Preview zu Island Of Kaiju: Amazing Island

  • Thread-Ersteller Thread-Ersteller spike
  • Erstellungsdatum Erstellungsdatum

spike

L17: Mentor
Thread-Ersteller
Seit
31 Jul 2002
Beiträge
12.961
Switch
5475 6122 1625
Sega bringt ein Action-Adventure / RPG für den Cube:



Island of the Kaiju Playtest
Sega takes on creature raising and mini games.

January 20, 2004 - Sega's latest in exclusive GameCube software combines creature creation with mini games, blending two of Nintendo's favorite genres into one.

Developed in cooperation with Ancient (Streets of Rage, Legend of Oasis), Island of the Kaiju features a unique form of creature called Kaiju. Kaiju live on Amazing Island and now face the wrath of Black Evil, a fiendish creature who's taken most of the island under his control.

You play as either a boy or a girl, summoned from your dreams to save the island. You first create a Kaiju creature all your own. Once created and accessorized to your liking, you take the creature about the island, challenging the sons of Black Evil to various challenges. As you clear the challenges, kidnapped Kaiju residents are able to return home and more areas of the island become accessible.

Creating the Kaiju is one of the areas Sega's been hyping about for the game, and this area seems to be fittingly powerful. You have two creation modes available to you: a free mode and an assist mode. In the assist mode, the game asks you four multiple-choice questions and creates an initial Kaiju from there (we're not sure how exactly). You can modify the Kaiju as you like after this, adding accessories.

The questions themselves are all over the place. One asks what background you'd like for a parting portrait with lots of people. Another asks what you'd do if you found a stray dog and your parents wouldn't let you keep it. Each time you go through the Kaiju creation in assist mode, the questions are different.

Free mode gives you a ways more independence in Kaiju creation. You start off by selecting a bone structure. The game starts you off with quadrupeds, but early on you gain the ability to make bipeds as well. You're then free to draw the general shape for all areas of the creature. Accessories and color can then be applied similar to in the assist mode.

Once you've created the creature and named it, you can face it off in battles against Black Evil's sons. Battles are set up as a series of mini games in which you must make your Kaiju beat a time or clear a goal. Succeed and you move on to the next mini game, eventually facing off against a boss character in a ping-pong like game involving a fire ball. Fail too many times and you have to start the contest over from the beginning. Unfortunately, we ended dieing too much because we didn't understand how to play the mini games until we'd experimented with them a few times.

Mini games span the full spectrum. We've encountered a racing game in which you simply tap the A button to make your Kaiju run. Other games, including a basketball shooting mini game and the water slide mini game, require more timing. Some of the mini games are reused for later stages only in more difficult form.

Clearing the mini games and defeating the bosses gets you lots of rewards. Villagers who were missing come back and assist you, with some opening up shop to sell you potions that increase your Kaiju's abilities in battle. Clearing some mini games results in new parts and accessories to use in making a Kaiju.

It's possible to make as many Kaiju as you like and save each to its own file on your memory card. You can only carry one Kaiju around with you at a time, but can load another Kaiju from memory by speaking to the Island chief.

Kaiju that you've made and raised by clearing the mini game contests can be used for some connectivity-style gameplay. In addition to four player party versions of some of the mini games, you can download up to three Kaiju at a time to your Game Boy Advance and battle up to three other players. Battles are turn-based, with each player selecting moves from a menu and the game displaying the results of the turn. The last player with a remaining Kaiju wins.

The Game Boy Advance battle system makes use of elementals, with each Kaiju associated with water, fire, wind and earth. The paper-rock-scissors balances are all in place, with fire being than wind but weaker than water, earth being stronger than water but weaker than wind, and so-forth.

With its reliance on mini-games, creature raising, party gaming and connectivity, Island of the Kaiju seems to be an amalgamation of all things Nintendo. It's doubtful that these latest game creatures will catch on like Pokemon, but regardless of that there's definitely some fun to be had in Island of the Kaiju.


kaijugcn_012004_13.jpg


kaijugcn_012004_07.jpg


kaijugcn_012004_04.jpg


Quelle: cube.ign.com
Link: http://cube.ign.com/articles/473/473501p1.html
 
Auch wenn die Screens jetzt noch nicht der Vollhammer sind,hört sich das Gameplay für mich nach ner astreinen Idee an.......son bißchen Pokemon meets Mario Party.
Wenn das cool aufgezogen wird,könnte es im MP alles wegrocken...vorausgesetzt natürlich man hat Buddys die ebenso fleißig an nem Kaiju basteln.
Und allein schon daß man die Viecher wohl selbstständig und ziemlich frei "zusammenschrauben" kann könnte n cooler Spaßfaktor und Zeitfresser sein.

Endlich mal ne Spieleankündigung für den Cube die nicht direkt von Nintendo kommt,und mich.....rein vom Prinzip her.....restlos begeistert.
Jetzt hängts nur noch davon ab wies sich wirklich zocken lässt...denn bekanntlich.......alle Theorie ist grau.
 
Hört sich gut an, nur schade das die Bilder so unscharf sind. Mal sehen was die ersten Videos sagen... :D
 
Ja tönt nicht schlecht, nur ist die Grafik naja, sogar noch kiddier als nintendostyle! Ich denke Sega hats halt nicht so begriffen, das zeigte sich schon bei Billy Hatcher! Dies hier hat ne tolle Idee, nur wird der Knuddellook nur in Japan anklang finden und bei uns wirds wahrscheinlich nicht so toll.
 
Zurück
Top Bottom