic approach--thanks to the advancement in technology--the gameplay will not. Like previous games, the physics will be overly exaggerated, so you'll once again be able to soar off of snow-covered cliffs without any worries, do as many flips as it takes to make you sick, and still manage to land board first. Batty talked about how the previous SSX games kept you confined with artificial boundaries as you made your way down the cold mountain, and he emphasized that fact with a few video clips from SSX3. No matter how much you pushed against a side wall on the track or how much momentum you gained, you'd be dragged back onto the main strip. In the new SSX, as long as you have the momentum, you can launch yourself into the air in any direction and traverse any part of the mountain--no boundaries. The developers put together some clips using the same terrain from SSX3 to demonstrate this, so you can see the snowboarder gather speed and basically do a full loop from the right side of a half pipe and land on the left. This is supposed to work off any surface regardless of the geometry; as long as you have the speed, you have the freedom to go where your board takes you. On the mountain, this lets you vault yourself onto other ledges and areas that you would otherwise miss if you kept to the ground. Not only that, but you'll also be able to get some big air from virtually anywhere as long as you've got the speed (and a big drop) to do the most death-defying tricks. We're incredibly curious to see the amount of freedom that this will allow and can't wait to see how it plays out.

The darker, grittier scenes from the initial trailer and screenshots represented what would be the Survival mode where the goal is make your way safely down a treacherous mountain while battling the elements. Batty emphasized that it's not about dodging bullets or wielding any kind of weapons. The goal here is to mimic what's going on in the real world of boardercross, where extreme sports enthusiasts risk their necks traversing some of the most dangerous peaks in the world. The danger here, however, is Mother Nature, which can include and is not limited to snowstorms, avalanches, fog, and rock slides. The only thing that is being tracked as you blaze down the icy slopes is your speed and elevation. You'll have access to a wing suit (think of flying squirrels), an ice axe, and potentially other gear. Batty described it as, "Think of what Borderlands did for guns; we're going to try to do the same thing with gear." As seen in the trailer, the helicopter acted as our guide and our ticket to access other unexplored portions of the mountain. In the presentation, we saw how a snowboarder could leap off of a conveniently placed ramp and cling onto the rails of a hovering helicopter. Fear of heights is not an option.



Quote:
The final point that Batty touched on was the characters, and only Elise has been confirmed so far. The rest is up to the fans. A Facebook page has been set up to get fans to vote for characters they want to see return. We're assuming the major players will be back, like Mac and Zoe, and new faces will be added to the roster. Even though the characters and the environments have a new look, it seems like the developers are sticking to the familiar arcade-y gameplay we all know and love. We'll be getting more updates in the near future, so stay tuned for more details. SSX is currently scheduled to be released on the Xbox 360 and PlayStation 3 in January 2012.

615811_20110412_screen001.jpg


615811_20110412_screen002.jpg


615811_20110412_screen003.jpg


615811_20110412_screen004.jpg


http://www.gamespot.com/ps3/sports/ssxdeadlydescents/news.html?sid=6308403&mode=previews

SSX Interview: Todd Batty (PlayStation 3)

http://www.gamespot.com/ps3/sports/ssxdeadlydescents/video/6308413?hd=1

 
[video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]

:freude:
 
Zurück
Top Bottom