- Seit
- 26 Dez 2001
- Beiträge
- 218
Hallo Leute!!
Also ich muss sagen, dass mich bei der PS2 das fehlende Anti-Aliasing gehörig aufgeregt hat.
Langsam begann ich wirklich an der Leistungsfähigkeit der PS2 zu zweifeln bis ich festgestellt habe (dank ign*g*) das dieses Problem kein Problem ist.
Wer sich auch noch davon überzeugen will:
http://ps2.ign.com/news/21661.html
Sehr interessant fand ich auch diese Aussage:
The only developer that was able to speak on the record was Jason Rubin of Naughty Dog. His general response was of that he didn't think that it was really that big of a deal and that he has always felt that the anti-aliasing matter had been blown out of proportion from the get go. He went on to say that there are numerous ways to implement anti-aliasing on PlayStation 2 games, most of which can be done with an insignificant hit on performance.
Rubin also stated that he's not even sure if Naughty Dog will use anti-aliasing in its game because it generally means that there will be a drop in detail because of the blurring effect. At the point and time when the game's far enough in development, they'll look at the game and determine whether or not they'll even use the effect.
Vielleicht ist das auch der Grund wieso viele der bisherigen X-Box games und auch viele Dreamcast Spiele kein Anti-Aliasing benutzen:
Rubin also stated that he's not even sure if Naughty Dog will use anti-aliasing in its game because it generally means that there will be a drop in detail because of the blurring effect.
Also ich muss sagen, dass mich bei der PS2 das fehlende Anti-Aliasing gehörig aufgeregt hat.
Langsam begann ich wirklich an der Leistungsfähigkeit der PS2 zu zweifeln bis ich festgestellt habe (dank ign*g*) das dieses Problem kein Problem ist.
Wer sich auch noch davon überzeugen will:
http://ps2.ign.com/news/21661.html
Sehr interessant fand ich auch diese Aussage:
The only developer that was able to speak on the record was Jason Rubin of Naughty Dog. His general response was of that he didn't think that it was really that big of a deal and that he has always felt that the anti-aliasing matter had been blown out of proportion from the get go. He went on to say that there are numerous ways to implement anti-aliasing on PlayStation 2 games, most of which can be done with an insignificant hit on performance.
Rubin also stated that he's not even sure if Naughty Dog will use anti-aliasing in its game because it generally means that there will be a drop in detail because of the blurring effect. At the point and time when the game's far enough in development, they'll look at the game and determine whether or not they'll even use the effect.
Vielleicht ist das auch der Grund wieso viele der bisherigen X-Box games und auch viele Dreamcast Spiele kein Anti-Aliasing benutzen:
Rubin also stated that he's not even sure if Naughty Dog will use anti-aliasing in its game because it generally means that there will be a drop in detail because of the blurring effect.